100 player PRSpy Test Event

Check here for upcoming community-held events
Post Reply
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

100 player PRSpy Test Event

Post by Mats391 »

Image
We have thought up a way to get all 100 players to show in PRSpy and the server browser. For now we tested it successfully with bots, but now need your help to test it with real players!

For this Area94 helps us host these changes. If you want to help, join us on their server tonight at 20:00 PRT.
Image

Mineral: TIL that Wire-guided missiles actually use wire
Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: 100 player PRSpy Test Event

Post by Jagira »

This would have been useful 2 years ago
camo
PR:BF2 Developer
Posts: 3159
Joined: 2013-01-26 09:00

Re: 100 player PRSpy Test Event

Post by camo »

common.... you know how that sounds surely?
Image
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: 100 player PRSpy Test Event

Post by doop-de-doo »

Hmm.. good work!

:evil: B4TM4N :evil:
CAS_ual_TY
PR:BF2 Contributor
Posts: 920
Joined: 2016-01-04 12:30

Re: 100 player PRSpy Test Event

Post by CAS_ual_TY »

Testing starts now. Appreciate everyone joining
Image
Image Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: 100 player PRSpy Test Event

Post by Mats391 »

Sadly it did not work :(
Thanks to anyone who joined!
Image

Mineral: TIL that Wire-guided missiles actually use wire
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: 100 player PRSpy Test Event

Post by sirfstar »

Sadly it did not work
guys, you have the mandatory mumble with all 100 players 99.98% of time and it's sources. just offload the players query from the actual server to mumble server. i've suggested that like 3 year ago :)
User avatar
TheMerchantOfMenace
Supporting Member
Posts: 157
Joined: 2013-10-14 21:13
Location: https://imgur.com/a/01UEQId
Contact:

Re: 100 player PRSpy Test Event

Post by TheMerchantOfMenace »

Thanks for trying, and here's hoping you won't give up.

*****

Sirfstar's idea sounds good... even though, I'm not certain, but perhaps once in a while there might be a discrepancy between PR and Mumble... even if that were to happen, surely most of the time (the majority of the time) querying Mumble would give you a good list from which to post on PRSpy? Would be better than the 64-player list we have now, no?
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: 100 player PRSpy Test Event

Post by Mineral »

Mumble isn't an option for various reasons. mumble doesn't have score information and isn't always 100% accurate I think when it comes to names.
Image
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: 100 player PRSpy Test Event

Post by AlonTavor »

TheMerchantOfMenace wrote:Thanks for trying, and here's hoping you won't give up.

*****

Sirfstar's idea sounds good... even though, I'm not certain, but perhaps once in a while there might be a discrepancy between PR and Mumble... even if that were to happen, surely most of the time (the majority of the time) querying Mumble would give you a good list from which to post on PRSpy? Would be better than the 64-player list we have now, no?

The issue was something really stupid. Some unexpected whitespace from one of the settings queried from the game. We had a very good working proof of concept.

While we could add it to mumble, but adding it as an extra independent process was much less work.
User avatar
TheMerchantOfMenace
Supporting Member
Posts: 157
Joined: 2013-10-14 21:13
Location: https://imgur.com/a/01UEQId
Contact:

Re: 100 player PRSpy Test Event

Post by TheMerchantOfMenace »

Ok, sounds like you believe that you might still find a way to make it work... nice... thank you for your effort.

I use PRSpy all the time, will be great to have it showing all of the players.
Post Reply

Return to “Events”