PR:BF2 v1.6.2.0 Changelog

The changelogs for recently released Project Reality versions
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

PR:BF2 v1.6.2.0 Changelog

Post by Mats391 »

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Today we are releasing the second update for v1.6. With it we bring you further gameplay improvements as well as some new assets for the Russian faction. This includes the 2B14-1 Podnos mortar and 9K135 Kornet ATGM deployables. Along with those new weapons we also introduce a brand new map to the BETA program by community mapper Rabbit called Masirah. A beautiful 4x4km map featuring a large peninsula, you can read the highlight on it here.

Included with the gameplay changes is the ability to see the supply points remaining in supply crates. Supply points were always used to determine if a crate is depleted or not. Now we provide this information to the player as well. We have updated the manual to give you more information on the cost of kits, rearming and others. Read it here.
Another big change is the improvements to the back-up sights. To learn more about these changes and new content in v1.6.2 you can read our highlight here.

This update can now be downloaded through the PR Launcher. Enjoy!

Want to help us test changes and new content for future releases? Sign up as a tester today.
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PR:BF2 v1.6.2.3 Changelog (2020/07/24)
-----------------------
General:
  • Fixed performance issues with thermals.
  • Fixed cause of error 1103.
Levels:
  • Hades Peak
    • COOP64: Fixed crashing on load.
PR:BF2 v1.6.2.2 Changelog (2020/07/20)
-----------------------
General:
  • Fixed issue with PR Launcher linking to the game.
  • Fixed possible cause of error 1103.
Levels:
  • Hades Peak
    • COOP64: Fixed crashing on load.
  • Masirah - BETA
    • COOP: Fixed PR Mumble not working.
    • Added more resupply points to the ship decks.
  • Ramiel
    • COOP: Fixed it loading Chinese Forces instead of US Army.
PR:BF2 v1.6.2.1 Changelog (2020/07/19)
-----------------------
General:
  • Fixed not being able to login through Steam in web browser.
  • Fixed possible cause of error 1103.
Levels:
  • Masirah - BETA
    • Fixed PR Mumble not working.
PR:BF2 v1.6.2.0 Changelog (2020/07/19)
-----------------------
General:
  • Added ability to check remaining supply points in both friendly and enemy supply crates and ammo boxes.
  • Updated wounded screen while dead to slowly fade to black.
  • Updated mouse sensitivity to scale with vehicle zoom levels.
  • Updated BUIS to allow toggle while scoped in.
  • Updated BUIS to no longer slow you down while moving crouched.
  • Fixed BUIS lagging on high ping.
  • Fixed being able to spawn on any rally point.
  • Fixed mapper placed rally points respawning too quickly after getting overrun.
  • Fixed requesting kits not costing supply points.
  • Removed blood effect when hitting soldier with small arms.
COOP
  • Updated co-pilot AI.
  • Updated Fighter AI.
  • Fixed bots not firing PAK and Flak 88.
Factions:
  • Fixed inconsistenties in bodyarmor between kits on some factions.
  • Fixed Polish commander missing some voice messages.
  • Updated Polish sniper kit by swapping standard and alternative kit layouts.
Weapons:
  • Added 2B14-1 Podnos mortar to Russia, China and Militia.
  • Added 9K135 Kornet ATGM to Russia and Syrian Rebels.
  • Updated mortars to have 10 second warm up delay after entering.
  • Updated HJ-8 maximum depression to 12.5 degrees to simulate moveable legs.
  • Improved BOR .762 1p animation system transitions to/from zooming
Vehicles:
  • Updated exit damage when leaving moving vehicles to be more accurate.
  • Updated Chinook to have moveable ramp. It automatically raises and lowers as you take off and land.
  • Fixed UH-60 tail bouncing when landing too hard.
  • Fixed issues with some vehicle cupola gunners.
  • Fixed disabling settings not working correctly for lots of vehicles.
  • Fixed Mi-24 being too quiet.
  • Fixed Tigr being too quiet.
  • Fixed SdKfz 251c gunner being too hard to hit.
  • Fixed being unable to spot A1H with commorose.
  • Fixed RWR/lock warning tones being too quiet.
Levels:
  • General
    • Added Masirah - BETA (4x4km) - France vs MEC - AAS, COOP & Skirmish - By Rabbit.
  • Al Basrah
    • COOP64: Fixed a number of issues with spawn points.
    • COOP32: Updated layer.
  • Bamyan
    • COOP: New navmesh with new layers.
  • Battle of Ia Drang
