AlonTavor wrote:If you change something and it doesnt end up in the .con/.tweak file then that's weird. Which parameter is it?
All the ones you can see as handwritten.
The object in question is entered like this in the gameplayObject.con
Code: Select all
rem [ObjectSpawnerTemplate: CPNAME_destroyed_carrier_SpeedBoat_01]
ObjectTemplate.create ObjectSpawner CPNAME_destroyed_carrier_SpeedBoat_01
ObjectTemplate.activeSafe ObjectSpawner CPNAME_destroyed_carrier_SpeedBoat_01
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 BOAT_RIB
ObjectTemplate.setObjectTemplate 2 BOAT_RIB
if v_arg1 == host
rem [ObjectSpawner: CPNAME_destroyed_carrier_SpeedBoat_01]
Object.create CPNAME_destroyed_carrier_SpeedBoat_01
Object.absolutePosition 267.512/37.971/293.822
Object.rotation -89.152/0.000/0.000
Object.setControlPointId 1
Object.layer 1
:
That is for SP, and there is only one option: 16
Map AIX2: attack_on_woody_beach
The map has a limited gameplay, and just adding a simple option for landing -like the boat, ( and a parachute-drop) changes the gameplay significantly -But where are the edited parameters gone
![Confused :?](./images/smilies/icon_e_confused.gif)
..so odd
I will try and reload the map into editor, and resave it, perhaps ... idk too weird
-Btw The parameters: (thanks to Clivevil)
TimeToLive - how long the vehicle can be abandoned for before it starts degrading
Distance - how far away you need to go before the vehicle is considered abandoned, and TimeToLive starts ticking down
Team. -default '0', and cant be changed ... I believe this param to be not in use
MaxNumOfObjSpawned -
Radius - that the one i mentioned
Delays - if something was blocking the spawner -Only min delay make sense
UseButtonRadius - i have n o idea
![Neutral :|](./images/smilies/icon_neutral.gif)
...could it refere to the flawed user-UI at upstart..?
DamagedWhenLost - Default 60. That is the time a vehicle will live after it has been used, abandoned, but not damaged! -Even a tiny scratch set a degeneration process, and the vehicle will perish.(To change that, the vehicle tweak-file must be edited)
HoldObject - keeps an object locked in place until it is entered -Not working with bots
VisibleTeam - believe an object can be hidden for one team(?)
TeamOnVehicle - Important! If not checked, bots cant spawn on the vehicle.