PR:BF2 v1.6.0.0 Changelog

The changelogs for recently released Project Reality versions
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

PR:BF2 v1.6.0.0 Changelog

Post by Mineral »

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It has been a long time coming: it's finally time for the 39th major release of PR:BF2 - v1.6! The Project Reality modification for Battlefield 2 is now in its 16th year of ongoing development and this new update is a big one.

With the release of v1.6 right around the corner we wanted to share a preliminary list of all new features, new assets, improvements and fixes. The major addition with v1.6 is of-course the WW2 theater of war being added with fully equipped US and German Forces playable on 5 new maps. What once started as a mini-mod for PR will now be fully integrated into PR:BF2. Next to that we also introduce some new vehicles for other factions as well as a brand new map, countless other improvements, fixes and new features. Read all the details below!

We plan to release PR:BF2 v1.6 in the next two weeks, but unforeseen complications could delay it further. Stay tuned to our social media channels and the forums for more information, media, and of course the release. The wait is almost over!


PR:BF2 v1.6.0.3 Changelog (2020/05/05)
-----------------------
General:
  • Updated non-speech Mumble shortcuts back to default. This was done to fix issue with shortcuts.
  • Updated feedback messages when commander fails to place commander rallypoint to be more indicative of issue.
  • Updated delay before kit of wounded soldier gets dropped to 10s from 15s before.
  • Updated feedback messages when body dragging.
  • Fixed server crash when placing rallypoint as Dutch Forces.
  • Fixed minimap missing from UAV.
  • Fixed supply crates getting destroyed in shallow water.
  • Fixed various small bugs in attempt to hunt down client crashes.
Factions:
  • Updated WW2 US Army to have more natural skincolor tones.
  • Updated Wehrmacht soldier faces to have more genetic diversity.
  • Updated Wehrmacht rifleman AT loadouts. Standard has additional Geballte Ladung, alternative has K98 instead of P38.
  • Updated WW2 specialist and engineer kits to use same amount of TNT/dynamite as modern factions.
  • Updated Wehrmacht medic to have 10 syringes instead of 6 to match the opposition.
  • Fixed missing MEC alternative medic kit for none-scoped faction variant.
  • Removed flaregun from WW2 officer kits on night layers.
Weapons:
  • Updated MG34 to also have single fire mode.
  • Updated Bazooka, Panzerfaust and Panzerschreck to kill or heavily damage light armored vehicles with one hit.
  • Fixed MEC G3 UGL having 20 AP grenades and 6 smoke grenades instead of 12 and 4 like other factions.
  • Fixed hand-grenades doing heavy damage to heavy armoured vehicles in WW2.
  • Fixed Milan (and other red-thermal weapons) having no thermals.
  • Fixed M1 Garand and K98 shaking when reloading.
Vehicles:
  • Updated all tanks with doubled overall mass.
  • Updated transport chopper (including KA-29 and Chinook) miniguns to deal less damage against vehicles.
  • Fixed Douglas C-47 Skytrain sounding extremely loud across entire map.
  • Fixed client crash when using vehicles with weaponry with tracers. Temporarily removed their tracers.
  • Fixed Ka-29 minigun deviation.
  • Fixed British Chinook helicopter having a spawnpoint.
  • Fixed Kamaz trucks continuing to drive after parking it.
  • Fixed Kamaz trucks dropping crate and repair station too close to the truck.
  • Fixed LCVP gunner seeing passengers through shields.
  • Fixed seat enforcing not working correctly on attack helicopters. Increased time delay before ejecting to 25s.
  • Fixed CCKW support truck for WW2 US Army not having empty weapon slot.
Levels:
  • General