    • COOP: Deleted REDFOR base protection.
  • Bijar Canyons
    • COOP64: Added DODs for both teams. Fixed incorrectly assigned spawn point and moved it to a different position.
  • Black Gold
    • COOP: New navmesh together with new layers.
  • Brecourt Assault
    • Added COOP.
  • Carentan
    • COOP: Added alternate layer
    • COOP64: Added DOD for BLUFOR.
    • COOP64: Added vehicle depot to Ger side.
  • Dovre
    • COOP64: Added DOD for BLUFOR. Fixed a number of issues with spawn points.
  • Dovre Winter
    • COOP64: Fixed a number of issues with spawn points.
  • Dragon Fly
    • COOP64: Added DODs for both teams.
  • Fools Road
    • COOP: New navmesh with new layers.
  • Hades Peak
    • Added new COOP64 layer.
  • Iron Ridge
    • COOP64: Added DOD for BLUFOR.
  • Jabal
    • COOP32: Fixed a spawn point being shown in the middle of the sea. Added DOD for BLUFOR
    • COOP64: Fixed a number of issues with spawn points. Added DODs for both teams.
    • COOP128: Fixed Combat Area not being shown on minimap
  • Kafr Halab
    • Updated walls with changes made by Rabbit.
    • AAS16: Updated flag route with two pre-caped flags for each team, increased number of tickets, added two logi-technicals to Syrian Rebels and one additional transport truck to Russian Forces.
    • AAS32: Fixed Russia having no team bleed.
    • Added COOP support.
  • Karbala
    • COOP64: Added DOD for BLUFOR.
  • Kashan Desert
    • Added lightmaps to a number of objects which haven't had them.
    • Regenerated terrain lightmaps.
    • COOP32: Fixed US having some Canadian assets. Fixed Combat Area not being shown on minimap. Removed a TOW being hidden in one of the tents in US main base.
    • COOP128: Fixed crash.
  • Khamisiyah
    • COOP128: Removed REDFOR DOD, added BLUFOR DOD.
  • Kokan
    • Fixed being unable to spawn a cache.
    • COOP64: Added DODs for both sides.
    • COOP32: Fixed Combat Area not being visible on minimap.
  • Lashkar Valley
    • COOP64: Fixed a number of issues with spawn points.
  • Muttrah City
    • COOP: Added DODs for teams where it was necessary.
  • Nuijamaa
    • COOP64: Added DODs for both teams
  • Omaha Beach
    • COOP: Fixed US ships being doubled.
    • COOP64: Added DODs for both teams.
  • Operation Archer
    • COOP64: Added BLUFOR DOD. Fixed Combat Area not being shown on minimap.
  • Operation Barracuda
    • COOP128: Fixed layer description not working. Added BLUFOR DOD. Fixed Combat Area not being shown on minimap.
    • COOP16: Added BLUFOR DOD; Fixed Combat Area not being shown on minimap.
    • COOP128: Added missing Vehicle Depot.
  • Operation Falcon
    • COOP: Added DODs for both team.s
    • COOP32: Fixed layer not working correctly. added rally points for use by humans in REDFOR.
  • Operation Ghost Train
    • COOP16: Added DOD for BLUFOR.
  • Operation Marlin
    • COOP32: Added DOD for BLUFOR.
    • Added COOP64 layer.
  • Operation Soul Rebel
    • COOP64: Added DODs for both teams.
  • Operation Thunder
    • COOP64: Added DOD for BLUFOR. Fixed Combat Area not being shown on minimap.
  • Outpost
    • COOP64: Updated REDFOR DOD to be visible on minimap.
  • Pavlovsk Bay
    • COOP32: Hopefully fixed bots doing nothing after spawning on a certain spawnpoint.
    • COOP16/64: Added DODs for both teams.
  • Qwai River
    • COOP: New navmesh with new layers.
  • Route E-106
    • COOP64: Fixed helipad being outside of the playable area. added teams DODs for both sides.
  • Saaremaa
    • COOP32/64: Fixed bots not doing anything after spawning in a certain location.
  • Ramiel
    • COOP32: Added BLUFOR DOD.
    • COOP64/128: Fixed Combat Area not being shown on minimap.
    • COOP128: Reworked layer.
  • Reichswald
    • Added COOP support.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
Last edited by Mats391 on 2020-07-24 04:57, edited 6 times in total.
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.6.2.0 Changelog

Post by xpugur »

just played with this update at updated server at the new map, mumble not started for anyone at server (the icon was not there to try to restart) :) and the mini map of new map seems low quality, or is it because of sand?
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: PR:BF2 v1.6.2.0 Changelog

Post by Filamu »

Sounds great, looking forward to trying this out. Small changes like the tow might actually change some maps quite a bit.
Phillirox
Posts: 5
Joined: 2020-04-14 09:28

Re: PR:BF2 v1.6.2.0 Changelog

Post by Phillirox »

