1.4.12 CTD on launch

Help and support regarding PR:BF2 installation and in-game issues
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_MB_
Posts: 98
Joined: 2015-09-22 05:57

1.4.12 CTD on launch

Post by _MB_ »

Hello,

after the 1.4.12 update:
I launch the game clicking the Play button in the first menu.
The screen goes black as it did prior to the update.
But while after a 30 sec or so I saw the intro movie and then proceeded into the game, now I wait about 1 min staring at the black screen and then the "BF2 :P R has closed, unloading resources" window appeares and thats it, no PR for me.

I tried diabling intro movie, reinstaling the visual studio 2015, reinstalling the game, running in window mode instead of fullscreen.

Can anyone give some more tips? I was looking forward to playing some PR during summer holidays and now it looks quite unpromising (if that word exists =) )

You might want this also (I know my laptop is not exactly a gaming one, but I ran PR with satisfying FPS beforehand and I would like to carry on)

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.15063)
      Architecture: 64bitový
   Current Culture: Czech (Czech Republic)
       Motherboard: Acer EA50_HWS  
         Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz (Physical: 2, Logical: 4)
            Memory: 4,00 GB
      DIMM Modules: DIMM2: 4,00 GB @ 1600 MHz
         Page File: 893,49 MB
    .NET Framework: 4.6+ Release Build: 460798, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics 4600
   Display Mode(s): 1366 x 768 (32 bit) @ 60 Hz
    Driver Version: 22.21.13.8205 (382.05)
    Display Memory: 2,00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Reproduktory (Zvukové za?ízení 
 Primary Recording: Mikrofon (Zvukové za?ízení High
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: E:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 136,76 GB, Total: 454,21 GB, FS: NTFS, SSD: False
          Mod Path: E:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 136,76 GB, Total: 454,21 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\Petr\Documents\ProjectReality\Profiles
                    Free: 412,89 GB, Total: 459,50 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Petr\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 412,89 GB, Total: 459,50 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\Petr\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 412,89 GB, Total: 459,50 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.4.12.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: _MB_
              Type: Online
        View Intro: False
        Fullscreen: False
      Display Mode: 1366x768@60Hz
Display Mode Valid: True
   Graphics Scheme: Medium
     Multisampling: Off
             VSync: False
            NoLods: False
   Terrain Quality: Low
   Effects Quality: High
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
_MB_
Posts: 98
Joined: 2015-09-22 05:57

Re: 1.4.12 CTD on launch

Post by _MB_ »

More information: according to this https://www.realitymod.com/forum/f388-p ... -v1-x.html guide I made the debugger working and will post the debug files here.

BfLog_MOJE_PC_2017_07_10_10_07_38.log

Code: Select all

Log created 2017-07-10 10:07:38
--------------------------

Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Console
File: D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp
Line: 1407

Expression: 0
Text: Can not have a "endRem" without a "beginRem"!: endrem  (Menu/HUD/HudSetup/Communication/HudElementsSquadLeaderDeployablesCommInsurgent.con)

Current confile:Menu/HUD/HudSetup/Communication/HudElementsSquadLeaderDeployablesCommInsurgent.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Module: Geom
File: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp
Line: 1553

Expression: tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height
Text: tl: Icon rect is out of bounds, this will assert horribly when applied!

Current confile:Menu/Nametag/nametags.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:
Active object template: S_Wind
Module: MenuLogic
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp
Line: 143

Expression: index < 10
Text: Army count defined exceeds max allowed.

Current confile:menu/external/flashmenu/menuTeams.con
Debug_MOJE_PC_2017_07_10_10_07_38.log

Code: Select all

D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(137): Debug: File: mods/pr/ getWritePath:Logs/BfLog_MOJE_PC_2017_07_10_10_07_38.log
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(166): Debug: File: resulting path:mods/pr/Logs/BfLog_MOJE_PC_2017_07_10_10_07_38.log
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Log.cpp(146): Debug: Main: Running on computer MOJE-PC
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1733): Warning: Console: Couldn't open console script "Settings/DebugSettings.con"
D:\DiceCanada\BoosterPack2\Code\BF2\IO\SettingsManager.cpp(41): Warning: IO: Failed to open settingsFile:Settings/DebugSettings.con
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/common_server.zip path:common/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/factions_server.zip path:factions/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/menu_server.zip path:menu/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_common_server.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_statics_server.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_vehicles_server.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_weapons_server.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/common_client.zip path:common/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/fonts_client.zip path:fonts/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/menu_client.zip path:menu/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_common_client.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_statics_client.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_vehicles_client.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/objects_weapons_client.zip path :o bjects/
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(855): Debug: File: mountArchive:content/shaders_client.zip path:shaders/
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/pr.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/prhelp.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/prlauncher.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/prmaps.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/prmenu.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/prmessages.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/prtips.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/prvehicles.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3392): Debug: Main: Succeeded loading localization file 'localization/english/z_bf2.utxt'
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(3397): Debug: Main: ID_LANGUAGE: "ID_LANGUAGE"
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Main\BF2Engine.cpp(339 8) : Debug: Main: ID_VERSION: "ID_VERSION"
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1733): Warning: Console: Couldn't open console script "Settings/Usersettings.con"
D:\DiceCanada\BoosterPack2\Code\BF2\IO\SettingsManager.cpp(41): Warning: IO: Failed to open settingsFile:Settings/Usersettings.con
D:\DiceCanada\BoosterPack2\Code\BF2\Sound\SoundEngine\Win32System.cpp(141): Info: SoundEngine: Found sound device Reproduktory (Zvukové za?ízení High Definition Audio) ({0.0.0.00000000}.{8ffc2547-5559-4a98-947e-916bd667738f})
D:\DiceCanada\BoosterPack2\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(440): Info: SoundEngine: Max number of voices: 128
D:\DiceCanada\BoosterPack2\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(409): Info: SoundEngine: EAX3.0Emulated available: Yes
D:\DiceCanada\BoosterPack2\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(177): Info: SoundEngine: Sound 3D provider: "DirectSound" (Software Audio + EAX)
D:\DiceCanada\BoosterPack2\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(17 8) : Info: SoundEngine:   EAX version: 3
D:\DiceCanada\BoosterPack2\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(179): Info: SoundEngine:   Quality Level: 1
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "hWndBf2TempSlt" in added (default class: "Unknown ID 0")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.dx9rend.Renderer id 831001
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 1 in cat 11 registered as ECRendererREToggleFullscreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 2 in cat 11 registered as ECRendererREChangeResolution
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 3 in cat 11 registered as ECRendererREPreChangeResolution
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Enum.cpp(753): Debug: RendDX9: Video Memory found: 2106 MBs.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\DeviceCaps.cpp(437): Info: RendDX9: Description: Intel(R) HD Graphics 4600
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\DeviceCaps.cpp(43 8) : Info: RendDX9: VendorId: 8086 SubSysId: 9201025
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\DeviceCaps.cpp(439): Info: RendDX9: DeviceId: 416 Revision: 6
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: -1000000
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(896): Debug: RendDX9: Genuine Intel detected..
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(1050): Debug: RendDX9: Suggested Scheme detection:
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(1051): Debug: RendDX9: Actual CPU speed: 2594 MHz, estimated CPU performance: 2594 MHz.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(1052): Debug: RendDX9: Physical Memory: 1024 Estimated video memory: 2106
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(1053): Debug: RendDX9: Highest PS Model supported: 3
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(1054): Debug: RendDX9: GPU Type is: Unknown
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(1061): Debug: RendDX9: GPU does not have known settings scheme.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(1063): Debug: RendDX9: Suggested scheme: Medium. Suggested texture quality: High
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(991): Debug: RendDX9: GPU has no known default shadow settings.