    • Fixed issue not being able to drive through certain type of wooden fences like you can do with others.
    • Fixed various reported floaters and other smaller map issues.
  • Bijar Canyons
    • COOP64: Fixed DOD.
  • Brecourt Assault
    • AAS64: Moved initial US infantry spawn and crate. Adjusted US DOD to be more strict for Wehrmacht. Reduced time to be allowed in DOD.
    • Reduced view distance by 100m.
  • Carentan
    • AAS: Fixed issues with flag capture times.
    • AS32/64: Changed the first two flags of each route to always only be capable by the attacking team.
  • Dovre (Winter)
    • Fixed issue with collision on lumber-mill static.
  • Kafr Halab
    • AAS64: Removed Shilka.
  • Omaha Beach
    • AAS32/64: Removed beach flags. Changed WN-7X flags to be only capable by US Army.
  • Merville
    • Added Skirmish layer.
    • Updated night layer (AAS16) sky settings.
    • AAS: Exchanged Pak 40 AT guns facing the US main-base at the Battery with MG-42 machineguns.
    • AAS16/32: Set East and West Flank flags to Wehrmacht from the start. Removed them being only capable by US.
PR:BF2 v1.6.0.2 Changelog (2020/05/02)
-----------------------
General:
  • Added error message if no default webbrowser is assigned in Windows when attempting to sign in to Steam.
  • Added supply crate to WW2 vehicle depots to visualize you can take kits and ammunition from them.
  • Fixed PR Launcher crash when no default resolution was found.
  • Fixed PR Launcher assigning wrong commands for Volume Up/Down. If you used these settings, please check them in Launcher and in the mumble settings directly.
Weapons:
  • Fixed issues with bullet fly-by sounds.
  • Fixed certain WW2 grenades and mines being heard from all over the map when used.
Vehicles:
  • Fixed gun Mi-24 pilot gun not overheating.
  • Fixed Shilka gun not overheating.
  • Fixed Russian KamAZ-5350 logistics truck not having correct icon on map overviews and asset lists.
Levels:
  • General
    • Fixed multiple maps having very loud vehicles.
  • Beirut
    • COOP32/64: Fixed spawns on Russian LPD.
  • Brecourt Assault
    • AAS64: Removed stationary MGs, removed German logistics on artillery guns.
  • Kafr Halab
    • AAS64: Removed four stationary AA guns and rocket technical. Doubled spawntime of two support jeeps.
    • INS64: Removed four stationary AA guns, rocket technical and Shilka AAV. Added spawndelay to BMP-1. Halved spawntime of Syrian Rebels T-62 tanks and added spawndelay.
  • Omaha Beach
    • AAS32/64: Fixed US Spawns on ship being under the ship. Fixed Sherman spawning under ship ramp.
  • Reichswald
    • Fixed missing road texture.
    • AAS32: Changed Depot and Trenches flags to not allow Wehrmacht to capture them back.
  • Saaremaa
    • COOP32/64: Fixed spawns on Russian LPD.
  • Vadso City
    • COOP64/128: Fixed spawns on Russian LPD.
PR:BF2 v1.6.0.1 Changelog (2020/05/01)
-----------------------
General:
  • Fixed potential cause for frequent unintentional kicks from server.
  • Fixed potential cause for a player's score being reset when reconnecting to a server.
  • Fixed players being able to request certain limited kits beyond what they should be able to.
  • Fixed a crash when applying Options in the Launcher.
  • Fixed server list filters not working.
Levels:
  • Merville
    • Lowered view distance on day sky settings for performance.
  • Omaha Beach
    • AAS: Fixed some US assets not spawning.
    • AAS64: Removed one German mortar. Removed German logistics trucks. Added one more German support truck.
    • AAS32: Removed two German mortars. Removed German logistics trucks. Added one more German support truck.
    • AAS16: Removed one German logistics truck.
  • Reichswald
    • AAS16/32: Fixed respawning rallypoints.
  • Ulyanovsk
    • AAS32: Fixed being set to Russian Forces instead of Militia.
PR:BF2 v1.6.0.0 Changelog (2020/04/30)

