Insurgent suggestions
Posted: 2021-03-21 22:46
Insurgent team is the worst team in the game. Completely under powered. They are the only unconventional faction that can not request or spawn in with necessary kits. The maps they are featured on have long sight lines, advantageous to scopes and machine guns. Complete hell for insurgents with no armor. Other unconventional factions don't have the same problems because they have plenty of cover, plenty of transport, with request-able and spawn-in-able kits, And in ARF's case also have kit pickups at main. Why shouldn't insurgents have the same?
Insurgent kits need a complete overhaul.
What insurgents needs most of all is a spawn-in-able RPG kit. Limited like a normal LAT kit. Only one per squad. But add an extra rocket, because the RPG-7 is used as a primary weapon and badly needs it. Add to the kit request screen as 'Rifleman Anti-Tank.'
Insurgent with Ammo: Merge both ammo bag kits into one. SKS for standard, and Lee-Enfield for alternate. Add this kit to the spawn kit request screen as 'Rifleman.'
Insurgent with RKG: Probably the most used insurgent kit. Keep standard the same. Give alternate the G3, one frag and an rkg.
Insurgent with Smoke and Grenade trap: Least used insurgent kit IMO. Give this kit the 870 and Mosin, and double up on frag and smoke grenades to compensate for loss of automatic firepower.
Officer, Medic and Sapper. I'd leave as is. They're fine for now.
This way the weapon variety stays the same. You just lose repetitive AK variants.
I would not mess with pickup kits in anyway. Keep them as is, but I would add variants of pickup kits to the request kit menu. The only difference being that requested PKM, RPK, SVD, Scoped; Lee-Enfield, SMLE and Mosin, get a shovel instead of a pistol. Only those found at cache or at spawn have pistols. AA remains unchanged. The combat engineer does need a pair of binoculars. Requested combat engy needs to be radically different to the pickup variant. Standard needs to be like a blufor faction combat engy. Except with an AK. And alternate needs to be like syrian combat engy.
Insurgent team is the only team without any sort of Heavy Anti-Tank Kit. An oversight which makes dealing with tanks and heavier forms of armor near impossible. I believe that should be rectified. Insurgent HAT kit has to be request-able only. Standard should be given the SAKR Cobra Heat rockets and Alternate has the Iranian tandem heat rockets.
Insurgent vehicles need a touch up. The zastava van is worse than the civilian car yet holds the same amount of people. It's armor discrepancy is unnoticeable. Give the zastava van the ability to drop atleast one ammo box. Give insurgents the ZSU truck on any map with blufor CAS. If a map has a bomb car variant of a vehicle it should also have a civilian variant of said vehicle, to confuse and terrorize the enemy. Civilian car bomb cars need to be a bit faster. Insurgents need more bomb vehicle types as well. Bomb bike, bomb technical and a bomb van. I personally am a huge fan of the driveby. Sometimes a gun technical is undesired or unavailable. Allow passengers in the regular dumptruck bed, to use their personal arms as well. We need a transport technical. No armament, or armor, or ammo, just passengers.
The worst part; The maps.
Basrah is badn. The new main is in a bad spot. Too predictable for armor to know what direction inf and assets are coming from. Blufor can beat insurgents into the city easily. Mosque was in too good of a spot. I recommend giving insurgents two mains. Keep the one where it is now, add the second spawn to the M Column compound. The M column spawn will need boats. Add spawns inside the city like on ramiel. And in the little village too. I would love an Ironsight USMC layer.
Karbala. My least favorite map. It's too easy to spawn trap insurgents on this map. Simply extend the anti mine dod a bit further so the roads right outside of insurgent main isn't so easily camped. Also reduce blufor dod by a smidge so we can atleast have time to turn around if we get too close.
Shahadah. I think it's ok. Needs more variety in blufor factions though.
Fallujah. Overplayed but not broken. Only sucks on mec ironsight layer. Insurgents are too powerful on this map. Ironic I know. Up close AK > G3. Scoped G3 would shift the balance too far in the mec's favor. I think this layer should be deleted or another ironsight blufor faction added instead.
Kafr Halab. Best map in the game right now. Almost equally as fun for both teams. But insurgents still lose most of the time. Requested kits would solve most balance issues.
Maps that could use an insurgency layer.
Muttrah. Most obvious. It wouldn't necessarily have to be USMC vs INS, but MEC vs INS and USMC vs MEC too.
