Debug Assetion Failed

Help and support regarding PR:BF2 installation and in-game issues
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AGLS
Posts: 3
Joined: 2017-07-11 00:56

Debug Assetion Failed

Post by AGLS »

Help i have this problem every single time i run the game from the launcher.

Debug assertion failed!

Version: 1.5.3153-802.0 Build date:
Module: RendDX9
File:
C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\RendDX9\RendDX9Init.cpp
Line: 538


Text: Failed to create d3d device. Unknown cause. Invalid call

Current confile:
AGLS
Posts: 3
Joined: 2017-07-11 00:56

Re: Debug Assetion Failed

Post by AGLS »

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Professional  (6.1.7601)
      Architecture: 32 bits
   Current Culture: Spanish (Bolivarian Republic of Venezuela)
       Motherboard: Foxconn G31MV/G31MV-K
         Processor: Intel(R) Core(TM)2 Duo CPU     E7300  @ 2.66GHz (Physical: 2, Logical: 2)
            Memory: 2,00 GB
      DIMM Modules: A0: 2,00 GB @ 50410 MHz
         Page File: 1,99 GB
    .NET Framework: 4.6+ Release Build: 394271, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Monitor PnP genérico on Intel(R) G33/G31 Express Chipset Family
   Display Mode(s): 1280 x 1024 (32 bit) @ 75 Hz
    Driver Version: 8.15.10.1930
    Display Memory: 256,00 MB
     Multisampling: 
               DPI: 120 (125%)

Audio Information
-----------------
  Primary Playback: Altavoces (Realtek High Definit
 Primary Recording: Micrófono (2- USB2.0 MIC)
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files\Project Reality\Project Reality BF2
                    Free: 734,71 GB, Total: 931,41 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files\Project Reality\Project Reality BF2\mods\pr
                    Free: 734,71 GB, Total: 931,41 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\PCVIEJA\Documents\ProjectReality\Profiles
                    Free: 734,71 GB, Total: 931,41 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\PCVIEJA\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 734,71 GB, Total: 931,41 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\PCVIEJA\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 734,71 GB, Total: 931,41 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: 1.4.1.0
        PR Version: 1.4.1.0
          Language: english
   Debug Available: False
     Large Address: False
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: AGLS
              Type: Online
        View Intro: True
        Fullscreen: False
      Display Mode: 800x600@60Hz
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: Off
             VSync: False
   Terrain Quality: Low
   Effects Quality: Low
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Off
    Dynamic Lights: Off
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True

      Profile 0002: AGLS_OFF
              Type: Offline
        View Intro: True
        Fullscreen: True
      Display Mode: 1440x900@60Hz
Display Mode Valid: True
   Graphics Scheme: Medium
     Multisampling: Off
             VSync: False
   Terrain Quality: Low
   Effects Quality: Low
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Debug Assetion Failed

Post by AlonTavor »

GMA 3100[edit]
Integrated graphics found on Q33, Q35, G31 and G33 chipsets. It supports Pixel Shader 2.0 with OpenGL 1.4, but Hardware Vertex Shader isn't supported.
Jesus christ how old is that computer?
Google says BF2 requires it.
AGLS
Posts: 3
Joined: 2017-07-11 00:56

Re: Debug Assetion Failed

Post by AGLS »

so this means that i have to upgrade, well thanks for letting me know

PS: i think its 11 years old
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