D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(605): Info: RendDX9: MultiSample mode: Off
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(605): Info: RendDX9: MultiSample mode: 2Samples
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(605): Info: RendDX9: MultiSample mode: 4Samples
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\VideoOptions.cpp(605): Info: RendDX9: MultiSample mode: 8Samples
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\QueryManager.cpp(32): Info: RendDX9: HW supports D3DQUERYTYPE_OCCLUSION
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\QueryManager.cpp(33): Info: RendDX9: HW occlusion culling is default off.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\QueryManager.cpp(47): Info: RendDX9: HW supports D3DQUERYTYPE_EVENT
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(395): Debug: Core: Register EventHandler in category 5 ordering: 9000
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ResourceManager.cpp(145): Debug: RendDX9: ResourceManager::setUseDeferredLoading:1
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(9 8) : Debug: RendDX9: dep: smallest mip texture dimension allowed: 8
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(41): Debug: FontRenderer: First PortedFontRend object ctor 110022672 , creating shared resources.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/portedfontshader
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/portedfontshader Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener shaders/portedfontshader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: shaders/portedfontshader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: BF2Renderer
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "Renderer" was created using class: "dice.hfe.dx9rend.Renderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "Renderer" in added (default class: "dice.hfe.dx9rend.Renderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "PostProductionFrameWork" in added (default class: "Unknown ID 0")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.Rend.RenderView id 820301
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.Rend.EnvMapManager id 820302
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "RenderView" was created using class: "dice.hfe.Rend.RenderView")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "RenderView" in added (default class: "dice.hfe.Rend.RenderView")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "EnvMapManager" was created using class: "dice.hfe.Rend.EnvMapManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "EnvMapManager" in added (default class: "dice.hfe.Rend.EnvMapManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Terrain id 821004
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.TerrainEditable id 821005
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplateManager id 2265752361
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.BundledMesh id 2265753169
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.MeshParticleMesh id 2265753173
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.SkinnedMesh id 2265753170
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.StaticMesh id 2265753171
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.RoadCompiled id 821901
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.StaticMeshRenderer id 821014
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.SkinnedMeshRenderer id 821015
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.ParticleSystemManager id 821017
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.HemiMapManager id 821019
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DecalManager id 821018
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DecalShadowManager id 821020
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.RoadCompiledRenderer id 821912
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.RoadEditableRenderer id 821913
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryOptimizer.BundledMeshOptimizer id 2265754169
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryOptimizer.StaticMeshOptimizer id 2265754171
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Roads.RoadTemplate id 821008
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Roads.RoadEditable id 821011
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.NametagManager id 852419
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.LightManager id 852417
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.ObjectDrawer id 2265754174
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.SkyDome id 2265754173
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.LightGeometry id 822323004
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.UndergrowthSystem id 822323005
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.SwiffRender id 822323007
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.VideoTarget id 822323009
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Video id 822323010
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.LightningManager id 822323012
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.WeatherManager id 822323011
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.RainManager id 822323013
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: aLightManager
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(539): Warning: RendDX9: Texturemanager cubetexture created: Created from code.
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "LightManager" was created using class: "dice.hfe.geom.LightManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "LightManager" in added (default class: "dice.hfe.geom.LightManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "GeometryTemplateManager" was created using class: "dice.hfe.geom.GeometryTemplateManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "GeometryTemplateManager" in added (default class: "dice.hfe.geom.GeometryTemplateManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/staticmesh
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/staticmesh Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/staticmesh.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/staticmesh.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/bundledmesh
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/bundledmesh Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/bundledmesh.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/bundledmesh.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "StaticMeshRenderer" was created using class: "dice.hfe.geom.StaticMeshRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "StaticMeshRenderer" in added (default class: "dice.hfe.geom.StaticMeshRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: SkinnedMeshRenderer
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "SkinnedMeshRenderer" was created using class: "dice.hfe.geom.SkinnedMeshRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "SkinnedMeshRenderer" in added (default class: "dice.hfe.geom.SkinnedMeshRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/particles
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/particles Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/particles.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/particles.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/particles.fx : FX parameter: WaterFogRange
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/particles.fx : FX parameter: WaterFogColor
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/particles.fx : FX parameter: CameraToWater
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/trail
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/trail Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/trail.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/trail.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/nonscreenalignedparticles
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/nonscreenalignedparticles Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/nonscreenalignedparticles.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/nonscreenalignedparticles.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "ParticleSystemManager" was created using class: "dice.hfe.geom.ParticleSystemManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "ParticleSystemManager" in added (default class: "dice.hfe.geom.ParticleSystemManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "HemiMapManager" was created using class: "dice.hfe.geom.HemiMapManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "HemiMapManager" in added (default class: "dice.hfe.geom.HemiMapManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/decals
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/decals Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/decals.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/decals.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/decals.fx : FX parameter: ShadowTrapezoidMats
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/decals.fx : FX parameter: WaterFogColor
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/decals.fx : FX parameter: WaterFogRange
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/decals.fx : FX parameter: CameraToWater
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/decals.fx : FX parameter: WorldSpaceCamPos
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Objects\Effects\Decals\Textures\Atlas\DecalAtlas0.dds, (as objects/effects/decals/textures/atlas/decalatlas0)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DecalManager" was created using class: "dice.hfe.geom.DecalManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DecalManager" in added (default class: "dice.hfe.geom.DecalManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DecalShadowManager" was created using class: "dice.hfe.geom.DecalShadowManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DecalShadowManager" in added (default class: "dice.hfe.geom.DecalShadowManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/roadcompiled
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/roadcompiled Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/roadcompiled.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/roadcompiled.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/roadcompiled.fx : FX parameter: WorldSpaceCamPos
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/roadcompiled.fx : FX parameter: SINGLEPOINTCOLOR
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/roadcompiled.fx : FX parameter: AmbientIlluminationRange
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: RoadCompiledRenderer
