Read more about the highlights of this patch here.
This update can now be downloaded through the PR Launcher. Enjoy!
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PR:BF2 v1.6.3.4 Changelog (2020/11/06)
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General:
- Fixed roads drawing in front of other objects.
- Fixed terrain drawing repeating patterns in distance.
Vehicles:
- Fixed Z-9WA rockets losing damage over distance.
Levels:
- Ras el Masri
- AAS64: Removed IDF Vulcan AAV. Replaced one Chinese ZSL-92 APC with a ZSL-92B IFV.
- Fixed several clipping and floating objects reported.
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General:
- Added option to adjust the weapon selection menu hide delay. Default is set to 1 second. (Video -> Weapon menu hide delay).
- Added option to disable LOD switching for vegetation. (Graphics -> Advanced -> Increase vegetation LOD)
- Added option to disable LOD switching for terrain. (Graphics -> Advanced -> Increase terrain LOD)
- Updated terrain to switch LOD later on all settings.
- Updated thermals
- Fixed water being too hot.
- Fixed sand terrain being too cold.
- Fixed static terrain shadows showing in thermals.
- Updated vehicle wrecks to be colder.
- Updated soldiers to be slightly colder.
- Updated kit geometries to be colder.
- Updated network action buffer to reduce input delay by up to two ticks.
- Updated networking to send more updates per packet.
- Updated audio settings
- Improved quality on Medium setting.
- Increased maximum amount of sounds that can play at once in High and Ultra.
- Players previously using High will now use quality Medium.
- Updated commander to require officer kit to place markers.
Weapons:
- Fixed animation issue with Mini Beryl.
- Updated weapon switch deviation to apply jump deviation instead of movement deviation. This settles faster.
- Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.
Vehicles:
- Added one more passenger seat to Warrior.
- Fixed Spandrel turret getting de-synced from camera.
- Fixed Stormer flipping too easily.
- Fixed ZSL-92 coax and smokelauncher getting disabled when damaged.
- Fixed all Huey variants having a tendency to dive nose down at high speed.
Levels:
- Operation Barracuda
- Added PLA Marines.
- Ras el Masri
- Added AAS64: PLA vs IDF.
- Fixed some wall gaps and floaters. Added ladders to seawall stairs near TV station.
- Kafr Halab
- Fixed MEC not having UAV.
- AAS/INS64: Added Shilka to Militia. Replaced one support technical with logistics technical.
- AAS32: Replaced T-72S1 with T-72S. Replaced Boragh with BTR-60.
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General:
- Fixed spotting aircraft not working.
- Fixed Discord Rich Presence not showing map and gamemode correctly.
- Updated weapon selection to hide faster after using scroll wheel.
- Updated commander marker delay to 2 seconds (down from 5 seconds).
Weapons:
- Added deviation for switching weapons.
- Deviation from moving around carries over to the new weapon.
- A small flat penalty is added to some weapons.
Levels:
- Brecourt Assault
- AAS32: Updated US Army main base spawn points to become active once vehicles spawn.
- Musa Qala - BETA
- Fixed map Gallery issues.
- Complete overhaul of AAS and INS layers.
- Operation Barracuda
- Fixed NVA speaking Chinese.
- Ras el Masri
- Fixed 2 floating buildings.
- Fixed spawning inside the carrier.
- Updated carrier to rearm helicopters on entire flight deck.
- INS64: Fixed supply crates on the PLA ship being IDF crates. Fixed floating caches at the fortress.
- Tad Sae
- Fixed NVA speaking Chinese.
General:
- Fixed missing binkw32.dll file.
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General:
- Updated in-game chat by moving it to the top left and showing 6 lines that disappear faster.
- Updated maximum input characters for in-game chat to 60 from 150.
- Updated F8 key to cycle to the next open seat.
- Updated range finder (e.g. in GLTD) to be more accurate.
- Fixed delays when opening main menu while playing.
- Fixed server messages getting pushed off screen too quickly.
- Fixed static soldier models and cow statics not having blood effects when shot.
- Added new sub-faction People's Liberation Army Navy Marine Corps.
- Added Spike ATGM as heavy anti-tank to German army.
- Fixed WW2 anti-tank kits not showing the weapon in kit geometry on their back.
Vehicles:
- Added additional seats to trucks, helicopters and APCs. Read more details here.
- Added Dongfeng EQ1108 truck to PLA.
- Added Dongfeng Mengshi CSK131 armored car to PLA.
- Added BTR-82AM to Russian army.
- Added civilian Buick for WW2 maps.
- Updated vehicles to go to sleep faster after stopping. This should help against sliding/bouncing.
- Fixed tanks not shooting tracers.
- Fixed AMX-10RC not stopping to shake.
- Fixed being unable to shoot through LCVP window.
- Fixed UH-1C gunner having crosshair.
- Fixed some exit positions not working for a few vehicles.
- Added 3p fire rate switch sounds.
- Updated ammobags to re-supply 200 points of ammo.
- Updated ammobags to require 200 supply points to rearm.
- Updated epipen to not drop to ground after using it. Stop littering folks!
- Fixed Alex sniper 3p sound not synced to animation.
- Fixed Pf89 drop geometry being too detailed.
- Fixed Type 82 grenade missing animations.
- Fixed AA missiles using lag compensation. This fixes AA blowing up the aircraft despite hitting flares.
- Fixed indoor sounds of FMFAL not playing.
- Fixed Gebalteladung idle animation not playing
- Fixed crash when entering unfinished deployable asset.
- Fixed AI path finding related crash (only on Windows servers).
- Fixed MEC Mig-29 Bot (SP) not playing engine sounds.
- Fixed Argentinian LVTP7 Bot (SP) not playing firing sounds.
- Fixed several issues related to SP kits.
- General
- Added Ras el Masri (2km) - PLA Marines vs HAMAS - Insurgency & Skirmish.
- Added Musa Qala - BETA (2km) - GB/USMC vs Taliban - AAS, Insurgency, Skirmish & COOP.
- Added workaround to change faction language (voices) per layer.
- Brecourt Assault
- Added more cows. There is no cow level.
- AAS32/64: Added 100 tickets to each team.
- AAS64: Fixed Wehrmacht vehicle respawn times.
- AAS64: Added Wehrmacht FOB to mansion.
- AAS64: Updated US main base spawn points to be linked to first flag.
- Carentan
- Fixed flag poking through ground on bunker hill.
- Dragon Fly
- Fixed cache sunken into ground.
- Karbala
- Fixed blinking wall.
- Omaha Beach
- COOP: Fixed crash when bots cap Vierville.
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