-----------------------
KEY FEATURES:
  • Added historic WW2 United States Forces.
  • Added historic WW2 Wehrmacht Forces.
  • Added 6 new maps: Kafr Halab, Omaha Beach, Carentan, Brecourt Assault, Reichswald and Merville.
  • Added new PR Account login system. More details can be found in in the DevBlog here and in the PR Manual here.
  • Added ability to the medic class to drag bodies of wounded soldiers.
  • Added ejector seats to all appropriate aircraft.
  • Added Mi-8 AMTSh and Ka-29 Helix-B transport helicopters to Russian Forces.
  • Added KamAZ 4350 and 5350 trucks to Russian Forces.
  • Added Ivan Gren-class landing ship “Vladimir Andreyev” to Russian Forces.
  • Added CV9035 APC to Dutch Forces.
  • Updated vehicle weapons operated by passengers to have their projectile’s trajectory and initial position lag-compensated.
GENERAL:
  • Updated client to server networking. This Improves small aim adjustments. Comparison: v1.5.5.3, v1.6
  • Updated main and loading menus to have 16:9 aspect ratio and updated design.
  • Updated parachutes to deploy automatically when spawning.
  • Updated PR Mumble to the latest open source Mumble version.
  • Updated PR installation procedure to no longer use the ISO format.
  • Updated ragdoll physics.
  • Updated kits to have a 15 seconds delay before dropping off a wounded soldier.
  • Updated PRSPY to show all 100 players on a server.
  • Updated PR Launcher with random background selection. Show us your artwork and see it featured in a future update!
  • Fixed UAV camera shaking from explosives.
  • Fixed all supply and ammo crates floating on deep water instead of being destroyed.
  • Fixed floating kit issue with Canadian Forces.
  • Fixed errors with PR:BF2 installer.
  • Fixed being able to hear swimming sounds from very far away.
  • Fixed foxholes collapsing from small explosives such as hand grenades.
  • Fixed !mapvote command not showing map that won the vote.
  • Fixed sound bugs with projectiles such as missiles.
  • Fixed latency compensation when above 300 ping.
  • Fixed custom localisation not showing up in PR Launcher settings.
  • Fixed latency compensation giving incorrect results at 40-90 ping and at 150+ ping.
  • Fixed ‘failed linking to the launcher’ error when viewing demos.
  • Fixed broken mumble messages appearing when viewing demos.
FACTIONS:
  • Added historic WW2 US and German Forces.
  • Added victory and defeat music for German, Canadian and French Forces.
  • Fixed binoculars for spotter kit of some factions not working correctly.
COOP:
  • Added smoke grenades that block vision of AI. (By MaxPV1981)
  • Updated more vehicles to support single seat configuration.
  • Updated AI to run away from incoming AT, grenade launcher and handheld LMG projectiles below 10m away.
  • Updated AI weapons with various tweaks and improvements.
  • Updated AI to give up if wounded and no friendly medic is within a 40m radius.
  • Fixed MEC Iron-sight faction kit requesting not working.
  • Fixed a Windows server crash when air vehicles go outside the map.
  • Fixed issues with factions missing certain kits compared to Deployment.
WEAPONS:
  • Added P38 pistol to WW2 German Forces.
  • Added FG 42 automatic rifle to WW2 German Forces.
  • Added M1A1 Bazooka to WW2 US Forces.
  • Added M1A1 AT mine to WW2 US Forces.
  • Added M2A3 AP mine to WW2 US Forces.
  • Added K98 rifle to WW2 German Forces.
  • Added K98 Schiessbecher rifle grenade launcher to WW2 German Forces.
  • Added MG 34 machine gun to WW2 German Forces.
  • Added MP 40 submachine gun to WW2 German Forces.
  • Added Gewehr 43 semi-automatic rifle to WW2 German Forces.
  • Added Panzerfaust recoilless AT gun to WW2 German Forces.
  • Added Panzerschreck AT rocket launcher to WW2 German Forces.
  • Added M1919A6 Browning machine gun to WW2 US Forces.
  • Added MG 42 machine gun to WW2 German Forces.
  • Added M1928A1 Thompson submachine gun to WW2 US Forces.