Me and my friend have a problem with Steam login. When starting a PRLauncher, we are clicking on "Login with Steam" button, browser opens, we login successfully, but when PRLauncher should recognize login, it stucks on "Check your browser" message. He is on windows 10 and doesn't get any message, and me on windows 10 get message that PRLauncher has crashed after successful login through Steam. Please check this issue
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PR:BF2 v1.6.2.0 Changelog

Post by Nate. »

Phillirox wrote:Me and my friend have a problem with Steam login. When starting a PRLauncher, we are clicking on "Login with Steam" button, browser opens, we login successfully, but when PRLauncher should recognize login, it stucks on "Check your browser" message. He is on windows 10 and doesn't get any message, and me on windows 10 get message that PRLauncher has crashed after successful login through Steam. Please check this issue
Thanks, it's being investigated already!
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: PR:BF2 v1.6.2.0 Changelog

Post by UncleSmek »

Nice, now just give us scopes on bijar again and we're set
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: PR:BF2 v1.6.2.0 Changelog

Post by lao »

Thanks for all the effort!

I'm kinda confused if I should leave my feedback here or in the Highlights thread... Crosslinking to avoid double posting. https://www.realitymod.com/forum/showth ... ost2204908
GwGv2
Posts: 17
Joined: 2019-10-26 04:45

Re: PR:BF2 v1.6.2.0 Changelog

Post by GwGv2 »

Thats pretty noice, ye siiirrr!
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.2.0 Changelog

Post by Mats391 »

PR:BF2 v1.6.2.1 Changelog (2020/07/19)
-----------------------
General:
  • Fixed not being able to login through Steam in web browser.
  • Fixed possible cause of error 1103.
Levels:
  • Masirah - BETA
    • Fixed PR Mumble not working.
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Mineral: TIL that Wire-guided missiles actually use wire
allien3787
Posts: 11
Joined: 2020-07-19 12:43

Re: PR:BF2 v1.6.2.0 Changelog

Post by allien3787 »

hello there is an error in the map of hades peak srt coop that when it finishes loading the map the game closes
allien3787
Posts: 11
Joined: 2020-07-19 12:43

Re: PR:BF2 v1.6.2.0 Changelog

Post by allien3787 »

This is the link of the video that I made to report this bug error, but nobody answered me
https://drive.google.com/drive/my-drive
akilmaf
Posts: 53
Joined: 2014-08-01 12:42

Re: PR:BF2 v1.6.2.0 Changelog

Post by akilmaf »

New map yes!!
I'll be home soon really excited to try the new map B-)
matchbox2022
Posts: 7
Joined: 2015-11-01 10:45

Re: PR:BF2 v1.6.2.0 Changelog

Post by matchbox2022 »

Hi guys,
Anyone else getting this error? It's on game launch via the PRLauncher.
No issues before this last update. :shock:
This is on 1.6.2.1 Which apparently fixed this non-existent issue before today.

1103: There was an error linking to the game process. Please try again.
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: PR:BF2 v1.6.2.0 Changelog

Post by Iguanadjy »

Omg what at nice birthday present! Thanks guys!!! Gotta fix my hangover problem first my brain cannot log in... hotfix might take few hours... haha

Supporting this game since 0.6 Never gonna give up!
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.6.2.0 Changelog

Post by Mineral »

PR:BF2 v1.6.2.2 Changelog (2020/07/20)
-----------------------
General:
  • Fixed issue with PR Launcher linking to the game.
  • Fixed possible cause of error 1103.
Levels:
  • Hades Peak
    • COOP64: Fixed crashing on load.
  • Masirah - BETA
    • COOP: Fixed PR Mumble not working.
    • Added more resupply points to the ship decks.
  • Ramiel
    • COOP: Fixed it loading Chinese Forces instead of US Army.
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booterror3230
Posts: 9
Joined: 2018-12-24 13:08

Re: PR:BF2 v1.6.2.0 Changelog

Post by booterror3230 »

Thanks for all the effort!
User avatar
Hokunin
Retired PR Developer
Posts: 605
Joined: 2009-11-02 09:23

Re: PR:BF2 v1.6.2.0 Changelog

Post by Hokunin »

Great work guys. All fixed now.
Last edited by Hokunin on 2020-07-21 12:50, edited 1 time in total.
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Fox_y
Posts: 3
Joined: 2020-06-17 19:56

Re: PR:BF2 v1.6.2.0 Changelog

Post by Fox_y »

cool to see Brecourt and Reichswald in coop ;b
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: PR:BF2 v1.6.2.0 Changelog

Post by lao »

Fox_y wrote:cool to see Brecourt and Reichswald in coop ;b
Reichswald coop doesn't really work. See https://www.realitymod.com/forum/showth ... p?t=150199
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