Adak - BETA Feedback
Posted: 2020-12-14 12:56
Feedback/Bugs here
![Image](https://i.imgur.com/jyIdqVl.jpg)
![Image](https://i.imgur.com/jyIdqVl.jpg)
Yeah just witnessed that right now it looks like some vinyls jacket from some jungle house from the 90’s lolBastiannn wrote:The windows on the submarine/dock flag building are bugged, they have 3 different textures based on how far/close you are to them and what angle you look, keeps changing between 2 textures of windows and 1 texture of some radio console or smth.
We removed some duplicate con/tweak files of statics that are in core files by now. The boat was collateral damage.Rabbit wrote:Do testers even?
Thanks for report. We will fix textures.Bastiannn wrote:The windows on the submarine/dock flag building are bugged, they have 3 different textures based on how far/close you are to them and what angle you look, keeps changing between 2 textures of windows and 1 texture of some radio console or smth.
You can suggest an idea for a flag route.WingWalker wrote:I thought the order of battle was a little simplistic for a map with so many unique areas to fight in, a straight line down the middle of the map.
Did this Round last about an hour?WingWalker wrote:I was also disappointed as it ended when we re-captured docks, even though there were still the 2 flags left in the South West that the Chinese controlled. Felt the fighting should of continued until all Chinese flags were cap'd.
Can you provide a screenshot of this pleaseBastiannn wrote:The windows on the submarine/dock flag building are bugged, they have 3 different textures based on how far/close you are to them and what angle you look, keeps changing between 2 textures of windows and 1 texture of some radio console or smth.
Outlawz7 wrote:Can you provide a screenshot of this please
First, Adak is overall awesome, especially the amount of detail on it. Though we don't get to experience all that detail. Standard layer is the better, and the flag order is ok, but the flags should be expanded.Rusty_42 wrote:You can suggest an idea for a flag route.
Rusty_42 wrote:You can suggest an idea for a flag route.
Did this Round last about an hour?
Bruh, what? there's no space on this map for insurgency, the caches will always be in the same place all the time.WingWalker wrote: I wish we could play it as insurgency, not realistic, but the randomness of the caches would be awesome utilize all the features and areas of the map.
Not really true in practice. You need to clear cap zone if you want to cap. Bigger cap zones give you more options on how to do that.WingWalker wrote: I just think the big flag cap zones on your maps would be too easy to take. Like you can hide out on in something and cap it away from any action.
Not really true again.WingWalker wrote:Smaller cap zones mean the fight gets concentrated giving more action.
Actually none of what you are saying is a truth, and none of it seems to play out in reality.InfantryGamer42 wrote:Not really true in practice. You need to clear cap zone if you want to cap.Not if you just have a few more people... Bigger cap zones give you more options on how to do that.
Not really true again. you don't have much credibility if you can't support your argument better than this...