  • Added M1918A2 Browning automatic rifle to WW2 US Forces.
  • Added 8.8 cm Flak 18 artillery gun to WW2 German Forces.
  • Added Flak 30 anti-aircraft gun to WW2 German Forces.
  • Added 105 mm Howitzer artillery gun to WW2 US Forces.
  • Added Pak 36 AT gun to WW2 German Forces.
  • Added Pak 40 AT gun to WW2 German Forces.
  • Added M1 57mm AT gun to WW2 US Forces.
  • Added M24 grenade in single and Geballte Ladung configurations to WW2 German Forces.
  • Added NB39 smoke grenade to WW2 German Forces.
  • Added S-mine to WW2 German Forces.
  • Added M1 Garand semi-automatic rifle to WW2 US Forces.
  • Added M7 grenade launcher for M1 Garand to WW2 US Forces.
  • Added M1 Carbine semi-automatic carbine to WW2 US Forces.
  • Added M2 demolition satchel charge to WW2 US Forces.
  • Added dynamite charge to WW2 German Forces.
  • Added Mk 2 grenade to WW2 US Forces.
  • Added WW2 variants of entrenching tools, ammo bags, bandages and medic kits.
  • Added networking for tank shells, giving better feedback of where the shell actually goes.
  • Added icons on the minimap for all stationary map-placed weapons that aren’t machine guns.
  • Updated Enfield and Mosin 3P animations to not twitch after firing.
  • Updated Mepro M21 red dot sight textures.
  • Updated MG-3 machine gun (AR variant) to have full deploy animations.
  • Updated recoil settings of Polish Beryl series.
  • Updated German variant of scoped HK-417 to use same magnification as Dutch variant.
  • Updated aiming down the sights animations on all pistols to be slower.
  • Fixed issue when thermal cameras not correctly turning off with high ping.
  • Fixed misaligned EOTech sights for various weapons using it.
  • Fixed deviation indicator sometimes having the ‘dots’ pass each other.
  • Fixed lazing vehicles sometimes causing missiles to miss at specific angles.
  • Fixed suppressing yourself or enemies when firing at close range with guns or explosives.
  • Fixed remote-detonated mines disappearing if the weapon isn’t switched after placing.
  • Fixed guided weapon projectiles having weird behaviour such as not following crosshair or going directly into the ground.
  • Fixed M240 not showing ammo belt in 3P animation when prone.
  • Fixed C7A2 having the iron sights put on backwards.
  • Fixed FMK1 and Bouncing Bety AP mines being command detonated.
  • Fixed Beryl series having wrong reloading and deploying times for their animations.
  • Fixed FRF2 sniper rifle having wrong reloading time for its animation.
  • Fixed Browning HP pistol having wrong 3p reload sound.
  • Fixed switching round types on SPG causing ammunition to disappear.
  • Fixed SPG fire smoke effect being wrongly positioned.
  • Fixed map-placed ambient fire effects sometimes attracting heat seeking missiles.
  • Fixed using field dressing often showing two dropped dressings.
  • Removed the laser mark from the HUD of the GLTD as it was unreliable and misleading.
VEHICLES:
  • Added a system to automatically force players out of vehicle seats they don’t have access to.
  • Added ejector seats to all appropriate aircraft. Will launch the player and deploy parachute automatically.
  • Added new lock sounds to all flying assets. SPO15 and ALR67 for OPFOR and NATO respectively.
  • Added Arbalet RWS variant to Gaz Tigr jeep for Russian Forces.
  • Added MTP-LB logistics vehicle to Russian Forces and MEC.
  • Added Mi-8 AMTSh helicopter to Russian Forces.
  • Added Ka-29 Helix-B helicopter to Russian Forces.
  • Added KamAZ 4350 and 5350 trucks to Russian Forces.
  • Added CV9035 APC to Dutch Forces.
  • Added Lynx AH.9A helicopter to British Forces.
  • Added M8 Greyhound APC to WW2 US Forces.
  • Added M4A3 Sherman Tank to WW2 US Forces.
  • Added M10 tank to WW2 US Forces.
  • Added Willys MB-2 jeeps to WW2 US Forces.
  • Added GMC CCKW trucks to WW2 US Forces.
  • Added Kubelwagen jeeps to WW2 German Forces.
