Rounding off the decade

Project Reality announcements and development highlights.
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Rounding off the decade

Post by Mineral »

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Hello everyone and welcome to a rather special news post at the end of the year 2020. We hope you all are faring well during the holidays and are looking forward to 2021 as much as we are. Before we go into the matter of this post, the team hopes you and your loved ones managed the struggles of this extraordinary year well and are in good health and good spirits.

In this post we would like to take both a look back at the past decade as well as a small peak into the future of Project Reality. Starting off we take you back in time, back to when the, now ending, decade began, to the end of the year 2010.

The state of PR in 2010

Back then the 9th annual ModDB had just concluded, with PR:BF2 receiving an honourable mention in the "Player's choice" section two years after winning it in 2008. In the last announcement post of 2010, where the aforementioned ModDB results were made public, the then PR-DEV team said that the future of PR:BF2 was looking very bright. But they could not have possibly imagined that, by the end of the decade, PR would have progressed from a mere modification of an arcade game to being the originator of an entire sub-genre of teamwork oriented military shooters.

It is truly amazing to see what PR has started, not only because of the work and heart poured into it from those who have developed the game, but also because of the player base who have been amazing in their continued support and dedication. Regardless of whether you took it upon yourselves to get involved in the development of the game, helped out as server administrators, took part in community events or simply just played the game, you all are the reason PR exists. The team is truly humbled knowing how much this game means to you and we can't thank you enough for it.

A decade of continued development

Since not all of you have been here from that day, allow us to do a short recap of just how much PR has progressed in the past ten years. At the beginning of 2011 the then-current version was v0.95, which, alongside the German Bundeswehr faction added mortars, 3D optics, thermal imaging and adjustable under-barrel grenade launcher sights. The Vietnam, Falklands and Normandy minimods were also in the early stages of development.

In 2013 came the long awaited release of Project Reality v1.0, which increased the number of players on a server to 100, revamped the sound and visual effects, included the French Army and African Resistance Fighters as playable factions, and introduced the full integration of mumble into PR. Whilst the Vietnam minimod was included, we had to say goodbye to the Falklands and Normandy theatres of war until they were ready for their own releases. Finally, the PR launcher also made its debut, providing players with a much easier way of downloading and playing our game.

In April of 2014 we learned that GameSpy would be closing their services, leaving us without any proper way of identifying players and making it impossible to welcome new ones. A solution to this was found in the creation of the PRMasterServer, in the process sharing it with Forgotten Hope 2 and open sourcing it to provide other teams the tools to keep their mods alive. Two weeks before GameSpy shut down we released PR v1.2, which alongside the PRMasterServer added the Dutch as a playable faction.

2015 saw the release of PR v1.3 and our transition to a standalone mod. A year later in 2016 we were able to bring back the Falklands theatre of war with PR v1.4. Polish Forces made their way into the mod following the release of PR v1.5, and lastly, this year saw the release of Project Reality WW2 in v1.6. All of these releases included the usual assortment of new maps, vehicles, weapons and bug fixes present in every major release.

As you can see, these past 10 years of development aren't short of substantial changes, but in brief over this time we have added:
  • Features such as backup iron sights, the dragging of wounded and allowing more than 8 seats per vehicle.
  • 12 new factions, as well as updates to existing factions.
  • 33 brand new maps with many reworks and updates to existing ones.
  • Dozens of vehicles.
  • Hundreds of weapons.
  • Thousands of tweaks and adjustments.
  • You don't even wanna know how many bug fixes.
  • Nineteen thousand and forty six commits to our development repository.
2021 and beyond

We within the team see modding as our personal hobby. A hobby that for many of us has been hundreds, if not thousands of hours of working together to create the next PR update a memorable one. Whether that be through the creation of new maps, assets and features. Exploring the limitations of the Battlefield 2 engine and then going beyond it or finding ways to support our community with the creation of tools and resources to make the PR experience better. But most of all, bringing all this together, so that our players may play together and create friendships that can last for years to come.

It's been a great decade for Project Reality, and if you continue to tag along with us we can together see what exciting things the next decade will bring. If you want to work closer with the team and help us out, the easiest way is to join as a tester. If you want to help make PR better than ever we are ready to assist you in our community modding forums.

We also want to thank all of you for your votes in the 2020 Mod of the Year Awards as we reached 3rd place this year. To have such an active community to vote for us after 16 years is really heart warming and just superb. Thank you again.