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "RoadCompiledRenderer" was created using class: "dice.hfe.geom.RoadCompiledRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "RoadCompiledRenderer" in added (default class: "dice.hfe.geom.RoadCompiledRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "RoadEditableRenderer" was created using class: "dice.hfe.geom.RoadEditableRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "RoadEditableRenderer" in added (default class: "dice.hfe.geom.RoadEditableRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 1 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: NameTagRenderer
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: NameTagRenderer
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: NameTagRenderer
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "NametagManager" was created using class: "dice.hfe.geom.NametagManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "NametagManager" in added (default class: "dice.hfe.geom.NametagManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/skydome
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/skydome Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/skydome.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/skydome.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Effect.cpp(235): Warning: RendDX9: Tried to autofetch non-existent FX parameter. Effect: mods/bf2/shaders/skydome.fx : FX parameter: fogColor
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: SkyDome
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "SkyDome" was created using class: "dice.hfe.geom.SkyDome")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "SkyDome" in added (default class: "dice.hfe.geom.SkyDome")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "UndergrowthSystem" was created using class: "dice.hfe.geom.UndergrowthSystem")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "UndergrowthSystem" in added (default class: "dice.hfe.geom.UndergrowthSystem")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/lightning
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/lightning Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/lightning.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/lightning.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: common/textures/lightning (as common/textures/lightning)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "LightningManager" was created using class: "dice.hfe.geom.LightningManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "LightningManager" in added (default class: "dice.hfe.geom.LightningManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "WeatherManager" was created using class: "dice.hfe.geom.WeatherManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "WeatherManager" in added (default class: "dice.hfe.geom.WeatherManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/rain
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/rain Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/rain.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/rain.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "RainManager" was created using class: "dice.hfe.geom.RainManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "RainManager" in added (default class: "dice.hfe.geom.RainManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Font.Ported id 81007
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Font.Editor id 81043
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.OverlayTexture id 81008
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.DebugSphereMesh id 81010
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.DebugBoxMesh id 81012
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.DebugPlaneMesh id 81014
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.DebugCylinderMesh id 81016
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.DebugPolygonMesh id 81018
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.DebugTorusMesh id 81020
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.GeometryTemplate.DebugXMesh id 81036
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugTextWriter id 81041
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugTextWriterManager id 81042
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.FontSystem id 81044
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.FontRenderer id 81047
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugLineDrawer id 81021
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugCircleDrawer id 81022
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugTextDrawer id 81037
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugRenderer id 81034
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugLineGraph id 81038
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugBlockGraph id 81040
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.DebugGraphRenderer id 81039
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Meme.Texture id 81032
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Meme.QuadOutputCache id 81030
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.Meme.QuadDrawer id 81031
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.EditorSpline id 81033
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.PerlinNoise id 81035
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.LoadingScreen id 81045
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.geom.FSMoviePlayer id 81046
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/portedmenushader
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/portedmenushader Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/portedmenushader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/portedmenushader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "QuadDrawer" was created using class: "dice.hfe.geom.Meme.QuadDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "QuadDrawer" in added (default class: "dice.hfe.geom.Meme.QuadDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/debugd3dxmeshshapeshader
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/debugd3dxmeshshapeshader Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/debugd3dxmeshshapeshader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/debugd3dxmeshshapeshader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugRenderer" was created using class: "dice.hfe.geom.DebugRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugRenderer" in added (default class: "dice.hfe.geom.DebugRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/debugcircleshader
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/debugcircleshader Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/debugcircleshader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/debugcircleshader.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugLineDrawer" was created using class: "dice.hfe.geom.DebugLineDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugLineDrawer" in added (default class: "dice.hfe.geom.DebugLineDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugCircleDrawer" was created using class: "dice.hfe.geom.DebugCircleDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugCircleDrawer" in added (default class: "dice.hfe.geom.DebugCircleDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Debug: FontRenderer: Additional PortedFontRend object ctor 110401456 , addRef shared resources.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: DebugTextDrawer
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugTextDrawer" was created using class: "dice.hfe.geom.DebugTextDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugTextDrawer" in added (default class: "dice.hfe.geom.DebugTextDrawer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugLineGraphRenderer" was created using class: "dice.hfe.geom.DebugGraphRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugLineGraphRenderer" in added (default class: "dice.hfe.geom.DebugGraphRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugTextWriterManager" was created using class: "dice.hfe.geom.DebugTextWriterManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugTextWriterManager" in added (default class: "dice.hfe.geom.DebugTextWriterManager")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Debug: FontRenderer: Additional PortedFontRend object ctor 87474088 , addRef shared resources.
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugTextWriter" was created using class: "dice.hfe.geom.DebugTextWriter")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugTextWriter" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Debug: FontRenderer: Additional PortedFontRend object ctor 87477304 , addRef shared resources.
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "DebugTextWriterFixed" was created using class: "dice.hfe.geom.DebugTextWriter")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "DebugTextWriterFixed" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 11 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "FontSystem" was created using class: "dice.hfe.geom.FontSystem")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "FontSystem" in added (default class: "dice.hfe.geom.FontSystem")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "FontRenderer" was created using class: "dice.hfe.geom.FontRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "FontRenderer" in added (default class: "dice.hfe.geom.FontRenderer")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/postproduction_nv3x
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/postproduction_nv3x Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/postproduction_nv3x.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/postproduction_nv3x.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 0 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: common/textures/noise (as common/textures/noise)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: common/textures/random (as common/textures/random)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: common/textures/sine (as common/textures/sine)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 10 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/fsquaddrawer
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/fsquaddrawer Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/fsquaddrawer.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/fsquaddrawer.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : Debug: RendDX9: IRenderPathClient added: DebugTextDrawer
D:\DiceCanada\BoosterPack2\Code\BF2\Core\DllLoad.cpp(81): Debug: Core: Successfully loaded dll RendDX9.dll
D:\DiceCanada\BoosterPack2\Code\BF2\Core\DllLoad.cpp(83): Debug: Core: Registering new dll with Memory.dll debug subsystem
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(137): Debug: File: mods/pr/ getWritePath:Logs/stats/rend_2878_MOJE_PC_2017_07_10_10_07_43.bin
