Panzerschreck zeroing distance

General discussion of the Project Reality WWII modification.
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S0prommat
Posts: 1
Joined: 2020-05-30 00:40

Panzerschreck zeroing distance

Post by S0prommat »

Hi folks, I have a question about the Panzerschreck grenade launcher (german WW2 HAT kit).
When I pick up this kit I have noticed that grenade launcher have fixed sight, it won't change distance when I press "Q".
So my question is: at what distance Panzerschreck sight is zeroed? Based on my experience zeroing distance is something like 100-150 m, but I want to know actual numbers.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Panzerschreck zeroing distance

Post by PeppeJ »

S0prommat wrote:Hi folks, I have a question about the Panzerschreck grenade launcher (german WW2 HAT kit).
When I pick up this kit I have noticed that grenade launcher have fixed sight, it won't change distance when I press "Q".
So my question is: at what distance Panzerschreck sight is zeroed? Based on my experience zeroing distance is something like 100-150 m, but I want to know actual numbers.
It says if you look at the LAT kit on the spawn screen.
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robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: Panzerschreck zeroing distance

Post by robert357 »

He was talking about Panzerschreck (HAT) not Panzerfaust (LAT).
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Unicode
PR:BF2 Developer
Posts: 43
Joined: 2020-07-11 22:35

Re: Panzerschreck zeroing distance

Post by Unicode »

You could set the range in the Panzerschrek in the beta, why is it now fixed to 100m to begin with?
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: Panzerschreck zeroing distance

Post by Mats391 »

Unicode wrote:You could set the range in the Panzerschrek in the beta, why is it now fixed to 100m to begin with?
Iirc the model used in game does not have adjustable sight in real life.
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Mineral: TIL that Wire-guided missiles actually use wire
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