PR:BF2 v1.4.12.0 Changelog

The changelogs for recently released Project Reality versions
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

PR:BF2 v1.4.12.0 Changelog

Post by Mats391 »

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Ever since we introduced the beta program for new maps with Sahel we were happy to see many of you posted feedback and suggestions. So today we introduce a new map in the beta program: Route E-106. This map, just like Sahel is in need of community feedback and play testing before it can be finalized and implemented. Route E-106 features a forested and rural environment in hopes of creating an appealing aesthetic and features unpredictable flag layouts so that every round is fresh and develops differently each time you play. This map also serves as a proof of concept for influencing squad cohesion with careful placement of overgrowth and deliberate terrain alterations.

We also added an update to the Dutch infantry weapons with the addition of C7NLD and C8NLD and a rework of the MINIMI. Next to all this there are some changes and fixes as usual which you can read all below. Enjoy the release!

We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today.


Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system.

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PR:BF2 v1.4.12.0 Changelog (2017/July/02)
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GENERAL:
  • Updated parachute physics to be harder to control.
  • Updated Mumble client to 1.3.x.
  • Fixed BUIS not working for some players.
  • Fixed being able to place more then the intended amount of deployable assets.
  • Fixed tracers flying slower than ball ammunition when mixed.
  • Fixed a common client crash causing many players to crash at once.
  • Removed option to change effects settings. They are forced to High now.
MUMBLE:
  • Now includes individual sound control by right clicking players in the mumble client.
  • Increased minimum positional audio volume decrease by 2.5 meters to improve close range communication.
  • Upgraded our design to resemble the default one.
KITS:
  • Added binoculars to AA kits so they can spot aircraft more easily.
WEAPONS:
  • Added C7NLD and C8NLD with Aimpoint and optional 3x magnifier.
  • Added C7NLD with AG36, Aimpoint and optional 3x magnifier.
  • Added MINIMI with Aimpoint and optional 3x magnifier.
  • Updated iron sight front post on M4/M16 to be smaller.
  • Updated all AA missile launchers to shoot at 60RPM to unify and lower their rate of fire.
  • Updated HK417 to have 3x zoom on undeployed and 12x on deployed. Removed double zoom.
  • Fixed flares popping smoke when they deploy.
VEHICLES:
  • Updated GB Landrover sounds.
  • Fixed littlebird sounds being too loud for pilot.
  • Fixed issues with Leopard 2A6 rear armor being too strong.
  • Fixed weak spots on German Puma.
  • Fixed vehicles taking too much ground damage.
LEVELS:
  • General
    • Added Route E-106 BETA (2x2 km) - Ru vs US Army - AAS.
    • Updated Essex and cargoship helicopter and jet resupply points to have the same speed.
    • Updated ticketbleed to be disabled for the first 10 min of the game.
    • Fixed minimap not showing completely on some maps.
  • Battle of Ia Drang
    • Helicopters can now fly out of bounds.
    • Lowered Huey spawns to 5 minutes.
    • AAS64: Holding the Flank, Platoon and Creekbed flags now makes one team bleed the other. US Command flag is now only capture-able by US forces. Tunnel & Camp rallypoint respawns after 20 minutes.
    • AAS32: Now uses normal flag routes with capture-able Tunnel and Camp flags.
    • AAS16: Night layer with US defending center flags.
    • CNC64: CNC with AAS32 assets.
    • CNC32: CNC with AAS16 assets and night sky.
  • Beirut
    • AAS64: Mi-8 now has no spawn delay and spawns every 5 minutes.
    • AAS32: Lowered Mi-8 respawn to 5 minutes. Replaced Merkava with M163 VADS on a 15 minuted delayed spawn.
    • Lowered BTR-80 spawntime to 10 minutes from 15.
  • Dovre
    • Removed UAV.
  • Dragon Fly
    • AAS32: New layer without tanks and only city flags.
  • Jabal
    • AAS64: Removed North Bridge flag, removed ZPU-4 outside of the MEC main base, marked MEC main base on minimap.
    • AAS32: New layer with USMC ironsights against Syrian Rebels and alternative sky setting.
    • AAS16: Old AAS32.
    • SKIRMISH32: New layer with USMC ironsights against Syrian Rebels.
  • Kashan Desert
    • Reduced total lightmap texture file size.
    • AAS32: new asset layout featuring light attack helicopters
    • AAS64: new asset layout featuring mirrored asset layout
    • Skirmish: new Skirmish flag layout, added Skirmish 32 and 64 featuring all three blufor factions used on AAS.
  • Muttrah City
    • COOP: Fixed wraparound building not showing correctly.
  • Silent Eagle
    • Filled up sinkhole.
  • Vadso City
    • Tweaked vegitation to have lower bushes that no langer cast big shadows.
    • Remade AAS Routes. More info here.
Last edited by Mats391 on 2017-07-03 15:56, edited 5 times in total.
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Mineral: TIL that Wire-guided missiles actually use wire
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.4.12.0 Changelog

Post by AlonTavor »

Been testing my new binaries for 22 days now, playing daily. Did not crash a single time in-game.
Please report if you're still crashing.


