PR:BF2 v1.4.13.0 Changelog

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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

PR:BF2 v1.4.13.0 Changelog

Post by Mats391 »

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With this update we roll back the experimental weapon damage changes introduced in v1.4.8.0. We decided this after an internal vote supported by the community's feedback. Next to this there are some other changes and fixes. One of them being a overhaul of the vehicle mounted smoke counter measures. You can read the details below.

We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today.

For those who didn't see the message with v1.4.12.0:
Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system.



PR:BF2 v1.4.13.0 Changelog (2017/July/12)
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GENERAL:
  • Added !givelead [player] chat command, to give squad lead to a player. Only works if player is in your squad and you are squad leader.
  • Added !rp [player] [reason] or !reportplayer [player] [reason]. Will report [player] to the admins for [reason], as the old !r used to.
  • Updated !report [message] chat commands to now send only [message] to the admins online.
  • Updated admin commands to be case insensitive.
WEAPONS:
  • Updated handheld weapon damage system to be the old values from before v1.4.8.0.
  • Fixed C7A1 sounds.
  • Fixed M4 3p sounds being inconsistent.
  • Fixed Dutch MINIMI not having deviation indicator.
  • Fixed Dutch MINIMI 3p animations.
VEHICLES:
  • Added 80mm frag to Leclerc and VBCI smoke launchers through the Galix system.
  • Added new variants of thermal blocking smoke to vehicles differing by varying in time transparency and specific tints in thermals.
  • Updated all vehicles by removing smoke counter measures from driver position if launchers direction controlled by gunner.
  • Updated armored vehicles to have more smoke counter measures, in most cases two- or multi-staged.
  • Updated smoke from WP rounds on Challenger II.
LEVELS:
  • Gaza
    • Fixed vehicles taking too much terrain damage.
  • Route E-106
    • Fixed many smaller issues.
    • Fixed Facility flag being instantly capable.
    • AAS16: Removed Mk 19 HMMWV.
    • AAS64: Added start delay to Mk 19 HMMWV and changed it to normal (non-up-armored) version.
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Mineral: TIL that Wire-guided missiles actually use wire
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR:BF2 v1.4.13.0 Changelog

Post by Vista »

Finally
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: PR:BF2 v1.4.13.0 Changelog

Post by UTurista »

Updated admin commands to be case insensitive.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: PR:BF2 v1.4.13.0 Changelog

Post by Geronimo »

'[R-DEV wrote:Mats391;2168732']
  • Updated handheld weapon damage system to be the old values from before v1.4.8.0.
THANK YOU
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: PR:BF2 v1.4.13.0 Changelog

Post by RaNa-Rocxs »

Nice work guys keep it up but turn on the client update :) you guys are awesome GG
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: PR:BF2 v1.4.13.0 Changelog

Post by VTRaptor »

Nice! I like the !givelead command, however !rp makes no sense.

As for the weapon damage reversal, i got used to the new one. But it's good to have op snipers, shotguns and pistols back.
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Suchar
PR:BF2 Lead Developer
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Joined: 2016-10-12 13:25
Location: Poland

Re: PR:BF2 v1.4.13.0 Changelog

Post by Suchar »

'[R-DEV wrote:Mats391;2168732']
GENERAL:
  • Added !givelead [player] chat command, to give squad lead to a player. Only works if player is in your squad and you are squad leader.
WEAPONS:
  • Updated handheld weapon damage system to be the old values from before v1.4.8.0.

Wow, Im impressed, 11/10
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FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: PR:BF2 v1.4.13.0 Changelog

Post by FlyingR »

We made it guys! Now Fast Ropes!
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.4.13.0 Changelog

Post by AlonTavor »

VTRaptor wrote:Nice! I like the !givelead command, however !rp makes no sense.
what makes no sense is that everybody reports "SwitchBladeUK" when they ask to switch teams, or part of their message gets cut because a result is found.
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: PR:BF2 v1.4.13.0 Changelog

Post by LiamBai »

"cantpicknameiwant is reported, i get switched pls???"
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: PR:BF2 v1.4.13.0 Changelog

Post by mectus11 »

Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
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LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: PR:BF2 v1.4.13.0 Changelog

Post by LEGIYA »

mectus11 wrote:Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
Hell yeah!
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR:BF2 v1.4.13.0 Changelog

Post by Vista »

mectus11 wrote:Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
#FreeRhino
Camel_Caravan
Posts: 19
Joined: 2014-05-14 14:39

Re: PR:BF2 v1.4.13.0 Changelog

Post by Camel_Caravan »

'[R-DEV wrote:Mats391;2168732']
GENERAL:
  • Added !givelead [player] chat command, to give squad lead to a player. Only works if player is in your squad and you are squad leader.
Wow, great! The future has arrived! Really like this.
[*]AAS64: Added start delay to Mk 19 HMMWV and changed it to normal (non-up-armored) version.
Good it gets nerfed! Good Lord, I didn't remember a single thing spreading some much terror in a long while.
[R-CON]LiamBai wrote:"cantpicknameiwant is reported, i get switched pls???"
Aaah, now I get it. The goblin magic behind the curtains.


Thanks for churning out so many great updates. Very impressed!
Murkey
Posts: 530
Joined: 2010-02-16 19:33

Re: PR:BF2 v1.4.13.0 Changelog

Post by Murkey »

Quality stuff. Thanks for the update <3

(I haven't been around as I need a new PC).

Keep up the good work!

Cheers, Murkey.
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: PR:BF2 v1.4.13.0 Changelog

Post by fecht_niko »

Great job guys!!!

Fix AA system and some minor asset balance on various maps and PR is perfect. -> only good feedback
LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: PR:BF2 v1.4.13.0 Changelog

Post by LimitJK »

sweet update (weapon damage revert).

loving to see the frag launcher on french vehicles.

looking forward to see the new smoke launcher handling.
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Clund
Posts: 364
Joined: 2014-05-16 15:07

Re: PR:BF2 v1.4.13.0 Changelog

Post by Clund »

!r and !rp makes sense in this constellation.
I was used to do a
!r ... message
With the "..." to avoid anyone being tagged.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: PR:BF2 v1.4.13.0 Changelog

Post by VTRaptor »

Well. If the admin is sane enough, he will understand.

It makes it unnecesarily confusing for players and i'm sure that most people will just misunderstand purpose of both !r and !rp.
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