PR:BF2 v1.6.8.0 Changelog

The changelogs for recently released Project Reality versions
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

PR:BF2 v1.6.8.0 Changelog

Post by Mineral »

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We are excited to share with you our next update for Project Reality: Battlefield 2. This update focuses on new gameplay mechanics and balancing old ones. All that combined with the usual bunch of bug fixes and changes to map layers. To learn more about these changes and new content in v1.6.8 you can read our highlight and watch the video DevCast here.

We do want to note that we added the maps test_airfield and test_bootcamp. If you have these already manually installed, you need to remove them before updating.


We hope you will enjoy this release. Let us know what you think and give us your feedback. And if you want to help us test any changes and new content for future releases, sign up as a tester today.

This update can now be downloaded through the PR Launcher. Enjoy!
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PR:BF2 v1.6.8.2 Changelog (2021/10/01)
-----------------------
General:
  • Added options to increase LOD switch distances on statics and overgrowth.
  • Removed options to disable LOD switching on statics and overgrowth.
  • Increased near-clip distance slightly to improve Z-fighting.
  • Fixed some performance issues in executable code.
COOP:
  • Fixed most vehicles being automatically destroyed if abandoned for too long (boats excluded).
Menu:
  • Added packet loss indicator to scoreboard management tab.
  • Added an option for squad leaders of asset squads to toggle the Asset Claiming System in the Manage Squad menu.
  • Fixed the map opening 0.0025s too fast.
  • Fixed the flag capture progress bar opening too slow.
Weapons:
  • Fixed grenade traps being invisible.
  • Fixed German WW2 AT mines being invisible.
  • Fixed mines triggering team vehicle damage even when killing enemy vehicles.
Vehicles:
  • Fixed BMP-1 reload sound not synced with reload.
  • Fixed MTLB dying to 9mm projectiles.

Levels:
  • Adak:
    • COOP128:
      • Re-added all accidentaly overwritten fixes from 1.6.8.0.
      • Changed stationary AA weaponry back to the previously used type.
      • Fixed Chinese forces using Russian choppers.
      • Fixed the UAV fuel bar showing incorrect amount of fuel.
  • Bamyan:
    • Fixed helipads in the south-western part of the airfield not having resupply zones.
    • AAS128:
      • Reduced ticket count.
      • Fixed light settings making dynamic objects too bright.
      • Fixed USMC using US Army assets.
      • Fixed USMC having no repair station.
      • Fixed Taliban having no supply vehicles.
  • Black Gold:
    • COOP128: Fixed the UAV fuel bar showing incorrect amount of fuel.
  • Jabal:
    • COOP128:
      • Fixed REDFOR DOD not being printed on the minimap.
      • Fixed the outside terrain and water being way too bright.
      • Updated the bridge to look like it is not fit for any usage.
  • Karbala:
    • COOP 32/64: Fixed layers not initializing correctly
    • AAS128: Fixed the layer not initializing correctly
  • Outpost:
    • INS: Fixed floating cache.
    • COOP 32/64: Changed BWP1 to Rosomak, W-3W Sokól to Mi-17 and W-3WA Sokól to Mi-24 for historical accuracy.

PR:BF2 v1.6.8.1 Changelog (2021/09/05)
-----------------------
General:
  • Added option to Launcher to change to new hardware mouse (Launcher Options -> Interface. Default disabled)
  • Fixed issues with in game mouse.
Weapons:
  • Updated semi auto shotguns to shoot slightly slower.
Levels:
  • Adak:
    • Added CSB spots to bridges.
    • AAS: Increased respawn timer on Littlebird.
    • AAS32: Removed Bradley and BTR82AM.
    • COOP128: Updated to Russian vs USA.
  • Bamyan
    • COOP128: Fixed ticket bleed issue
  • Black Gold:
    • GUNGAME: Fixed gun game not working.
  • Operation Bobcat:
    • COOP: Fixed kit issues
  • Yamalia:
    • COOP: Fixed Canada and USA factions being on wrong layers