  • Added SdKfz 251C APC to WW2 German Forces.
  • Added SdKfz 231 IFV to WW2 German Forces.
  • Added SdKfz 233 Stummel IFV to WW2 German Forces.
  • Added Panzer III Ausf. J tank to WW2 German Forces.
  • Added Panzer IV Ausf. D tank to WW2 German Forces.
  • Added Panzer IV Ausf. F2 tank to WW2 German Forces.
  • Added Stug III Ausf. B tank to WW2 German Forces.
  • Added Opel Blitz trucks to WW2 German Forces.
  • Added LCVP landing craft to WW2 US Forces.
  • Added Douglas C-47 Skytrain for WW2 US paratroopers.
  • Added 9K121 Vikhr ATGM system to several aircraft.
  • Added B-8M1 Rocket pod for S-8 rockets to several aircraft.
  • Added BMP-2M “Berezhok” to Russian Forces.
  • Updated vehicle HUDs to show vehicle speed in km/h.
  • Updated HUD for BMP vehicle series with realistic and sharper textures.
  • Updated HUD for BTR-80 with realistic and sharper textures.
  • Updated HUD for Challenger 2 tank with realistic and sharper textures.
  • Updated HUD for LAV vehicle series with realistic and sharper textures.
  • Updated HUD for Leopard 2A6 tank with realistic and sharper textures.
  • Updated HUD for M1A2 Abrams tank with realistic and sharper textures.
  • Updated HUD for MT-LB HMG with realistic and sharper textures.
  • Updated HUD for Panther CLV with realistic and sharper textures.
  • Updated HUD for BTR-60 and BRDM2 (including Polish Zbik-B variant) with realistic and sharper textures.
  • Updated HUD for Puma vehicle series with realistic and sharper textures.
  • Updated HUD for FV 510 Warrior, FV 107 Scimitar and FV101 Scorpion with realistic and sharper textures.
  • Updated HUD for MT-LB Shturm with realistic and sharper textures.
  • Updated HUD for M1126 Stryker ICV with realistic and sharper textures.
  • Updated HUD for T-62, T-72B and T-90 tanks with realistic and sharper textures.
  • Updated DAF YA-4442 textures to fix existing issues
  • Updated vehicle weapons operated by passengers to have their projectile’s trajectory and initial position lag-compensated.
  • Updated Lynx AH.7 with model and texture improvements.
  • Updated M3M/GAU-16 HMG model found on MV-22 and UH-1N Huey helicopters.
  • Updated Su-22 weapons loadout.
  • Updated Su-25 weapons loadout.
  • Updated Su-39 weapons loadout.
  • Updated GALIX protection system for Leclerc, CV9035, and VBCI.
  • Updated flight physics on Westland Lynx.
  • Updated flight physics on Westland Wessex.
  • Updated flight physics on US Army H-34.
  • Updated flight physics on W-3 Sokol.
  • Updated flight physics on Mi-8 and Mi-17.
  • Updated flight physics on Mi-24.
  • Updated flight physics on Su-25 and Su-39.
  • Updated flight physics on Q-5 Fantan.
  • Updated flight physics on A-10A.
  • Updated pilot camera position on Chinook helicopters.
  • Fixed BMP2M & HJ-73 ATGM having confusing pitch settings.
  • Fixed T-62 being heard from very far away compared to other similar vehicles.
  • Fixed rocket technical having no delay when using gunner position.
  • Fixed T-62 HMG gunner 3P animations.
  • Fixed Leopard 2A6 HMG gunner 3P animations.
  • Fixed ZTZ-99 HMG gunner 3P animations.
  • Fixed players taking damage when exiting French VAB APC.
  • Fixed missing lock sounds in certain fixed-wing aircraft.
  • Fixed BRDM-2 Konkurs periscope operation delay.
  • Fixed .50cal on M151 RWS used on Dutch Boxer being a weakpoint.
  • Fixed British Merlin helicopter causing damage to the rear gunner when exiting vehicle.
  • Fixed damage effects on Dutch DAF YA-4442 trucks.
  • Fixed Stormer HVM gunner camera and guns not being synchronized.
  • Fixed mesh issues with MEC version of Dzik jeep.
  • Fixed shooting at vehicles with light arms sometimes sounding like an autocannon is hitting it.
  • Fixed MEC UAZ exploding too fast when entering water.
  • Fixed the wrecked meshes of fixed-wing aircraft flipping around.
  • Fixed BTR-80 gun not being aligned with center of screen.