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(166): Debug: File: resulting path:mods/pr/Logs/stats/rend_2878_MOJE_PC_2017_07_10_10_07_43.bin
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Common/Textures/RadialAtt2 (as common/textures/radialatt2)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Common/Textures/ConicalAtt (as common/textures/conicalatt)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Debug: FontRenderer: Additional PortedFontRend object ctor 51602784 , addRef shared resources.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Fonts/BF1942 (as fonts/bf1942)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Fonts/BF1942_def (as fonts/bf1942_def)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): Debug: FontRenderer: PortedFontRend 51602784 loaded as Fonts/BF1942
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/nametag
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/nametag Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/nametag.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/nametag.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Menu/Nametag/loactionArrow.dds (as menu/nametag/loactionarrow)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): Debug: FontRenderer: PortedFontRend 110401456 loaded as Fonts/BF1942
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Common/Textures/DepthComplex2 (as common/textures/depthcomplex2)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): Debug: FontRenderer: PortedFontRend 110022672 loaded as Fonts/BF1942
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): Debug: FontRenderer: PortedFontRend 87474088 loaded as Fonts/BF1942
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Fonts/system_8x11 (as fonts/system_8x11)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Fonts/system_8x11_def (as fonts/system_8x11_def)
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): Debug: FontRenderer: PortedFontRend 87477304 loaded as Fonts/system_8x11
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Debug: FontRenderer: Additional PortedFontRend object ctor 51305744 , addRef shared resources.
D:\DiceCanada\BoosterPack2\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): Debug: FontRenderer: PortedFontRend 51305744 loaded as Fonts/BF1942
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(199): Debug: RendDX9: Texture scheduled for loading: Menu/Console/white (as menu/console/white)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 0 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(420): Debug: RendDX9: Optimizes all geometries
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: 1000
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(410): Debug: RendDX9: Reiniting D3D Device...
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(435): Debug: RendDX9: Releasing resources...
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\DeviceStateServer.cpp(52): Debug: RendDX9: DeviceStateServer: :o nDeviceLost() working magic.
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1635): Debug: Geom: DeviceLost releasing bufferednametags
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Texture.cpp(272): Debug: RendDX9: releaseDX9Texture() "Menu/Nametag/loactionArrow.dds". Dx9 refCnt: 0 : 73035792
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1635): Debug: Geom: DeviceLost releasing bufferednametags
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Texture.cpp(272): Debug: RendDX9: releaseDX9Texture() "Menu/Nametag/loactionArrow.dds". Dx9 refCnt: 0 : 73037024
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1635): Debug: Geom: DeviceLost releasing bufferednametags
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Texture.cpp(272): Debug: RendDX9: releaseDX9Texture() "Menu/Nametag/loactionArrow.dds". Dx9 refCnt: 0 : 73032976
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Texture.cpp(164): Debug: RendDX9: ~Texture 045ACB50 "common/textures/sine" rel. Dx9 refCnt: 1 : 73059152
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Texture.cpp(164): Debug: RendDX9: ~Texture 045AC1B0 "common/textures/sine" rel. Dx9 refCnt: 1 : 73056688
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\Texture.cpp(164): Debug: RendDX9: ~Texture 045ACC00 "common/textures/sine" rel. Dx9 refCnt: 1 : 73059328
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(1039): Debug: RendDX9: Releasing all default pool loaded texture:
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(547): Debug: RendDX9: Released pBB ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(553): Debug: RendDX9: Released pDSS ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(560): Warning: RendDX9: Rendertarget rel. w/ refCnt: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 4 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 10 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 11 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 12 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 13 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 14 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 15 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 16 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 17 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 18 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 19 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BF2Render.cpp(572): Debug: RendDX9: GBuff 20 rel w/ ref: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(355): Debug: RendDX9: Resetting device....
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(360): Debug: RendDX9: ...success!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(442): Debug: RendDX9: Restoring resources...
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\DeviceStateServer.cpp(67): Debug: RendDX9: DeviceStateServer: :o nDeviceRestored() working magic.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/bf1942_def
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: fonts/bf1942_def(as fonts/bf1942_def)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/system_8x11_def
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: fonts/system_8x11_def(as fonts/system_8x11_def)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\BufferManager.cpp(330): Warning: RendDX9: Vertex Buffer recreated from BufferManager!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(427): Debug: RendDX9: The device is functional.
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(1004): Debug: RendDX9: AA Req: 0 Found: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\RendDX9Init.cpp(921): Debug: RendDX9: A2M Supported (NVIDIA Alpha To Coverage): 1
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:common/textures/conicalatt
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: common/textures/conicalatt(as common/textures/conicalatt)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:common/textures/depthcomplex2
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: common/textures/depthcomplex2(as common/textures/depthcomplex2)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:common/textures/lightning
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: common/textures/lightning(as common/textures/lightning)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:common/textures/noise
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: common/textures/noise(as common/textures/noise)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:common/textures/radialatt2
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: common/textures/radialatt2(as common/textures/radialatt2)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:common/textures/random
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: common/textures/random(as common/textures/random)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:common/textures/sine
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: common/textures/sine(as common/textures/sine)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/bf1942
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: fonts/bf1942(as fonts/bf1942)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/system_8x11
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: fonts/system_8x11(as fonts/system_8x11)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/console/white
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: menu/console/white(as menu/console/white)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/loactionarrow
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: menu/nametag/loactionarrow(as menu/nametag/loactionarrow)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData :o bjects/effects/decals/textures/atlas/decalatlas0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(263): Debug: RendDX9: Texture reloaded: objects/effects/decals/textures/atlas/decalatlas0(as objects/effects/decals/textures/atlas/decalatlas0)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ResourceManager.cpp(145): Debug: RendDX9: ResourceManager::setUseDeferredLoading:0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(197): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect map: shaders/debuglinegraph
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(211): Debug: RendDX9: SHADERS: LOADING: EffectFileChange Association; Key: shaders/debuglinegraph Value: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(214): Debug: RendDX9: SHADERS: LOADING: addListener mods/bf2/shaders/debuglinegraph.fx
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(215): Debug: RendDX9: SHADERS: LOADING: Inserting shader into effect filename map: 
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\ShaderManager.cpp(217): Debug: RendDX9: Effect loaded: mods/bf2/shaders/debuglinegraph.fx
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(339): Debug: Core: unregisterSingleton:hWndBf2TempSlt ptr:03BFF1A4
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\InputDeviceManager.cpp(46): Debug: Input: Init devices
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\InputDeviceManager.cpp(52): Debug: Input: Init Mouse device
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\MouseDevice.cpp(121): Debug: Input: Mouse
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\MouseDevice.cpp(135): Debug: Input: Mouse device created
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\MouseDevice.cpp(145): Debug: Input: Mouse info: Axes 2, Buttons 0
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\InputDeviceManager.cpp(66): Debug: Input: Init Keyboard device
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\KeyboardDevice.cpp(115): Debug: Input: KeyboardDevice
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\KeyboardDevice.cpp(137): Debug: Input: KeyboardDevice device created
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\InputDeviceManager.cpp(80): Debug: Input: Init GameController_0 device
