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Sweat, Fields and Fighters

Posted: 2020-05-20 18:54
by Ason
Sweat, Fields and Fighters

Hello guys! As you may know, three of my creations have already made it into the game, Assault on Grozny, Bamyan and Reichswald. Today I would like to present to you my fourth map, which is finally nearing completion.

When I started working on this map back in March of 2015 I had no idea of how much effort it would actually take to finish it. This is by far the most arduous map project I’ve done so far.

Assault on Grozny was a big project that took a long time to complete, but most areas of the map could be built in a unique way which made it more fun. My interest in the Chechen conflict, and my strong will to see a map like Grozny in the game also made it easier, and of course the map was only 2 km.

Bamyan however, is 4 km and quite detailed compared to some other 4 km maps. Although when I made Bamyan, to some degree I followed the same formula as most 4 km maps, i.e. one or two types of terrain texture, and focusing details mostly around a handful of POI’s spread around the map.

My latest map, Reichswald, was actually a side project that I started working on in 2017 after getting tired of working on the map I am presenting today. It is a detailed map but it is only 1 km, so i managed to complete it relatively quickly.


The map I would like to present to you today is called Fields of Kassel. Some of you might have seen a sneak peek here and there, but I guess it’s new to most of you. It is going to be the first 4 km map in the WW2 theatre, and it is also going to be the first WW2 map featuring fighter airplanes.

When I decided to make this map my goal was to make a 4 km map with the details of a 2 km map. I wanted to make a realistic 4 km map that looked nothing like any existing 4 km map. This idea would lead me to one of my largest and most tedious map projects so far. Other than the size of the map, and the level of detail I wanted to achieve, another thing that increased the workload was how the editor works with large maps.

The editor terrain grids on a 4 km map are 16 times larger than on a 1 km map. This means that it’s not possible to achieve the same level of detail when it comes to terrain and undergrowth, and if you want to try to get it as detailed as possible it is going to require more time and effort. This would be especially true for Fields of Kassel, since it is set in a central European environment, it features several different types of terrain, terrain textures and undergrowth, as opposed to a desert map which doesn’t really have that many types of details in its environment.

However, most of the work on the map is done and it is getting close to release!

I am proud to present Fields of Kassel, a map that I am truly eager to play and which I hope will be enjoyed by the community.


Fields of Kassel

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The Historic situation
It’s late March, 1945 and World War 2 is nearing its end. The fronts have long since reached Germany in both the east and the west. However battles are still being fought and there are still large concentrations of German resistance. On the western front the allies have reached the large urban and industrial area known as the Ruhr. Here they are facing one of the largest concentrations of German forces. In the Ruhr, the Germans have some 19 divisions under the command of Walter Model’s Army Group B. In a couple of days they are about to be encircled by the US First Army from the south and the US Ninth Army from the north. As part of the US First Army, the US 3rd Armored Division is driving north to link up with elements of the Ninth Army heading south, east of the Ruhr.

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The Scenario
The idea behind the map is more or less a fictional scenario about the US 3rd Armored Divisions race east, deep into Germany to close the Ruhr pocket. The Germans want to prevent that from happening and have gathered a small but strong force of reserves and retreating veteran forces to protect one of the roads leading into the Ruhr salient. They have managed to fortify their positions with trenches and concrete pillboxes. Now they are waiting for the allies to strike. The battle takes place east of the Ruhr and west of the city of Kassel (red circle). Where the US 3rd Armored division historically drove north to close the pocket in early April, 1945.

In reality no major battles were fought around this location and the US Army managed to close the pocket without any major difficulty.
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Assets & Combat
The map will feature a lot of heavy vehicles on both sides. Tanks and APCs will be a common sight, and if players look to the skies they should see some pretty awesome dogfights going on (and incoming bullets, bombs and rockets). The Germans will get the Bf 109E fighter airplane, while the US will get the P51D Mustang. Stukas might also appear on some layers.

A large variety of combat will be offered, from long range fighting across the large open fields to close quarter fighting in towns and dense forests. The team that utilizes combined arms in the most effective way will most likely win the battle.

Additionally there will be a night-time paradrop layer where the Germans will have to defend multiple flags at once. This will be the only layer where tanks are not present.
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Bf 109E

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P51D Mustang

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Layers


AAS Std/64
The US team will start in the south-east corner of the map and their first objective will be to capture the town directly west. The town is divided by a small river and each side has to be captured separately. The flags after this will be selected randomly from south to north.
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AAS Lrg/128
Night-time paradrop layer. The flags will be selected randomly from south to north. The Germans will first have to defend 3 of the 4 southern flags. If they lose these, 2 of the 3 northern flags will be in play. The last German flag will be in the forest in the north-east corner.
The German side won’t be able to recapture flags.
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AAS Inf/16
This is a small layer, about 3x1 km in size that only focuses on the southern town. Both sides will get heavy ground assets only.
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Skirmish Inf/16
Small Skirmish over a manor.