Also please report if the BIUS switch function isn't working for you.


Edit: Not on the new map, there seems to be an issue with it.
Last edited by AlonTavor on 2017-07-02 13:06, edited 2 times in total.
mries
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Joined: 2013-06-30 16:16

Re: PR:BF2 v1.4.12.0 Changelog

Post by mries »

Very nice! Really interested in the new map!

And Mr.vdHeide, well done on those improved weapons! The Dutchies got some proper love!
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Mr.VdHeide
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Re: PR:BF2 v1.4.12.0 Changelog

Post by Mr.VdHeide »

Thanks, and trust me, they will be getting even more love in the future. :D



D.J.
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Glimmerman
Retired PR Developer
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Re: PR:BF2 v1.4.12.0 Changelog

Post by Glimmerman »

W00p w00p, finally our new toys ingame :D
gregjlanders
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Joined: 2011-03-23 13:46

Re: PR:BF2 v1.4.12.0 Changelog

Post by gregjlanders »

It doesn't give me the option of updating to 1.4.12 when logging into my profile.
VTRaptor
Posts: 330
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Re: PR:BF2 v1.4.12.0 Changelog

Post by VTRaptor »

1. Make new, super sexy dutch rifles
2. Release brand new map
3. RU and US again
4. Still only one map to play with new weapons.

But i like the changes, just give Netherlands more love.

>: (
Rico
Retired PR Developer
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Re: PR:BF2 v1.4.12.0 Changelog

Post by Rico »

•Removed option to change effects settings. They are forced to High now.

Hope this doesn't affect performance too much.

•Updated ticketbleed to be disabled for the first 10 min of the game.

Hoping this helps fix the Bamyan alt layer problem where round ends in less than 20 mins. Might need to be longer though. Will test.
Last edited by Rico on 2017-07-02 11:45, edited 4 times in total.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: PR:BF2 v1.4.12.0 Changelog

Post by Mats391 »

Client files released.
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Mineral: TIL that Wire-guided missiles actually use wire
Wicca
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Re: PR:BF2 v1.4.12.0 Changelog

Post by Wicca »

coooooooooooooooooooooooooooooooool
Xact Wicca is The Joker. That is all.
Singh408
Posts: 53
Joined: 2016-12-19 12:12

Re: PR:BF2 v1.4.12.0 Changelog

Post by Singh408 »

you guys sure about Leopard armor being too strong? I thought it was other way around. Leo armor was too weak from behinds & ides
RaNa-Rocxs
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Re: PR:BF2 v1.4.12.0 Changelog

Post by RaNa-Rocxs »

Nice Update with new map cool cool keep it up guys.
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ArkUTD
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Joined: 2017-01-26 17:03

Re: PR:BF2 v1.4.12.0 Changelog

Post by ArkUTD »

What about all the other maps that still need fixing lol
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: PR:BF2 v1.4.12.0 Changelog

Post by RaNa-Rocxs »

[R-CON]AlonTavor wrote:Been testing my new binaries for 22 days now, playing daily. Did not crash a single time in-game.
Please report if you're still crashing.


Also please report if the BIUS switch function isn't working for you.

Nice yes we will report you mate Good work
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Singh408
Posts: 53
Joined: 2016-12-19 12:12

Re: PR:BF2 v1.4.12.0 Changelog

Post by Singh408 »

nice update but you add 1 thing and remove 5 other things. Havoc and apches is out of kashan and so is Froggy and F18. And specially fuck you FFG for this haha
operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: PR:BF2 v1.4.12.0 Changelog

Post by operativac »

ArkUTD wrote:What about all the other maps that still need fixing lol
Soon™.

Also, if you spot any glaring issues, please report them on the forums. :)
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Outlawz7
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Re: PR:BF2 v1.4.12.0 Changelog

Post by Outlawz7 »

Singh408 wrote:you guys sure about Leopard armor being too strong? I thought it was other way around. Leo armor was too weak from behinds & ides
To be exact Leo got overwritten by another object and ended up having same armor all around the tank, being too strong in back and too weak in front ie. not using the 1.4 armor system at all.
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VTRaptor
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Joined: 2015-06-25 14:49

Re: PR:BF2 v1.4.12.0 Changelog

Post by VTRaptor »

Rifle with GL has no sound when you pick it.
FFG
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Re: PR:BF2 v1.4.12.0 Changelog

Post by FFG »

Singh408 wrote:nice update but you add 1 thing and remove 5 other things. Havoc and apches is out of kashan and so is Froggy and F18. And specially fuck you FFG for this haha
Yeah, having a billion CAS on a map is fun as fuck ya know. xD
AlonTavor
PR:BF2 Developer
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Joined: 2009-08-10 18:58

Re: PR:BF2 v1.4.12.0 Changelog

Post by AlonTavor »

Seems like there's a issue with the new map, people crashing...
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