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\GameControllerDevice.cpp(16 8) : Debug: Input: GameController 0
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\GameControllerDevice.cpp(201): Debug: Input: Failed to enumerate joystick device
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\InputDeviceManager.cpp(93): Debug: Input: Init GameController_1 device
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\GameControllerDevice.cpp(16 8) : Debug: Input: GameController 1
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\GameControllerDevice.cpp(201): Debug: Input: Failed to enumerate joystick device
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Input\InputManager.cpp(81): Debug: Input: KeyboardDevice is initialized
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/atlas/menuatlas0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu\Atlas\MenuAtlas0.dds, (as menu/atlas/menuatlas0)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/atlas/menuatlas1
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu\Atlas\MenuAtlas1.dds, (as menu/atlas/menuatlas1)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/atlas/menuatlas2
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu\Atlas\MenuAtlas2.dds, (as menu/atlas/menuatlas2)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/generalicons/empty
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/GeneralIcons/empty.tga (as menu/hud/texture/ingame/generalicons/empty)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 1 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 1 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 1 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 0 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/generalicons/full
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/GeneralIcons/full.tga (as menu/hud/texture/ingame/generalicons/full)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 1 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 1 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 0 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 10 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 1 in cat 2 registered as ECHudHECloseToControlPoint
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 2 in cat 2 registered as ECHudHEHudStateChanged
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 9 in cat 2 registered as ECHudHEMapZoomChanged
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 10 in cat 2 registered as ECHudHEMapStaticChanged
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 3 in cat 2 registered as ECHudHEHudDisable
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 4 in cat 2 registered as ECHudHEHudEnable
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 5 in cat 2 registered as ECHudHEInitLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 6 in cat 2 registered as ECHudHEUpdateLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 7 in cat 2 registered as ECHudHESetLoadingScreenDebug
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 8 in cat 2 registered as ECHudHERemoveLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 11 in cat 2 registered as ECHudHESquadIsFull
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 12 in cat 2 registered as ECHudHESquadIsPrivate
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 13 in cat 2 registered as ECHudHESquadCreationFailed
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 14 in cat 2 registered as ECHudHESquadCreationSuccess
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 15 in cat 2 registered as ECHudHESquadInvalidName
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 16 in cat 2 registered as ECHudHESquadInvitation
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 17 in cat 2 registered as ECHudHESquadJoinRequest
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 18 in cat 2 registered as ECHudHESquadJoinRequestDenied
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 19 in cat 2 registered as ECHudHESquadJoinRequestAccepted
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 25 in cat 2 registered as ECHudHESquadLeaderRequest
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 20 in cat 2 registered as ECHudHEKickedFromSquad
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 21 in cat 2 registered as ECHudHELeftSquad
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 22 in cat 2 registered as ECHudHEJoinedSquad
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 23 in cat 2 registered as ECHudHESquadOrdersReceived
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 24 in cat 2 registered as ECHudHENewSquadLeader
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 26 in cat 2 registered as ECHudHECommanderOrdersReceived
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 27 in cat 2 registered as ECHudHECommanderOrdersSent
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 29 in cat 2 registered as ECHudHERequestRecieved
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 30 in cat 2 registered as ECHudHERequestSent
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 28 in cat 2 registered as ECHudHESquadOrdersSent
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 31 in cat 2 registered as ECHudHEUpdateHud
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 32 in cat 2 registered as ECHudHEWeaponChanged
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 33 in cat 2 registered as ECHudHECommanderAccept
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 35 in cat 2 registered as ECHudHECommanderInvitation
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 36 in cat 2 registered as ECHudHESquadLeaderInvitation
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 37 in cat 2 registered as ECHudHECommanderResign
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 34 in cat 2 registered as ECHudHECommanderDecline
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 38 in cat 2 registered as ECHudHERankChange
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 39 in cat 2 registered as ECHudHEMedalReward
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 68 in cat 2 registered as ECHudHEKickBan
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 44 in cat 2 registered as ECHudHEMissileLock
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 43 in cat 2 registered as ECHudHEUnitSpotted
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 40 in cat 2 registered as ECHudHEUAV
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 41 in cat 2 registered as ECHudHESatellite
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 42 in cat 2 registered as ECHudHEArtillery
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 45 in cat 2 registered as ECHudHENewUnlock
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 46 in cat 2 registered as ECHudHECallForMedic
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 48 in cat 2 registered as ECHudHECallForRepair
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 47 in cat 2 registered as ECHudHECallForAmmo
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 49 in cat 2 registered as ECHudHECallForRevive
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 50 in cat 2 registered as ECHudHEAutoCallForRevive
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 51 in cat 2 registered as ECHudHERadioCall
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 52 in cat 2 registered as ECHudHEWasHit
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 57 in cat 2 registered as ECHudHEIsCloseToMine
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 58 in cat 2 registered as ECHudHENotCloseToMine
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 59 in cat 2 registered as ECHudHEMutedByRemote
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 61 in cat 2 registered as ECHudHETKOption
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 62 in cat 2 registered as ECHudHETKResponse
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 64 in cat 2 registered as ECHudHEControlPointTaken
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 65 in cat 2 registered as ECHudHEControlPointLost
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 66 in cat 2 registered as ECHudHEEnableHelpMessage
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 67 in cat 2 registered as ECHudHEEnableHelp
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 70 in cat 2 registered as ECHudHETicketBleed
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 71 in cat 2 registered as ECHudHETicketStateChanged
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 72 in cat 2 registered as ECHudHEBeginRound
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 76 in cat 2 registered as ECHudHEMapChangeComplete
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 77 in cat 2 registered as ECHudHEMapZoomComplete
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 82 in cat 2 registered as ECHudHEUAVVehicleDestroyed
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: Menu/InGame
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: TopLayer
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: Left
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: Top
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: TopRight
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: BottomLeftStatic
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: BottomLeftAnimate
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: BottomRightStatic
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: BottomRightAnimate
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\OStream.cpp(39): Info: GameMenu: Meme: Loading: Global
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/vehiclehudfont_6
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/vehicleHudFont_6 (as fonts/vehiclehudfont_6)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/vehicleHudFont_6.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/land/tunguska/locked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Land\Tunguska\locked.tga (as menu/hud/texture/ingame/vehicles/icons/hud/land/tunguska/locked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/land/tunguska/rangeline
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Land\Tunguska\rangeLine.tga (as menu/hud/texture/ingame/vehicles/icons/hud/land/tunguska/rangeline)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/digitalnumbersoutline
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/digitalNumbersOutline (as fonts/digitalnumbersoutline)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/digitalNumbersOutline.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/commrosefontlocalbold_9
