Critical Error.

Help and support regarding PR:BF2 installation and in-game issues
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befani4
Posts: 8
Joined: 2020-04-30 16:41

Critical Error.

Post by befani4 »

Help me please. After updating to version 1.6 the error gets out.

Image

These are the logs from the file PRLauncher.log

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2020-04-30T19:29:15

Critical Error: An unhandled exception has occured. Details are as follows:

Could not load file or assembly 'System.Threading.Tasks, Version=1.5.11.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. ?? ??????? ????? ????????? ????.

Further details can be found in the following file:

[url]D:\Games\PR\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/forumdisplay.php?f=27]Visit Support Forum[/url]

 > System.IO.FileNotFoundException: Could not load file or assembly 'System.Threading.Tasks, Version=1.5.11.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. ?? ??????? ????? ????????? ????.
File name: 'System.Threading.Tasks, Version=1.5.11.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
   at PRLauncher.WPF.ViewModel.Pages.LoginPageViewModel.OnLoaded(Object a)
   at -.s.a(Object a, RoutedEventArgs b)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at MS.Internal.FrameworkObject.OnLoaded(RoutedEventArgs args)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

amjedz
Posts: 1
Joined: 2020-08-05 15:07

Re: Critical Error.

Post by amjedz »

hey bro did found any solution ?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Critical Error.

Post by AlonTavor »

amjedz wrote:hey bro did found any solution ?
Reinstall .NET
DeathAZE
Posts: 5
Joined: 2021-05-01 10:31

Re: Critical Error.

Post by DeathAZE »

I also have the same problem re installing didnt work for me.
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: Critical Error.

Post by Mats391 »

DeathAZE wrote:I also have the same problem re installing didnt work for me.
What .net version did you reinstall?
Can you check Eventviewer for any errors?
If nothing logged, do what the error says and enable assembly binding logging. Then try again and check log+Eventviewer again
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