When i update it another error appeared, i haven't changed anything in the setup.
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Project Reality Log File
PRLauncher.exe started at: 2020-07-24T12:03:26
Critical Error: An unhandled exception has occured. Details are as follows:
Exception has been thrown by the target of an invocation.
Further details can be found in the following file:
[url]D:\PR-BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/forumdisplay.php?f=27]Visit Support Forum[/url]
> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Reality.BF2.Game.PreLaunch.get_ProfileType()
at ?.(Object )
at ?.(MethodBase , Boolean )
at ?.??(? , ? )
at ?.()
at ?.?(Boolean )
at ?.(Object )
at ?.()
at ?.(Object , UInt32 )
at ?.?(Boolean )
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] )
at ?.(Stream , String , Object[] )
at Reality.BF2.Game.LaunchControl.VerifyFiles(PreLaunch , Action`2 )
at PRLauncher.WPF.ViewModel.MainWindowViewModel.b.a(Object a, LaunchNewUpdateEventArgs b)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at ?.(Object )
at ?.(MethodBase , Boolean )
at ?.??(? , ? )
at ?.()
at ?.?(Boolean )
at ?.(Object )
at ?.()
at ?.(Object , UInt32 )
at ?.?(Boolean )
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , Int32 , Object[] , Type[] , Type[] , Object[] )
at ?.(Int32 , Type[] , Type[] , Boolean )
at ?.??(? , ? )
at ?.()
at ?.?(Boolean )
at ?.(Object )
at ?.()
at ?.(Object , UInt32 )
at ?.?(Boolean )
at ?.?()
at ?.(Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] , Type[] , Type[] , Object[] )
at ?.(Stream , String , Object[] )
at ?.(Stream , String , Object[] )
at Reality.BF2.Game.LaunchControl.UpdateCheck(PreLaunch , Boolean , Action`1 )
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()