3d model poly count

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RatnikVS
Posts: 16
Joined: 2018-03-02 12:10

3d model poly count

Post by RatnikVS »

Can someone tell me what is maximum polycount for weapons and vehicles in PR?

Thanks !
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 3d model poly count

Post by Rhino »

https://www.realitymod.com/forum/showthread.php?t=75855

Really it depends a lot ont what you are making more than anything else.

- Moved to Community Modding.
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RatnikVS
Posts: 16
Joined: 2018-03-02 12:10

Re: 3d model poly count

Post by RatnikVS »

Rhino wrote:
Really it depends a lot ont what you are making more than anything else.
What about rifles for example? Is it okay for ak47 rifle to have 24k Triangles or is it too much for PR ?

I will post example picture down below,

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: 3d model poly count

Post by Rabbit »

RatnikVS wrote:What about rifles for example? Is it okay for ak47 rifle to have 24k Triangles or is it too much for PR ?

I will post example picture down below,

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Yes/no. Usually you have a super high res version for AO baking.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 3d model poly count

Post by Rhino »

Generally speaking, in PR 1st Person Weapon Models (ie, the model the player is holding, not the model you see other players holding) is around 8k tris, never should be much more than 10k at a push and that's with a lot of attachments.

Here is PR's 1p model for the AKM, with folding stock like yours and it's 6.3k tris.
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As Rabbit said thou, many 1p models have "High Poly" models that are like 50k tris and are used to bake high poly normals and AO etc from to their texture.


3rd Person Weapon Models should have a lot less detail than that again, although many of PR's 3P weapon models are just clones of 1p and not very well optimized, but really they should only be a few fousand tris at most for their LOD0.

The Bren is a good example of how a weapon for PR should be like:

1st Person LOD0:
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3rd Person LOD0:
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3rd Person LOD1:
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3rd Person LOD2:
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3rd Person LOD3:
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