This problem also happened on my SB-Z
Op Thunder and Op Falcon both sound like im in a tunnel, everywhere on the map. these are the only maps where this happens. i can hear sounds from all over the map like theyre next to me and im in a tunnel. i cant even play these maps because of the sound issue
Creative SB AE-5 sound issues
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- Posts: 274
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Re: Creative SB AE-5 sound issues
I have the same problem on those maps and also on Outpost.
My workaround is to run a map that doesn't have this bug on a local server (I use muttrah) and then to join the server running the "bugged" map. This usually fixes the bug.
My workaround is to run a map that doesn't have this bug on a local server (I use muttrah) and then to join the server running the "bugged" map. This usually fixes the bug.
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- Posts: 48
- Joined: 2018-08-04 15:40
Re: Creative SB AE-5 sound issues
Your soundcard must be pretty old.Geronimo wrote:I have the same problem on those maps and also on Outpost.
My workaround is to run a map that doesn't have this bug on a local server (I use muttrah) and then to join the server running the "bugged" map. This usually fixes the bug.
Had similiar problems with an Italian low budget soundcard
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Re: Creative SB AE-5 sound issues
stfu nikotranspilot123 wrote:Your soundcard must be pretty old.
Had similiar problems with an Italian low budget soundcard
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- Joined: 2009-09-05 07:51
Re: Creative SB AE-5 sound issues
thanks I'll try thisGeronimo wrote:I have the same problem on those maps and also on Outpost.
My workaround is to run a map that doesn't have this bug on a local server (I use muttrah) and then to join the server running the "bugged" map. This usually fixes the bug.
- WeeGeez
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- Joined: 2007-10-08 21:30
Re: Creative SB AE-5 sound issues
It should be acknowledged that newer SB cards don't necesserily support all of the EAX 5.0 features properly, by the time windows 7 came out there were already bugs from what I remember that creative wouldn't fix.
Although they are newer cards and drivers do exist for windows 7/8/10, porting them through a 2005 sound engine iI can imagine being hit and miss.
Be sure to have ALchemy installed - it converts any movement instructions from windows XP/directX 9 era games to be compatible with windows Vista+ kernel sound engine. don't expect good results without Alchemy installed. Make sure PRBF2.exe is added to it in its settings. Run aLvhemy and select 'Add' to do this.
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CMSS - 3D will even still work in PR with those cards on such shiny Windows.
Although they are newer cards and drivers do exist for windows 7/8/10, porting them through a 2005 sound engine iI can imagine being hit and miss.
Be sure to have ALchemy installed - it converts any movement instructions from windows XP/directX 9 era games to be compatible with windows Vista+ kernel sound engine. don't expect good results without Alchemy installed. Make sure PRBF2.exe is added to it in its settings. Run aLvhemy and select 'Add' to do this.
CMSS - 3D will even still work in PR with those cards on such shiny Windows.
Last edited by WeeGeez on 2019-01-13 22:12, edited 3 times in total.