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/commRoseFontLocalBold_9 (as fonts/english/commrosefontlocalbold_9)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\commRoseFontLocalBold_9.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/land/avenger/lockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Land\Avenger\lockBoxLocked.dds (as menu/hud/texture/ingame/vehicles/icons/hud/land/avenger/lockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/hudfontbold_9
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/hudFontBold_9 (as fonts/hudfontbold_9)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/hudFontBold_9.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/f15/heatseeking/lockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\F15\HeatSeeking\lockBoxLocked.tga (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/f15/heatseeking/lockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/su34/heatseeking/lockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\Su34\HeatSeeking\lockBoxLocked.tga (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/su34/heatseeking/lockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/laserlockboxfriendly
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\Ah64a\laserlockboxfriendly.tga (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/laserlockboxfriendly)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/laserlockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\Ah64a\laserlockBoxLocked.tga (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/laserlockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/a10/laserlockboxfriendly
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\a10\laserlockboxfriendly.tga (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/a10/laserlockboxfriendly)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/a10/laserlockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\a10\laserlockBoxLocked.tga (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/a10/laserlockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/ah64_lockbox
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\AH64a\AH64_lockBox.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/ah64_lockbox)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/ah64_lockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\AH64A\AH64_lockboxlocked.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah64a/ah64_lockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah1z/ah1z_lockbox
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\Ah1z\ah1z_lockbox.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah1z/ah1z_lockbox)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah1z/ah1z_lockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\Ah1z\ah1z_lockboxLocked.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/ah1z/ah1z_lockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/havoc/havoc_lockbox
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\Havoc\havoc_lockBox.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/havoc/havoc_lockbox)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/havoc/havoc_lockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\Havoc\havoc_lockboxlocked.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/havoc/havoc_lockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/f15/laserguided/laserlockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\F15\LaserGuided\laserLockBoxLocked.tga (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/f15/laserguided/laserlockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/digitalnumbers
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/digitalNumbers (as fonts/digitalnumbers)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/digitalNumbers.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/standardtextbold_18
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/StandardTextBold_18 (as fonts/standardtextbold_1 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/StandardTextBold_18.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/tiger/uht_laserlockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Air\Attack\tiger\uht_laserlockboxlocked.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/tiger/uht_laserlockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/air/attack/tornado/laserlockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\vehicles\icons\hud\air\attack\Tornado\laserlockboxlocked.dds (as menu/hud/texture/ingame/vehicles/icons/hud/air/attack/tornado/laserlockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/standardtextbold_15
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/English/StandardTextBold_15 (as fonts/english/standardtextbold_15)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/English/StandardTextBold_15.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/land/fennekswp/lockboxlocked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Land\FennekSwp\lockBoxLocked.dds (as menu/hud/texture/ingame/vehicles/icons/hud/land/fennekswp/lockboxlocked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/land/gopher/lockbox
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Land\Gopher\lockBox.tga (as menu/hud/texture/ingame/vehicles/icons/hud/land/gopher/lockbox)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/vehicles/icons/hud/land/gopher/locked
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\Land\Gopher\locked.tga (as menu/hud/texture/ingame/vehicles/icons/hud/land/gopher/locked)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/map_combatarea32
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/map_CombatArea32.dds (as menu/hud/texture/ingame/minimap/map_combatarea32)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/map_shadow
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/map_Shadow.tga (as menu/hud/texture/ingame/minimap/map_shadow)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/map_mask
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/map_Mask.tga (as menu/hud/texture/ingame/minimap/map_mask)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/map_line
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/map_Line.tga (as menu/hud/texture/ingame/minimap/map_line)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_selectedinactive
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_SelectedInactive.tga (as menu/hud/texture/ingame/minimap/icons/spawn_selectedinactive)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_selected
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_Selected.tga (as menu/hud/texture/ingame/minimap/icons/spawn_selected)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_squadselectedinactive
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_SquadSelectedInactive.tga (as menu/hud/texture/ingame/minimap/icons/spawn_squadselectedinactive)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_squadselected
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_SquadSelected.tga (as menu/hud/texture/ingame/minimap/icons/spawn_squadselected)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_unselectedinactive
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_UnSelectedInactive.tga (as menu/hud/texture/ingame/minimap/icons/spawn_unselectedinactive)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_unselected
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_UnSelected.tga (as menu/hud/texture/ingame/minimap/icons/spawn_unselected)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_squadunselectedinactive
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_SquadUnSelectedInactive.tga (as menu/hud/texture/ingame/minimap/icons/spawn_squadunselectedinactive)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/spawn_squadunselected
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/spawn_SquadUnSelected.tga (as menu/hud/texture/ingame/minimap/icons/spawn_squadunselected)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_soldier
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_Soldier.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_soldier)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_health
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_Health.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_health)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_headingarrow
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_headingArrow.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_headingarrow)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_medic
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_Medic.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_medic)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_medicarrow
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_MedicArrow.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_medicarrow)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_ammo
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_Ammo.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_ammo)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_repair
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_Repair.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_repair)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_revive
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_Revive.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_revive)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/icons/unitspotted
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/Icons/unitSpotted.tga (as menu/hud/texture/ingame/minimap/icons/unitspotted)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/icons/minimap/mini_satelliteobject
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/Icons/Minimap/mini_SatelliteObject.tga (as menu/hud/texture/ingame/player/icons/minimap/mini_satelliteobject)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/minimap/map_satellitescanline
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Minimap/map_SatelliteScanLine.tga (as menu/hud/texture/ingame/minimap/map_satellitescanline)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/cpfontoutline
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/cpFontOutline (as fonts/cpfontoutline)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/cpFontOutline.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/commanderchatfontlocal_6
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/commanderChatFontLocal_6 (as fonts/english/commanderchatfontlocal_6)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\commanderChatFontLocal_6.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/hudfontlocalbold_9
