First off we have the menu changes. These involve changes to the map such as opening it faster, removing the border and making the map in the squad menu opaque. Further we reorganized parts of the menu and updated textures to a more modern design. The original menu still stemmed back from the original Battlefield 2 menu and started to look rather dated. Additionally the reorganization of buttons and adding confirmation dialogues to destructive actions were made to decrease the chance of accidents and make the menus more accessible for new players. As we fix the last issues that slipped into 1.6.5 menus, we are also open for suggestions on how to further improve the menus.
The second and probably bigger change was the introduction of widescreen support for the ingame HUD. Battlefield 2 got created in an age when monitors were ginormous and more importantly the screens were square. As such the entire game did not get designed for modern widescreen monitors. In fact it took DICE 8 years to implement some sort of widescreen support and that only involved the 3d game scene. Further it only added support for 16:9 screens. In 1.6.4 we fixed that and added better support for even wider screens, but the HUD was still left in the ancient state of 2005. These limitations resulted in a HUD designed for 4:3 aspect ratios to be stretched across 16:9 and wider screens. As a result everything became 133% (on 16:9, 175% on 21:9) as wide as it should be. This resulted in circles becoming ovals, squares becoming rectangles, vertical lines becoming thicker than horizontal as well as things becoming more blurry than they should.
Thanks to the findings of Ekiso from the Forgotten Hope 2 team we were finally able to fix this in v1.6.5 and add full support for widescreens into PR. With this fix everything is now just as wide as it should be and the individual pieces of the HUD look as they were always meant to look. We understand that this is a big change for everyone who spent years looking at the old HUD.
Please see the comparisions below to see the clear difference between the old and new. We hope this highlight makes things a little bit more clear, if you have any further feedback or questions please use our feedback forum.
Comparison between old and new
Comparison between old and new
Comparison between old and new
Comparison between old and new
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- The Project Reality Team