![Image](https://pbs.twimg.com/media/DCRMQe3W0AIual5.jpg)
![Image](https://pbs.twimg.com/media/DCRMQglXYAAI2hG.jpg)
![Image](https://pbs.twimg.com/media/DCRMQgiWsAIyRB8.jpg)
Now I must first explain, only actually a handful of these props are actually useable at this time. These are mostly just "TEMPLATES" for mappers to be able to place on their maps while I'm still doing the proper exports of each prop and all their alternative versions, with properly packed LM UVs. As such, while these props may look ready to go on the face of it, all the props ending in "TEMPLATE" do not have lightmaps UVs, and can't be lightmapped, ie, they can't receive any shadows in their current state and will need to be swapped out with their final versions later on.
But, there are many alternative versions of most of these props, coming in lots of different colours, textures and mesh variations (but all in the same limits as the template static). These have all yet to be exported but in most cases, mappers will not want to have to pick out of 6 or so variations of a single static when placing them down and this is where the "TEMPLATE" statics come in. Not only are these tempory versions of each static and their type, they will also act as a marker for a randomization script [R-CON]UTurista, which will replace all the "TEMPLATE" statics with a random variant of one of the final statics. Then once that is done, you can then go around the map and swap out the few you may not like in that spot, with one of the versions you do as you wish, but in most cases, the randomization script pick should work just fine, overall be saving the mapper lots of time if he was to try and do this variation themselves, while also in most cases making things look and feel more natural.
To explain this a little better, here is the "Basket Box Medium" set of props, at the top are the two "TEMPLATE" versions of these statics, an "Empty" template and a "Full" template, and under them all the different variations that these templates could be randomly replaced with once [R-CON]UTurista randomization script has run. Note that the empty template is randomised with all the full and the empty, while the full template, only randomises with full versions. This is so if you really need a version to be full for w/e reason, like putting another static on top of it, you won't be left with the static floating over an empty basket.
![Image](http://i.imgur.com/QZmeBGB.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
Download: http://files.realitymod.com/resources/n ... -06-17.zip
(Extract into your pr_edit, overwriting the objects folder with the one in the .zip)
Have fun placing these down guys, look forward to see what you can do with them!
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Update #1: Afridev Pump Well Props
A new Afridev Hand Water Pump prop which is seen all over the developing world, with a verity of "platforms" and drainage channels since as per its r/l manual, waste water should be captured and drained away from the source to avoid contaminating the wells water source, although it is worth noting many bumps are installed incorrectly, some without any platforms at all and others just with the pump in slightly the wrong location to the platform and some with no drainage channels etc so your free to use them in a verity of ways, as per these examples to show a few
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://pbs.twimg.com/media/DENLBJ_XYAEk479.jpg)
![Image](https://pbs.twimg.com/media/DENLBL6XgAABlFO.jpg)
![Image](https://pbs.twimg.com/media/DENLBL-XgAAYyIy.jpg)
![Image](https://pbs.twimg.com/media/DENLBL9XUAEmDhM.jpg)
(Extract into your pr_edit, overwriting the objects folder with the one in the .zip)
Lightmap Sizes:
Code: Select all
afridev_pump 128*128 64*64 32*32 16*8
afridev_pump_platform01 128*64 64*32 32*16 16*8
afridev_pump_platform02 128*64 64*32 32*16 8*8
afridev_pump_platform_box01 32*32
afridev_pump_platform_drain_8m 128*32 64*16 32*8
afridev_pump_platform_drain_4m 64*32 32*16 16*8
afridev_pump_platform_drain_2m 32*32 16*16 8*8
afridev_pump_platform_drain_1m 32*32 16*16 8*8
afridev_pump_platform_trough01 64*64 32*32 16*8
afridev_pump_platform_trough01_water01 32*16
com_prop_concrete_well01 128*64 64*32 32*16 32*8