no sound in the game when comes online server
Posted: 2019-02-15 23:24
NOTE: WHEN THE GAME STARTS I HEAR THE MUSIC AND EVERYTHING ITS OK, WHEN THE MAP ITS LOADING NO PROBLEM I HEAR THE MUSIC. """"" BUT WHEN THE MAP STARTS ONLINE THERE IS NO SOUND AT ALL!""""""""""""
BUT I CAN TALK AND LISTEN THE PEOPLE SO MUMBLE WORKS... ANY SOLUTIONS? THANKS!
my computer info
System Information
------------------
Operating System: Microsoft Windows 7 Home Premium (6.1.7601)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: MSI 970A-G46 (MS-7693)
Processor: AMD FX(tm)-8150 Eight-Core Processor (Physical: 4, Logical:
Memory: 12.00 GB
DIMM Modules: A1_DIMM1: 4.00 GB @ 667 MHz
A1_DIMM2: 4.00 GB @ 667 MHz
A1_DIMM3: 4.00 GB @ 667 MHz
Page File: 11.97 GB
.NET Framework: 4.6+ Release Build: 461814, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): Generic PnP Monitor on Radeon (TM) RX 480 Graphics
Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz
Driver Version: 24.20.11016.4
Display Memory: 4.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (SB Recon3D PCIe)
Primary Recording: What U Hear (SB Recon3D PCIe)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: True
EAX 4.0: True
EAX 5.0: True
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Allan\Documents\ProjectReality\Profiles
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Update DL Path: C:\Users\Allan\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Update Log Path: C:\Users\Allan\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.5.5.2
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: CHUCK-NORRIS-MIAMI
Type: Online
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: True
NoLods: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Creative X-Fi
Provider Valid: True
Audio Quality: Ultra High
EAX: True
BUT I CAN TALK AND LISTEN THE PEOPLE SO MUMBLE WORKS... ANY SOLUTIONS? THANKS!
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2019-02-15T18:19:22
Critical Error: An unhandled exception has occured. Details are as follows:
Value was either too large or too small for a UInt32.
Further details can be found in the following file:
[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.OverflowException: Value was either too large or too small for a UInt32.
at System.Convert.ToUInt32(Int32 value)
at Reality.BF2.Settings.PRMumble..(String )
at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at Reality.BF2.Settings.PRMumble.ModifyKey(Actions , ButtonList )
at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.SavePRMumbleKeybinds()
at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnApply(Object a)
at Reality.Utils.WPF.RelayCommand.Execute(Object )
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
my computer info
System Information
------------------
Operating System: Microsoft Windows 7 Home Premium (6.1.7601)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: MSI 970A-G46 (MS-7693)
Processor: AMD FX(tm)-8150 Eight-Core Processor (Physical: 4, Logical:

Memory: 12.00 GB
DIMM Modules: A1_DIMM1: 4.00 GB @ 667 MHz
A1_DIMM2: 4.00 GB @ 667 MHz
A1_DIMM3: 4.00 GB @ 667 MHz
Page File: 11.97 GB
.NET Framework: 4.6+ Release Build: 461814, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): Generic PnP Monitor on Radeon (TM) RX 480 Graphics
Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz
Driver Version: 24.20.11016.4
Display Memory: 4.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (SB Recon3D PCIe)
Primary Recording: What U Hear (SB Recon3D PCIe)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: True
EAX 4.0: True
EAX 5.0: True
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Allan\Documents\ProjectReality\Profiles
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Update DL Path: C:\Users\Allan\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Update Log Path: C:\Users\Allan\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.5.5.2
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: CHUCK-NORRIS-MIAMI
Type: Online
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: True
NoLods: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Creative X-Fi
Provider Valid: True
Audio Quality: Ultra High
EAX: True