Masirah. France vs INS be interesting to see.
Beiruit. Russia vs Insurgents.
Sbeneh. Kafr Halab works, I think sbeneh could work too.
Outpost. Taliban vs Insurgents. I know this could work.
Insurgent kits need a complete overhaul.
What insurgents needs most of all is a spawn-in-able RPG kit. Limited like a normal LAT kit. Only one per squad. But add an extra rocket, because the RPG-7 is used as a primary weapon and badly needs it. Add to the kit request screen as 'Rifleman Anti-Tank.'
Insurgent with Ammo: Merge both ammo bag kits into one. SKS for standard, and Lee-Enfield for alternate. Add this kit to the spawn kit request screen as 'Rifleman.'
Insurgent with RKG: Probably the most used insurgent kit. Keep standard the same. Give alternate the G3, one frag and an rkg.
Insurgent with Smoke and Grenade trap: Least used insurgent kit IMO. Give this kit the 870 and Mosin, and double up on frag and smoke grenades to compensate for loss of automatic firepower.
Officer, Medic and Sapper. I'd leave as is. They're fine for now.
This way the weapon variety stays the same. You just lose repetitive AK variants.
I would not mess with pickup kits in anyway. Keep them as is, but I would add variants of pickup kits to the request kit menu. The only difference being that requested PKM, RPK, SVD, Scoped; Lee-Enfield, SMLE and Mosin, get a shovel instead of a pistol. Only those found at cache or at spawn have pistols. AA remains unchanged. The combat engineer does need a pair of binoculars. Requested combat engy needs to be radically different to the pickup variant. Standard needs to be like a blufor faction combat engy. Except with an AK. And alternate needs to be like syrian combat engy.
Insurgent team is the only team without any sort of Heavy Anti-Tank Kit. An oversight which makes dealing with tanks and heavier forms of armor near impossible. I believe that should be rectified. Insurgent HAT kit has to be request-able only. Standard should be given the SAKR Cobra Heat rockets and Alternate has the Iranian tandem heat rockets.
Insurgent vehicles need a touch up. The zastava van is worse than the civilian car yet holds the same amount of people. It's armor discrepancy is unnoticeable. Give the zastava van the ability to drop atleast one ammo box. Give insurgents the ZSU truck on any map with blufor CAS. If a map has a bomb car variant of a vehicle it should also have a civilian variant of said vehicle, to confuse and terrorize the enemy. Civilian car bomb cars need to be a bit faster. Insurgents need more bomb vehicle types as well. Bomb bike, bomb technical and a bomb van. I personally am a huge fan of the driveby. Sometimes a gun technical is undesired or unavailable. Allow passengers in the regular dumptruck bed, to use their personal arms as well. We need a transport technical. No armament, or armor, or ammo, just passengers.
The worst part; The maps.
Basrah is badn. The new main is in a bad spot. Too predictable for armor to know what direction inf and assets are coming from. Blufor can beat insurgents into the city easily. Mosque was in too good of a spot. I recommend giving insurgents two mains. Keep the one where it is now, add the second spawn to the M Column compound. The M column spawn will need boats. Add spawns inside the city like on ramiel. And in the little village too. I would love an Ironsight USMC layer.
Karbala. My least favorite map. It's too easy to spawn trap insurgents on this map. Simply extend the anti mine dod a bit further so the roads right outside of insurgent main isn't so easily camped. Also reduce blufor dod by a smidge so we can atleast have time to turn around if we get too close.
Shahadah. I think it's ok. Needs more variety in blufor factions though.
Fallujah. Overplayed but not broken. Only sucks on mec ironsight layer. Insurgents are too powerful on this map. Ironic I know. Up close AK > G3. Scoped G3 would shift the balance too far in the mec's favor. I think this layer should be deleted or another ironsight blufor faction added instead.
Kafr Halab. Best map in the game right now. Almost equally as fun for both teams. But insurgents still lose most of the time. Requested kits would solve most balance issues.
Maps that could use an insurgency layer.
Muttrah. Most obvious. It wouldn't necessarily have to be USMC vs INS, but MEC vs INS and USMC vs MEC too.
Masirah. France vs INS be interesting to see.
Beiruit. Russia vs Insurgents.
Sbeneh. Kafr Halab works, I think sbeneh could work too.
Outpost. Taliban vs Insurgents. I know this could work.