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Operation Bobcat

Posted: 2021-04-16 18:35
by Outlawz7
Hello and welcome to another new map highlight! In the next Project Reality update we will be featuring Operation Bobcat, a map some may remember from a few years ago.


Based on the real life location of Bora Bora, Operation Bobcat features United States Marines fighting against People's Liberation Army over a tropical island.

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Re: Operation Bobcat

Posted: 2021-04-16 19:23
by PotatoLord
looks amazing

Re: Operation Bobcat

Posted: 2021-04-16 19:27
by _Gabo
very good work, after a long time we will have a map with water combat in PR

Re: Operation Bobcat

Posted: 2021-04-16 19:39
by Unicode
Soul Rebel x Wake Island

Re: Operation Bobcat

Posted: 2021-04-16 20:16
by Iguanadjy
OmagaaaaaaaD never had the chance to try that map back then!!!!!!!

Assets list please! Gib lot of boatz!!!

Re: Operation Bobcat

Posted: 2021-04-18 13:59
by sweedensniiperr
Oh shit, It's been so long I thought you scrapped this one.

Re: Operation Bobcat

Posted: 2021-04-19 08:59
by UncleSmek
Looks super good. Please include dutch/french v China.

Re: Operation Bobcat

Posted: 2021-04-19 09:42
by Mats391
UncleSmek wrote:Looks super good. Please include dutch/french v China.
Both factions are not suitable for such a marine heavy scenario.

Re: Operation Bobcat

Posted: 2021-04-22 12:43
by Golden_Pilot
Liked it!

Re: Operation Bobcat

Posted: 2021-04-22 13:14
by InfantryGamer42
I guess Marines get Harriers. Is there any chance we see F-35B?

Re: Operation Bobcat

Posted: 2021-04-22 16:07
by _Gabo
does the map really have a distant fog or was it only removed to take the prints of the map?

Re: Operation Bobcat

Posted: 2021-04-23 13:22
by Outlawz7
_Gabo wrote:does the map really have a distant fog or was it only removed to take the prints of the map?
No. View distance is the usual 1km with slightly more fog on sunset (1st pic) and storm (4th) layers.

Re: Operation Bobcat

Posted: 2021-04-27 14:17
by UncleSmek
Mats391 wrote:Both factions are not suitable for such a marine heavy scenario.
thats a bad excuse, just make other layers with different assets.