PR:BF2 v1.6.8.0 Changelog (2021/09/04)
-----------------------
General:
  • Fixed slow zoom-out when switching weapons while zoomed in.
  • Fixed shadows showing up through walls.
  • Fixed only AAS showing up in the local server browser.
  • Fixed dying on spawn in Gungame due to wrong kit.
  • Fixed being able to pick up kit instantly after automatic kit pickup.
  • Fixed Gungame getting stuck in a demotion loop in rare situations.
  • Fixed "enableItem(), wrong index" client crash.
COOP:
  • Updated the game to no longer damage empty vehicles with less than 50% HP.
  • Fixed map markers disappearing within seconds after placing them on the map.
  • Fixed crashes caused by AI logic for jets.
Menu:
  • Updated in game menu mouse pointer to be more responsive.
  • Updated Spawn Menu elements to open/close at the same time.
  • Fixed blood of the wounded screen getting activated together with mouse in scoreboard during briefing.
  • Fixed Layer Details list hiding too slow if the whole Spawn Menu is closed with the list still opened.
Vehicles:
  • Updated Osprey ramp to move up while flying.
  • Updated Kamaz physics to be less bouncy.
  • Removed ZBIK searchlight blocking gunners view.
  • Fixed supply Zastava being destroyable by shotgunning the supply crate.
  • Fixed one-manned Polish BWP-1 crashing the game when loading a map with it.
  • Fixed all one-manned BMP vehicles having coaxial projectile position misaligned after respawning.
  • Fixed ZBIK sights not centered.
  • Fixed Mengshi and Tigr taking too much damage when ramming other light vehicles.
  • Fixed IEDs getting stuck in supply technical.
  • Fixed Fuchs MG gunner seeing invisible vehicle.
Weapons:
  • Updated rifles to allow faster shooting in single fire.
  • Updated recoil animation to be 5 ticks long down from 8.
  • Updated missiles to more use authentic acceleration.
  • Updated mines to be destroyable by C4, mortars and artillery.
  • Updated iron sight focuse:
    • Increased zoom to 1.2x up from 1.15x.
    • Decreased time to focus to 0.4s for all weapons.
    • Decreased tunnelvision effect.
  • Updated handheld ATGM to have less recoil.
  • Updated costs to rearm AT mines to 418 up from 209.
  • Updated all Spike launcher to offer direct and top-attack mode.
  • Fixed recoil getting wrongly predicted on clients.
  • Fixed recoil being too low when using full automatic fire.
  • Fixed mines disappearing.
  • Fixed Wist-94 having low quality texture.
  • Fixed Wist-94 having incorrect recoil setup.
  • Fixed L7A2 GPMG Bipod being invisible and non-enterable.
  • Fixed Beryl using wrong deviation preset.
  • Fixed BAR bipod floating when prone.
  • Fixed AA missiles exploding outside of damage radius.
Levels:
  • General:
    • Added test_airfield and test_bootcamp. If you have these maps installed, you need to remove them before updating.
    • Updated Vehicle Warfare to allow less people to cap on low population servers.
  • Adak:
    • COOP: Removed base protection.
    • COOP128: Fixed REDFOR having no spawnpoints for human players; FIxed BLUFOR having no spawnpoints for AI; Added a tank for BLUFOR AI.
  • Al Basrah:
    • COOP32: Updated outdated map overview.
  • Assault on Grozny:
    • COOP64: Fixed some spawnpoints being disabled for both human players and AI.
  • Bamyan:
    • COOP128: Replaced with a new layer.
  • Beirut:
    • COOP128: Updated outdated map overview.
  • Bijar Canyons:
    • COOP64: Fixed IGLA emplacements being indestructible.