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Skirmish Alt/32
Small battle over the southern town.

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Vehicle Warfare Std/64
I know it never gets played but I just had to make it ;)

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I really hope you will like this map (please make it the new Muttrah).

Thanks for your support!

Long live PR!

-[R-DEV]Ason

Re: Sweat, Fields and Fighters

Posted: 2020-05-20 19:09
by PatrickLA_CA
Looks like an interesting map. Have you thought about adapting this map to a cold-war scenario GER-RU?

Re: Sweat, Fields and Fighters

Posted: 2020-05-20 19:17
by Rabbit
about time

Re: Sweat, Fields and Fighters

Posted: 2020-05-20 19:24
by HIROhd
wonderful

Re: Sweat, Fields and Fighters

Posted: 2020-05-20 21:35
by tabti13
amazing!! more maps to play thanks [R-DEV]Ason

Re: Sweat, Fields and Fighters

Posted: 2020-05-20 23:43
by BigBigMonkeyMan
Very excited! Grozny and Bamyan are two of my favorite maps and I'm sure this one will also be a straight banger!

Re: Sweat, Fields and Fighters

Posted: 2020-05-20 23:55
by John_PILOT1
man..all that look great!i can't wait to play this. Long live to PR

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 01:24
by Graysun
FUCKING NUTTTTTTTTTT
fixed wing cas combat is a pr dream come true

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 01:35
by Smol Shrum
WW2 maps are quite a mess and a mayhem already, and thats a hell lot of heavy assets in one map, so it seems to be extra messy.

I have to say, PR WW2 made sense in 2010s, but not in 2020s.


We want modern urban maps, some love to old PR maps, vietnam maps reworks/fixes.

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 01:56
by Hokunin
Great work. Finally, a big map with proper planes. Next would be great to have a big desert African map like El Alamein from bf1942))) :D

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 07:38
by Iguanadjy
Looks amazing ! Looking forward to another WW2 map ! Your the creator of 2 of my all time favorite maps on the modern warfare and honestly Reichwald is my favorite on the WW2 theatre ! So this one will be awesome im sure! Keepnup the good work!

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 07:48
by Petar97
nice job!
but why not planes for dogfighting in vehicle warfare that woud be nice ;-)

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 08:11
by Heavy Death
The man is an animal.

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 09:29
by Ason
PatrickLA_CA wrote:Looks like an interesting map. Have you thought about adapting this map to a cold-war scenario GER-RU?
I have thought about making a modern version of the map aswell. Too early to say if i'll do it or not though.
Petar97 wrote:nice job!
but why not planes for dogfighting in vehicle warfare that woud be nice ;-)
The planes are still being worked on, so they are not showing up in the layers at the moment.
There will be airplanes on AAS std and lrg, initially 4 for each team, of course VW layer will also have them :)

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 10:22
by Bastiannn
Will a normal layout be added with all, or at least 1-2-3 uncapped flags at start and the rest evenly capped? I know there are people that like these history scenarios with attack-defense or multiple flags in play to defend, but one layer out of 3 with that option wouldn't be bad, especially seeing AAS Alt/32 isn't used.

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 10:56
by Ashishin
Very Nice. looking forward to playing it.

Re: Sweat, Fields and Fighters

Posted: 2020-05-21 22:48
by Ason
Bastiannn wrote:Will a normal layout be added with all, or at least 1-2-3 uncapped flags at start and the rest evenly capped? I know there are people that like these history scenarios with attack-defense or multiple flags in play to defend, but one layer out of 3 with that option wouldn't be bad, especially seeing AAS Alt/32 isn't used.
Yes I'm planning on doing this for aas alt :)

Re: Sweat, Fields and Fighters

Posted: 2020-05-22 00:57
by MasterNimrod
Sweet map [R-DEV]Ason!
This will be another real update to the game! Wow!
Looking forward to playing it.

Re: Sweat, Fields and Fighters

Posted: 2020-05-22 03:57
by Sgt.Negev
Hokunin wrote:Great work. Finally, a big map with proper planes. Next would be great to have a big desert African map like El Alamein from bf1942))) :D

:thumbsup: :thumbsup: :thumbsup:

Re: Sweat, Fields and Fighters

Posted: 2020-05-22 08:29
by AlauraLoveless
Hopefully you can test for Coop as well so we get more maps for coop as well, the more WW2 maps for coop the better right?