Code: Select all
Project Reality Log File PRLauncher.exe started at: 2020-03-14T20:58:39 Critical Error: An unhandled exception has occured. Details are as follows: Odwo?anie do obiektu nie zosta?o ustawione na wyst?pienie obiektu. Further details can be found in the following file: [url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url] Please report this error to the Project Reality Team, and include the log file in your report. [url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url] > System.NullReferenceException: Odwo?anie do obiektu nie zosta?o ustawione na wyst?pienie obiektu. w ??.?.() w Reality.BF2.Settings.Video..(String ) w System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() w System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) w Reality.BF2.Settings.Video.GetDefaultResolution() w Reality.BF2.Settings.Video.CreateDefault(UInt16 ) w Reality.BF2.Settings.Profile.CreateNewProfile(UInt16 ) w PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnResetProfiles(Object a) w Reality.Utils.WPF.RelayCommand.Execute(Object ) w MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) w System.Windows.Controls.Primitives.ButtonBase.OnClick() w System.Windows.Controls.Button.OnClick() w System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) w System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) w System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) w System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) w System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) w System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) w System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) w System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) w System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) w System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) w System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) w System.Windows.Input.InputManager.ProcessStagingArea() w System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) w System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) w System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) w System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) w System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) w MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) w MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
My system specs:
System Information
------------------
Operating System: Microsoft Windows 10 Home (10.0.18362)
Architecture: 64-bitowy
Current Culture: Polish (Poland)
Motherboard: Acer Predator G3-605
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (Physical: 4, Logical: 4)
Memory: 8,00 GB
DIMM Modules: DIMM1: 4,00 GB @ 1333 MHz
DIMM2: 4,00 GB @ 1600 MHz
Page File: 7,81 GB
.NET Framework: 4.6+ Release Build: 528040, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s):
Display Mode(s):
Driver Version: 26.21.14.4259 (442.59)
Display Memory: 4,00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: G?o?niki (USB PnP Audio Device)
Primary Recording: Mikrofon (USB PnP Audio Device)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 40,31 GB, Total: 456,00 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 40,31 GB, Total: 456,00 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Mateusz\Documents\ProjectReality\Profiles
Free: 40,31 GB, Total: 456,00 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\Mateusz\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 40,31 GB, Total: 456,00 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\Mateusz\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 40,31 GB, Total: 456,00 GB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.5.5.3
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: matibacler
Type: Online
View Intro: False
Fullscreen: True
Display Mode:
Display Mode Valid: False
Graphics Scheme: Custom
Multisampling: Off
VSync: False
NoLods: False
Terrain Quality: Low
Effects Quality: High
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Medium
Audio Provider: Software
Provider Valid: True
Audio Quality: Low
EAX: False
Please help me!