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/hudFontLocalBold_9 (as fonts/english/hudfontlocalbold_9)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\hudFontLocalBold_9.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/squadlistfontlocal_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/squadListFontLocal_8 (as fonts/english/squadlistfontlocal_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\squadListFontLocal_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/squadlistfont_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/squadListFont_8 (as fonts/squadlistfont_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/squadListFont_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/squadcreationfont_6
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/squadCreationFont_6 (as fonts/squadcreationfont_6)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/squadCreationFont_6.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/commandersquadlistfont_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/commanderSquadListFont_8 (as fonts/commandersquadlistfont_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/commanderSquadListFont_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/commanderchatfont_6
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/commanderChatFont_6 (as fonts/commanderchatfont_6)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/commanderChatFont_6.dif
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 2 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\hudFontLocalBold_9.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/dropdownfontlocalbold_9
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/dropDownFontLocalBold_9 (as fonts/english/dropdownfontlocalbold_9)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\dropDownFontLocalBold_9.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/ingamechatfontoutline_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/ingameChatFontOutline_8 (as fonts/ingamechatfontoutline_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/ingameChatFontOutline_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/ingamechatfontlocaloutline_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/ingameChatFontLocalOutline_8 (as fonts/english/ingamechatfontlocaloutline_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\ingameChatFontLocalOutline_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/voicechatfont_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/VoiceChatFont_8 (as fonts/voicechatfont_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/VoiceChatFont_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1407): Assert: Console: (0) Can not have a "endRem" without a "beginRem"!: endrem  (Menu/HUD/HudSetup/Communication/HudElementsSquadLeaderDeployablesCommInsurgent.con)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/scoreboardfontlocal_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/scoreboardFontLocal_8 (as fonts/english/scoreboardfontlocal_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\scoreboardFontLocal_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/scoreboardfont_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/scoreboardFont_8 (as fonts/scoreboardfont_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/scoreboardFont_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/english/helpmessagefontlocalbold_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts\english/helpMessageFontLocalBold_8 (as fonts/english/helpmessagefontlocalbold_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\helpMessageFontLocalBold_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/voiplistfont_8
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/voipListFont_8 (as fonts/voiplistfont_ 8)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/voipListFont_8.dif
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts\english\StandardTextBold_15.dif
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/HudFontBold_9.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:fonts/assetlistfont_9
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Fonts/assetListFont_9 (as fonts/assetlistfont_9)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\GameMenu\System.cpp(276): Info: GameMenu: Font loaded: Fonts/assetListFont_9.dif
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/playerrevive
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/playerRevive (as menu/hud/texture/ingame/player/playerrevive)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/playermedic
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/playerMedic (as menu/hud/texture/ingame/player/playermedic)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/playerrepair
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/playerRepair (as menu/hud/texture/ingame/player/playerrepair)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/player/playerammo
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Player/playerAmmo (as menu/hud/texture/ingame/player/playerammo)
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\NametagRenderer.cpp(1553): Assert: Geom: (tiTemp.x1 >= 0 && tiTemp.y1 >= 0 && tiTemp.x1 < tiTemp.x2 && tiTemp.y1 < tiTemp.y2 && uint(tiTemp.x2) < inf.Width && uint(tiTemp.y2) < inf.Height) tl: Icon rect is out of bounds, this will assert horribly when applied!
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/armorbarfull
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/ArmorBarFull.dds (as menu/nametag/armorbarfull)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/armorbarempty
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/ArmorBarEmpty.dds (as menu/nametag/armorbarempty)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/healthbarfull
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/HealthBarFull.dds (as menu/nametag/healthbarfull)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/healthbarempty
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/HealthBarEmpty.dds (as menu/nametag/healthbarempty)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/ammobarfull
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/AmmoBarFull.dds (as menu/nametag/ammobarfull)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/ammobarempty
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/AmmoBarEmpty.dds (as menu/nametag/ammobarempty)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/squadorders
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/SquadOrders.dds (as menu/nametag/squadorders)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/commanderorders
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/CommanderOrders.dds (as menu/nametag/commanderorders)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/nametag/objects
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/Nametag/Objects (as menu/nametag/objects)
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 1 in cat 10 registered as ECMenuMenuEvent_Enable
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 2 in cat 10 registered as ECMenuMenuEvent_Disable
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 3 in cat 10 registered as ECMenuMenuEvent_InitLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 5 in cat 10 registered as ECMenuMenuEvent_RemoveLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 4 in cat 10 registered as ECMenuMenuEvent_UpdateLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 6 in cat 10 registered as ECMenuMenuEvent_SetLoadingScreenDebug
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 7 in cat 10 registered as ECMenuMenuEvent_InitGameLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 8 in cat 10 registered as ECMenuMenuEvent_RemoveGameLoadingScreen
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 9 in cat 10 registered as ECMenuMenuEvent_EnableBetweenRounds
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 10 in cat 10 registered as ECMenuMenuEvent_DisableBetweenRounds
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 11 in cat 10 registered as ECMenuMenuEvent_ActivateMainMenu
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(77): Debug: Core: Event 12 in cat 10 registered as ECMenuMenuEvent_EnableEscapeKeyMapping
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(395): Debug: Core: Register EventHandler in category 10 ordering: 100
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(137): Debug: File: mods/pr/ getWritePath :P rofile_BF2Engine_initEngine.txt
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(166): Debug: File: resulting path:mods/pr/Profile_BF2Engine_initEngine.txt
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(137): Debug: File: mods/pr/ getWritePath :P rofile_BF2Engine_initEngine.txt.ddv
D:\DiceCanada\BoosterPack2\Code\BF2\IO\File\FileManager.cpp(166): Debug: File: resulting path:mods/pr/Profile_BF2Engine_initEngine.txt.ddv
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(2143): Debug: Console: Could not open console command history file: Logs/BfCommandHistory.con
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Utility\Vars.cpp(44 8) : Info: Utility: A new variable sound-maxreverb has been created.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Utility\Vars.cpp(44 8) : Info: Utility: A new variable sound-reverb-steepness has been created.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Utility\Vars.cpp(44 8) : Info: Utility: A new variable sound-raylength has been created.
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 5 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\BF2\BF2.cpp(336): Debug: BF2: dep: NOT starting game
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(115): Warning: Core: regging class dice.hfe.ui.Swiff id 870002
D:\DiceCanada\BoosterPack2\Code\BF2\Core\EventManager.cpp(384): Debug: Core: Register EventHandler in category 10 ordering: 0
D:\DiceCanada\BoosterPack2\Code\BF2\Core\DllLoad.cpp(81): Debug: Core: Successfully loaded dll SwiffPlayer.dll
D:\DiceCanada\BoosterPack2\Code\BF2\Core\DllLoad.cpp(83): Debug: Core: Registering new dll with Memory.dll debug subsystem
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "SwiffPlayer" was created using class: "dice.hfe.ui.Swiff")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "SwiffPlayer" in added (default class: "dice.hfe.ui.Swiff")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\Sound\BfSound.cpp(469): Warning: Sound: Unknown game sound: 
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(306): Debug: Core: Singleton "SwiffRender" was created using class: "dice.hfe.geom.SwiffRender")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(327): Debug: Core: Singleton "SwiffRender" in added (default class: "dice.hfe.geom.SwiffRender")
D:\DiceCanada\BoosterPack2\Code\BF2\Core\ClassManager.cpp(329): Debug: Core: Singleton created (immediatecreation)
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1733): Warning: Console: Couldn't open console script "menu/external/flashmenu/credits.con"
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MenuLogic\MenuTeamManager.cpp(143): Assert: MenuLogic: (index < 10) Army count defined exceeds max allowed.
_MB_
Posts: 98
Joined: 2015-09-22 05:57

