Op. Soul Rebel

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Nightingale
Posts: 350
Joined: 2013-11-19 21:08

Op. Soul Rebel

Post by Nightingale »

Sooo, what's up with making every capzone on this map be a bleeding capzone except for the central 2?
IGN: 1993 TOYOTA_PREVIA
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Op. Soul Rebel

Post by Rhino »

The flag bleed system on Op Soul Rebel uses the old logic that only a few maps still use, which is that once you have capped the majority of the flags (5/7), the enemy has a SLOW bleed rate applied to them of 10 tickets per min, with this bleed rate increasing as you capture more flags, with it increase to 20 tickets per min once you capture 6/7 of the flags on the islands, and then finally the bleed increased to 120 tickets/min once all the flags have been captured.

This system aims to reward the side a little that has the advantage, but not enough that the enemy can't pull back from the situation until basically all is lost, unlike other maps where fighting over the flags is pretty pointless until you've captured all of them and then the enemy is in the sh*t but until that point, the flags are pretty much meaningless and in some regards, it's better to dig in and have a higher k/d ratio than throwing yourself at flags where the enemy defending them has the advantage.
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