    • Removed INS64.
  • Black Gold:
    • COOP 16/32: Updated outdated map overview.
    • COOP128: Replaced with a new layer by Langmaster.
    • AAS32/CNC32: Updated layout to PLA vs MEC.
    • Removed INS64.
  • Burning Sands:
    • COOP16: Updated outdated map overview.
    • COOP64: Fixed IGLA emplacements being indestructible.
  • Carentan:
    • Fixed hole below building in I1.
    • COOP64: Updated outdated map overview.
  • Dovre Winter:
    • COOP32: Added COOP support.
  • Fools Road:
    • COOP32: Fixed some spawnpoints being disabled for both human players and AI.
    • COOP 64/128: Updated outdated map overviews.
  • Gaza:
    • COOP64: Fixed some spawnpoints being disabled for both human players and AI.
  • Hades Peak:
    • COOP64: Updated outdated map overview.
    • AAS/CNC: Updated all layers with new layouts.
  • Kafr Halab:
    • COOP32: Added COOP support.
    • COOP64: Updated outdated map overview.
  • Karbala:
    • COOP32: Added COOP support.
  • Kashan Desert:
    • COOP 32/64: Fixed some spawnpoints being disabled for both human players and AI.
  • Khamisiyah:
    • Made Khidhir bridge nondestroyable.
    • Removed INS64.
    • COOP64: Updated outdated map overview.
    • COOP128: Replaced with a new layer.
  • Kokan:
    • COOP128: Added COOP support.
  • Kozelsk:
    • COOP32: Updated outdated map overview.
  • Lashkar Valley:
    • COOP64: Updated outdated map overview.
  • Masirah:
    • COOP16: Fixed REDFOR having no spawnpoints for human players.
    • COOP128: Fixed some spawnpoints being disabled for both human players and AI.
  • Musa Qala:
    • COOP32: Added COOP support.
  • Nuijamaa:
    • COOP64: Updated outdated map overview.
  • Operation Bobcat:
    • COOP 16/64/128: Added COOP support.
  • Operation Barracuda:
    • COOP 16/128: Updated Combat Area to allow the usage of rivers for naval transportation.
  • Operation Ghost Train:
    • COOP16: Fixed some spawnpoints being disabled for both human players and AI.
  • Operation Marlin:
    • COOP64: Updated outdated map overview.
    • COOP128: Added COOP support.
  • Operation Soul Rebel:
    • COOP64: Fixed BLUFOR having no spawnpoints for AI; Fixed REDFOR having human spawn selection dots in the middle of the sea.
  • Outpost:
    • COOP32: Added COOP support
    • COOP64: Fixed crashes; Fixed minimap being cut off; Fixed incorrectly defined ticket bleed for REDFOR; Added ticket bleed for BLUFOR.
  • Pavlovsk Bay:
    • COOP: Fixed AI driving into the water.
  • Ras el Masri:
    • AAS: Moved IDF main base further south.
    • AAS: Delayed Namer APCs.
  • Route E-106:
    • COOP64: Fixed incorrectly defined DODs causing deaths of REDFOR bots and players due to spawning outside of Combat Area.
  • Sahel:
    • COOP64: Fixed game crash on map loading; Updated outdated map overview.
  • Silent Eagle:
    • Added new off-map airbases for both teams.
    • AAS/CNC/VW: updated all layers with new layouts.
    • Removed VW16.
  • Shahadah:
    • COOP16: Fixed some spawnpoints being disabled for both human players and AI.
    • COOP32: Added COOP support.
    • COOP64: Fixed IGLA emplacements being indestructible.
  • Xiangshan:
    • COOP32: Added COOP support.
  • Yamalia:
    • COOP: Added COOP support.
Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
Last edited by Mats391 on 2021-10-01 12:01, edited 2 times in total.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: PR:BF2 v1.6.8.0 Changelog