  • Fixed shooting at the exposed gunner of FAAV and technicals jeeps not causing damage.
  • Fixed being able to use the gunner position of the Dutch Boxer APC without a driver.
  • Fixed BRDM-2 Support having slightly less HP than intended.
  • Fixed handheld weapons playing auto-cannon impact sounds on armored vehicles.
  • Fixed LCVP engine sound not looping properly from WW2 Beta.
LEVELS:
  • General
    • Added Kafr Halab - BETA (2x2km) - RU vs MEC/FSA - AAS, INS & Skirmish
    • Added Brecourt Assault (2x2km) - WW2 US vs WW2 GER - AAS & Skirmish
    • Added Carentan (2x2km) - WW2 US vs WW2 GER - AAS & Skirmish
    • Added Omaha Beach (2x2km) - WW2 US vs WW2 GER - AAS & Skirmish
    • Added Merville (1x1km) - WW2 US vs WW2 GER - AAS & Skirmish
    • Added Reichswald (2x2km) - WW2 US vs WW2 GER - AAS & Skirmish
    • Updated Operation Falcon, out of BETA.
    • Fixed various statics with better collision meshes.
  • Al Basrah
    • COOP64: fixed a crash.
    • Updated Skirmish16.
    • Disabled destroyable fences in COOP.
  • Assault on Grozny
    • Updated all COOP layers.
  • Assault on Mestia
    • Removed AAS16, updated AAS64.
  • Bamyan
    • Updated AAS32 and AAS64.
  • Battle of Ia Drang
    • Updated COOP.
  • Beirut
    • Removed grass on roads, removed trees on roads.
  • Bijar Canyons
    • Fixed terrain issues, removed bushes on roads.
  • Black Gold
    • Added AAS128, CNC128, updated all AAS, INS, VW and Skirmish layers.
  • Dovre
    • Removed paradrop.
  • Dovre Winter
    • Removed paradrop.
  • Dragon Fly
    • Updated British main base.
  • Fallujah West
    • Updated INS and Skirmish, added AAS64.
  • Gaza
    • Updated undergrowth.
    • Fixed issue with vehicles turning red in color.
    • Removed INS32.
  • Hades Peak
    • COOP16: added ticket bleed to last flags.
  • Hill 488
    • COOP64: increased ticket bleed.
  • Iron Ridge
    • COOP64: added ticket bleed.
  • Jabal Al Burj
    • Added COOP128.
    • Updated all AAS layers.
  • Karbala
    • Added COOP support.
    • Fixed overgrowth and undergrowth atlas texture issue.
    • INS16/INS32/INS64/INS128: Delayed bombcars
  • Kashan Desert
    • Fixed minor terrain bugs
  • Khamisiyah
    • Fixed floating trees and bushes.
  • Kokan
    • Updated all COOP layers.
  • Korengal
    • INS64: adjusted cache positions in A7 cave.
  • Kozelsk
    • Removed Skirmish32.
  • Outpost
    • Fixed COOP.
    • INS: adjusted bomb car spawn times.
  • Operation Falcon
    • Updated Russian DOD on all AAS layers, it now covers a larger area
    • Added new flag routes to all AAS layers
    • AAS64: Replaced tanks with APC's
    • AAS128: New large layer with tanks and APC's
  • Operation Thunder
    • AAS64: added Sokol attack helicopter to PL, replaced one transport Sokol with Mi-17, reduced spawn delay for all CAS by 5 minutes, added crates to PL mapper rally points.
    • Fixed jets not being able to fly outside map.
    • Fixed disappearing fields.
    • Fixed terrain exploit around tunnels.
  • Pavlovsk Bay
    • Increased tickets on AAS32 and AAS64.
    • Fixed rogue trees spreading on to roads.
  • Route E-106
    • Updated AAS&CNC.
  • Saaremaa
    • AAS128: replaced BTR-60 with BTR-80.
  • Sbeneh Outskirts
    • Switched MEC to MEC ironsight.
    • Updated AAS, CNC and VW. Added AAS32 and VW16.
  • Shijia Valley
    • Adjusted view distance and fog settings.
    • COOP32: added ticket bleed to last flags, fixed main bases being captureable.
  • Silent Eagle
    • Updated AAS and CNC.
    • Removed reload points on Russian runway.
  • The Falklands
    • Fixed rare server crash due to incorrect material configuration.
  • Ulyanovsk
    • Updated AAS.
  • Vadso City
    • Updated AAS and CNC, removed CNC32.
  • Wanda Shan
    • Updated AAS, CNC, Skirmish and COOP, removed Skirmish32.
    • Fixed 3 fields where a player could go prone and see underneath large portions of the vegetation
  • Yamalia
    • Updated terrain and object placement.

Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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Last edited by Mineral on 2020-05-05 08:22, edited 16 times in total.
Suchar
PR:BF2 Lead Developer
Posts: 2159
Joined: 2016-10-12 13:25

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Suchar »

Image
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VTRaptor
Posts: 321
Joined: 2015-06-25 14:49

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by VTRaptor »

hehe 1.6 go brrr
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Scubbo »

really looking forward to it, especially the COOP additions/changes/fixes

thank you all for your stellar efforts !!!
PatrickLA_CA
Posts: 2216
Joined: 2009-07-14 09:31

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by PatrickLA_CA »

Suddenly, extension of lockdown is not such a bad idea
In-game: Cobra-PR
User avatar
Golden_Pilot
Posts: 110
Joined: 2019-02-26 15:43
Location: Egypt
Contact:

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Golden_Pilot »

Thank you for all your efforts
Lorfah
Posts: 77
Joined: 2007-10-09 14:59

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Lorfah »

Boys, you're giving me a hard-on!
Devross
Posts: 12
Joined: 2016-01-02 22:55

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Devross »

Looks good, will there be an operation overlord night map? like the old days?
Wicca
Posts: 7319
Joined: 2008-01-05 14:53

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Wicca »

I'm ready.... Are you ready?
Xact Wicca is The Joker. That is all.
RaNa-Rocxs
Posts: 531
Joined: 2016-06-12 09:51

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by RaNa-Rocxs »

cool after a long time any big update good job.
Rabbit
Posts: 7760
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Rabbit »

Operation Thunder

Fixed terrain exploit around tunnels
Only fixed one of them?
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AfSoccer "I just don't see the natural talent."
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Filamu
Posts: 312
Joined: 2006-12-15 14:20

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Filamu »

My poor parsdrops... Otherwise, this is gonna be great!
It is fantastic that we still get updates.
mars-army47
Posts: 34
Joined: 2014-08-02 13:49

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by mars-army47 »

pog fucking champ can't wait this summer is going to be great fuck going outside
Grifshido
Posts: 3
Joined: 2017-04-03 16:37

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Grifshido »

Cmon lads lets av it
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Spoons27
Posts: 58
Joined: 2007-01-21 23:53

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Spoons27 »

Delayed bombcars! Oh shit!
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Graysun »

:d rillserg /nut
Hope the current map layer changes are good
John_PILOT1
Posts: 10
Joined: 2020-04-09 18:43

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by John_PILOT1 »

I don understand: gonna we have servers with 128 players?
Chaziz
Posts: 31
Joined: 2017-09-20 05:03

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by Chaziz »

Well done PR devs! Keep on working!
Image
JP_Brctba
Posts: 16
Joined: 2017-12-08 20:43

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by JP_Brctba »

John_PILOT1 wrote:I don understand: gonna we have servers with 128 players?
nope
128 = Large Layer
matako
Posts: 3
Joined: 2020-04-09 19:11

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Post by matako »

Thank you for all your efforts
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