Finally we'd like to close off this post with a quick tease at some of the cool things the team has been working on recently. Some familiar, some new. Enjoy the holidays and see you next year!
Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
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Golden_Pilot
Posts: 115
Joined: 2019-02-26 15:43
Location: Egypt
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Re: Rounding off the decade

Post by Golden_Pilot »

PR forever!
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Rounding off the decade

Post by PatrickLA_CA »

It's amazing what you guys have accomplished. You deserve much more recognition.
In-game: Cobra-PR
rogdozz
Posts: 97
Joined: 2020-11-04 10:26

Re: Rounding off the decade

Post by rogdozz »

Thank you for your work guys!
tobi-the-fraggel
Posts: 781
Joined: 2013-06-29 16:37

Re: Rounding off the decade

Post by tobi-the-fraggel »

Love and kisses
tobi

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?Ford!" he said, "there's an infinite number of monkeys outside who want to talk to us about this script for Hamlet they've worked out.?
― Douglas Adams
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: Rounding off the decade

Post by Yrkidding »

Much love to the PR Team who have done so much to keep this amazing mod running and expanding year after year. Happy Holidays, and here's to more PR in 2021!
Strepto
Posts: 55
Joined: 2011-03-13 21:49

Re: Rounding off the decade

Post by Strepto »

Great work!
SemlerPDX
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Joined: 2011-01-16 21:49
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Re: Rounding off the decade

Post by SemlerPDX »

Thank you all for your dedicated work for so many years!!
chupachupp
Posts: 32
Joined: 2020-05-29 09:15

Re: Rounding off the decade

Post by chupachupp »

Much love! I have been playing this on and off for a long long long time. Every time you get into a squad with a good squad leader it is a blast, an experience that no other game has ever given me.
akilmaf
Posts: 53
Joined: 2014-08-01 12:42

Re: Rounding off the decade

Post by akilmaf »

You will always be our best community.

Wish everyone a great new year -without any pandemic!-

Long Live PR
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: Rounding off the decade

Post by Iguanadjy »

This article.... There’s a ninja kit cutting onions I swear!!! PR forever !!!
Been playing this game since 2007 never stopped playing it since!

I had a hiatus in 2014 because I left my country to go live abroad and 1 year and a half later I jump back on it because it became a standalone and I finally got a sort of stable connexion on my island!

I’ve been playing this game for almost 13 years now and no other games ever satisfied that itch like PR did, does and will do!

Omg those pictures are making me so much looking forward for 2021 and many other years!

10 years ago people were already saying “PR is dying” a decade later I want to tell them:
“WE ARE STILL HERE!!!”

Thanks DEVs <3 This game has always been there for me! <3

Wishing everyone a happy new year!

Supporting this game since 0.6 Never gonna give up!
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: Rounding off the decade

Post by Graysun »

Still wondering how far it can go
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captainfuture
PR:BF2 QA Tester
Posts: 84
Joined: 2010-10-21 00:36
Location: Germany

Re: Rounding off the decade

Post by captainfuture »

Can't say it often enough: Thanks to everyone!

Just quite often in the last months I hear people on the battlefield pointing out, that the teamwork, team spirit and skills of the player base make this game unique.

So thanks to the players, thanks to the Devs, thanks to the whole community.

Keep it on. Up into a new decade.

Happy new year and cheers!
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Vicious3o2
Posts: 52
Joined: 2020-08-14 00:15

Re: Rounding off the decade

Post by Vicious3o2 »

Tried to fill out a testing application and the site for retrieving PID is no longer up and the ID# from the PR Launcher does not satisfy the page.
Aquila
Posts: 2
Joined: 2020-04-30 16:16

Re: Rounding off the decade

Post by Aquila »

@Iguanadjy Nub commander ! :D

Almost a decade of playing and still going strong.
One of the best games/mods i've played.

Keep up the good work boys !
Magn1fico
Posts: 7
Joined: 2009-06-04 17:41

Re: Rounding off the decade

Post by Magn1fico »

Thanks so much to everyone who created this amazing mod!
Countless hours of awesome experience over these past 10 years. I hope the community will last for long.
Happy new year!
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Rounding off the decade

Post by WingWalker »

Holy ****... been with PR since 2006, when I do the math in my head it seems like it isn't even possible to be that long ago.

Looked for an alternative to Vanilla BF2 because I couldn't stand that the Barrett 50 was a 2 shot kill!!!
W.W.
v0.4
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Rounding off the decade

Post by Filamu »

Especially 2020 has been a great pr year, that's for sure. A great way to round off a good decade. Looking forward to playing this game till we retire :p
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Rounding off the decade

Post by Coalz101 »

Metis to replace Kornet we just got? or are we going to have Standard/Alternative TOW

Or is it going to be a shoulder fired version. (Although it doesn't look so, it's still possible)
Last edited by Coalz101 on 2021-01-02 01:42, edited 1 time in total.
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Hokunin
Retired PR Developer
Posts: 605
Joined: 2009-11-02 09:23

Re: Rounding off the decade

Post by Hokunin »

@Coalz101

Metis M1 going to be an infantry carried HAT weapon for the Russians, since currently they don't have guided missiles, and RPG is hardly a replacement for it. But there will be limitations, it will be firable only while in prone position and blocked from using on standing and sitting positions, so no shooting from windows.
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