The changelogs for recently released Project Reality versions
Mineral
Retired PR Developer
Posts: 8533 Joined: 2012-01-02 12:37
Location: Belgium
Post
by Mineral » 2017-07-27 15:34
A tiny update with mostly fixes to some critical items. You can read the details below.
We are always looking for more testers. Want to help us test maps and other content?
Sign up as a tester today.
PR:BF2 v1.4.14.0 Changelog (2017/July/27)
-----------------------
GENERAL:
Updated PR Mumble client. Reverted back to previous version. Fixing issues with newer version requires more time.
Fixed client crash related to kicking chatting players.
WEAPONS:
Updated stationary (mainbase) AT and AA launchers to use same values as deployable counterparts.
Updated SPG-9 reticle to only work for HEAT rounds.
Fixed heat seeking missiles rarely exploding on flares.
VEHICLES:
Updated CSB deployment. Deploying CSB no longer linked to supply crates.
Fixed AAVP7A1, LAV25, M2A2 crashing on COOP when deploying smoke.
LEVELS:
Asad Khal
Improved walking from house roofs to external stairs. Should no longer require a jump.
Bijar Canyons
Added HESCO barriers around IDF airbase runway to prevent accidents.
Charlie's Point
Removed AAS32
AAS64: Slightly decreased size of US base DoD. Made first flags neutral and bleed for US, added APCs, positioned NVA start RPs more south.
Dragon Fly
INS: Added an additional logistics truck to militia on 64 and 16 layers.
Muttrah City
New reworked skirmish layer.
AAS: Moved US vehicle depot and removed DoD from it.
Ramiel
INS: Lowered cache(6->5) amount and tickets(-100) on 32 and 64 layers.
Route E-106
Fixed AAS32 not working.
Other minor changes to GPO.
FlyingR
Posts: 311 Joined: 2014-08-05 22:42
Post
by FlyingR » 2017-07-27 16:06
The waiting for 1.5 intensifies
RaNa-Rocxs
Posts: 533 Joined: 2016-06-12 09:51
Post
by RaNa-Rocxs » 2017-07-27 16:12
Cool good work thanks for everything. Client Mumble is fixed
Suchar
PR:BF2 Lead Developer
Posts: 2176 Joined: 2016-10-12 13:25
Location: Poland
Post
by Suchar » 2017-07-27 16:37
'[R-DEV wrote: Mineral;2169803']
GENERAL:
Updated PR Mumble client. Reverted back to previous version. Fixing issues with newer version requires more time.
Im happy now
CAS_ual_TY
PR:BF2 Contributor
Posts: 920 Joined: 2016-01-04 12:30
Post
by CAS_ual_TY » 2017-07-27 17:02
Update Mapgallery pliz
Thanks for the pic @zloyrash
sweedensniiperr
Posts: 2784 Joined: 2009-09-18 10:27
Post
by sweedensniiperr » 2017-07-27 17:57
That muttrah looks like an excellent seeding map. Can the server admins please replace fallujah with that?
Once again devs, I really the smaller more frequent updates that you've started doing.
tny0061
Posts: 3 Joined: 2017-04-02 15:11
Post
by tny0061 » 2017-07-27 18:14
Bijar Canyons
Added HESCO barriers around IDF airbase runway to prevent accidents. LMAO PREVENTING ACCIDENT IN PR
mectus11
PR:BF2 Developer
Posts: 805 Joined: 2015-09-05 19:44
Post
by mectus11 » 2017-07-27 21:38
sweedensniiperr wrote: That muttrah looks like an excellent seeding map. Can the server admins please replace fallujah with that?
Once again devs, I really the smaller more frequent updates that you've started doing.
It just doesn't work lately with that, servers have tried it but people don't seem to join alex, it's a shame because I love those skirmish layers and seeing them not being used is sad.
Outlawz7
Retired PR Developer
Posts: 17261 Joined: 2007-02-17 14:59
Post
by Outlawz7 » 2017-07-27 22:16
zloyrash wrote: At last!
sweedensniiperr wrote: That muttrah looks like an excellent seeding map. Can the server admins please replace fallujah with that?
Glad to hear.
tny0061 wrote: Bijar Canyons
Added HESCO barriers around IDF airbase runway to prevent accidents. LMAO PREVENTING ACCIDENT IN PR
Yeah.
https://s3.amazonaws.com/uploads.hipcha ... een260.jpg
SeekinAssassin
Posts: 1 Joined: 2017-05-21 11:16
Post
by SeekinAssassin » 2017-07-27 23:32
lol why would you be deploying smoke in coop n the first place. The AI see right through it
I will see you on the Battlefield
Vista
Posts: 1282 Joined: 2011-04-30 10:36
Post
by Vista » 2017-07-27 23:40
SeekinAssassin wrote: lol why would you be deploying smoke in coop n the first place. The AI see right through it
For the immersion
X1 Spriggan
Retired PR Developer
Posts: 427 Joined: 2007-08-31 04:24
Post
by X1 Spriggan » 2017-07-27 23:53
'[R-DEV wrote: Mineral;2169803']
Route E-106
Other minor changes to GPO.
[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
Captain Fubar
Posts: 67 Joined: 2016-08-09 05:52
Post
by Captain Fubar » 2017-07-28 04:01
Pls leave mumble as it is
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
Captain Fubar
Posts: 67 Joined: 2016-08-09 05:52
Post
by Captain Fubar » 2017-07-28 04:02
Old mumble is great and always will be
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
AlonTavor
PR:BF2 Developer
Posts: 2991 Joined: 2009-08-10 18:58
Post
by AlonTavor » 2017-07-28 11:13
Captain Fubar wrote: Old mumble is great and always will be
New mumble is greater if properly tested.
Sapper28
Posts: 44 Joined: 2010-03-20 08:56
Post
by Sapper28 » 2017-07-28 13:17
'[R-DEV wrote: Mineral;2169803']
VEHICLES:
Updated CSB deployment. Deploying CSB no longer linked to supply crates.
A great improvement.
Played a round on Basrah today as British without trans helis. Used the new mechanic to CSB down the western edge of the map with tank and APC support, FOBing as we went.
I feel if used properly this will open up new avenues of attack and quick rollout on existing maps that without having to reload the logi.
nilz
Posts: 2 Joined: 2016-11-26 15:51
Post
by nilz » 2017-07-28 23:46
<3 love these devs <3
where should I donate? I remember something a while ago that the donate page goes to the page only. or something.
Captain Fubar
Posts: 67 Joined: 2016-08-09 05:52
Post
by Captain Fubar » 2017-07-29 05:32
[R-DEV]AlonTavor wrote: New mumble is greater if properly tested.
Btw it WAS the mumble that fucked up my mouse controls as they reverted with the old mumble being put in place
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
NOMAD/031098-010241
PR:BF2 Contributor
Posts: 49 Joined: 2015-09-23 05:23
Post
by NOMAD/031098-010241 » 2017-07-30 10:22
I'm having this problem updating.
I'm I missing something? I don't remember tinkering this level.