Re: 1.4.12 CTD on launch

Post by _MB_ »

More info: tried installing PR and keeping the 1.4.1 update, same behaviour. Also I have the battlelog bf2 (free bf2) installed with the Forgotten hope 2 mod, I cant launch either of those, exactly the same behaviour as PR
stumptown
Posts: 18
Joined: 2008-11-14 00:18

Re: 1.4.12 CTD on launch

Post by stumptown »

Same here.

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Home Premium  (6.1.7601)
      Architecture: 64-bit
   Current Culture: English (United States)
       Motherboard: Dell Inc. 0RY206
         Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (Physical: 2, Logical: 2)
            Memory: 4.00 GB
      DIMM Modules: DIMM_1: 1024.00 MB @ 667 MHz
                    DIMM_2: 1024.00 MB @ 667 MHz
                    DIMM_3: 1024.00 MB @ 667 MHz
                    DIMM_4: 1024.00 MB @ 667 MHz
         Page File: 4.00 GB
    .NET Framework: Unknown

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GT 730
   Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz
    Driver Version: 22.21.13.8233 (382.33)
    Display Memory: 2.00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Creative SB Audigy 2 
 Primary Recording: Microphone (Creative SB Audigy 
  Open AL Renderer: SB Audigy 2 ZS Audio [BC00]
               EAX: True
           EAX 1.0: True
           EAX 2.0: True
           EAX 3.0: True
           EAX 4.0: True
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 828.18 GB, Total: 931.51 GB, FS: NTFS, SSD: Unknown
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 828.18 GB, Total: 931.51 GB, FS: NTFS, SSD: Unknown
     Profiles Path: C:\Users\stumptown\Documents\ProjectReality\Profiles
                    Free: 828.18 GB, Total: 931.51 GB, FS: NTFS, SSD: Unknown
    Update DL Path: C:\Users\stumptown\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 828.18 GB, Total: 931.51 GB, FS: NTFS, SSD: Unknown
   Update Log Path: C:\Users\stumptown\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 828.18 GB, Total: 931.51 GB, FS: NTFS, SSD: Unknown

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.4.12.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: stumptown
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1280x720@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: Off
             VSync: False
            NoLods: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
fpspromotion
Posts: 300
Joined: 2016-05-09 14:38

Re: 1.4.12 CTD on launch

Post by fpspromotion »

delete1234
Last edited by fpspromotion on 2017-07-16 11:43, edited 1 time in total.
Reason: delete
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: 1.4.12 CTD on launch

Post by AlonTavor »

Do not listen to fpspromotion, He is always spreading random stuff to get his post count up.

There is another log in phase after the launcher log ins, while the screen is black. Make sure your firewall isn't blocking the game.
_MB_
Posts: 98
Joined: 2015-09-22 05:57

Re: 1.4.12 CTD on launch

Post by _MB_ »

Hello,

good news and bad news. Good news: I can run PR again. Bad news: no idea what was the exact cause of the problems. I have tried many things. Reinstall game, reinstall graphic drivers, fiddle with resolution settings on many levels, uninstall unnecessary microsoft programs installed lately, trying compatibility modes and many other things. It seems that the behaviour of CTDing after the black screen can be caused by wide variety of problems (see esspecially batllelog forums and steam community forums). At this point I can wish anyone else luck troubleshooting this and a lot of nerve, you will probably need it. As stated before, my only advice is google, try one by one those things that seem at least a little bit sensible and hopefully you will succeed.

MB
_MB_
Posts: 98
Joined: 2015-09-22 05:57

Re: 1.4.12 CTD on launch

Post by _MB_ »

Hello,

just to make this thread complete, I found out the cause of the problem. BF2 seems to require a working HID device (mouse) to start up properly. As I play on laptop and have my default HID in device manager disabled (it interferes with the other HID device, which appeares when I plug in an external mouse, and thanks to that interference I cant set up mumble to the mouse's buttons 4 and 5), when I have no external mouse plugged in, there is no HID device and the game failes to load (CTD after the loading black screen, right before the intro movie).

Solution: Allow the HID in device manager or plug in mouse when lauching the game. Easy as that.

Sorry for the slight necro and hope this will actually help someone in the future.

MB
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