


For reference:


The texture map for the sterling doesnt quite work on this one after the changes i made to the model,
i noticed it when i had to change the barrel the entire texture got messed up.
I Havent begun with the UVW map or the texturing yet, and although the model isnt completely done, i wanted to try to export it so see it in the bf2meshviewer,
but for some reason i cant export the model with the bf2 tools, but if i choose debug option it does create the .data and .material files so the script does run.



PS: Currently only have high poly model so those lods in geom1 are leftovers from when i imported the sterling.