Post by LangMaster »

Let's go baby.
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: PR:BF2 v1.6.8.0 Changelog

Post by VTRaptor »

Looks good.
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: PR:BF2 v1.6.8.0 Changelog

Post by Yrkidding »

Updating now!
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: PR:BF2 v1.6.8.0 Changelog

Post by Brotherscompany »

Fixed shadows showing up through walls.

NOOOOOOOOOOOOOOOO!!!

Memes aside good update guys, THX for continuing to update the game after all this time making it better by each patch the quality of life has improved so much lately

Sad to see INS on those big maps disappear, and like l already suggested on Ras there should be a new Layer with different factions added and CHN inf looses to IDF inf but nice to see Namers delayed.
Last edited by Brotherscompany on 2021-09-04 14:22, edited 1 time in total.
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Golden_Pilot
Posts: 115
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Location: Egypt
Contact:

Re: PR:BF2 v1.6.8.0 Changelog

Post by Golden_Pilot »

Here we go!
sprint113
Posts: 112
Joined: 2009-12-08 03:45

Re: PR:BF2 v1.6.8.0 Changelog

Post by sprint113 »

Updated and then came here to check the changelog.

For people who already have test_airfield and updated before seeing the warning in the changelog, what should be done?
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Suchar
PR:BF2 Lead Developer
Posts: 2176
Joined: 2016-10-12 13:25
Location: Poland

Re: PR:BF2 v1.6.8.0 Changelog

Post by Suchar »

sprint113 wrote:Updated and then came here to check the changelog.

For people who already have test_airfield and updated before seeing the warning in the changelog, what should be done?
If you get past file verification - nothing.
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Carl Weathers
Posts: 36
Joined: 2009-01-09 19:17

Re: PR:BF2 v1.6.8.0 Changelog

Post by Carl Weathers »

thanks!
LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: PR:BF2 v1.6.8.0 Changelog

Post by LimitJK »

the parachute spawn on silent eagle should be closer to the flags.

as of now both, trucks from main as well as enemy helis, reach the german first flag before the parachuting infantry does, making it superflous at best and harmful at worst.
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Grump/Gump.45
Posts: 501
Joined: 2018-12-15 21:35

Re: PR:BF2 v1.6.8.0 Changelog

Post by Grump/Gump.45 »

Mineral wrote: [*]Fixed IEDs getting stuck in supply technical.


Weapons:
  • Updated rifles to allow faster shooting in single fire.
RIP to the FUNNI- probably Cheerio... That dude was a weapon factory when it came to that...

In regards to the faster semi-auto fire... yall really done now when I teach pre-fire https://www.youtube.com/watch?v=AOvhO9Ki0Uw

https://www.youtube.com/watch?v=sWPoWs6e7_g
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
Sgt_Artyom
Posts: 4
Joined: 2014-12-13 03:30

Re: PR:BF2 v1.6.8.0 Changelog

Post by Sgt_Artyom »

Will this get added to the page with the manual updates soon? I can't update it automatically due to the 1212 error.
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Suchar
PR:BF2 Lead Developer
Posts: 2176
Joined: 2016-10-12 13:25
Location: Poland

Re: PR:BF2 v1.6.8.0 Changelog

Post by Suchar »

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SoloWing
Posts: 40
Joined: 2013-03-21 02:09

Re: PR:BF2 v1.6.8.0 Changelog

Post by SoloWing »

  • Fixed shadows showing up through walls.
Thought it was the inherent engine problem.
LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: PR:BF2 v1.6.8.0 Changelog

Post by LEGIYA »

Game still filled with hackers?
Sgt_Artyom
Posts: 4
Joined: 2014-12-13 03:30

Re: PR:BF2 v1.6.8.0 Changelog

Post by Sgt_Artyom »

User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.8.0 Changelog

Post by Mats391 »

PR:BF2 v1.6.8.1 Changelog (2021/09/05)
-----------------------
General:
  • Added option to Launcher to change to new hardware mouse (Launcher Options -> Interface. Default disabled)
  • Fixed issues with in game mouse.
Weapons:
  • Updated semi auto shotguns to shoot slightly slower.
Levels:
  • Adak:
    • Added CSB spots to bridges.
    • AAS: Increased respawn timer on Littlebird.
    • AAS32: Removed Bradley and BTR82AM.
    • COOP128: Updated to Russian vs USA.
  • Bamyan
    • COOP128: Fixed ticket bleed issue
  • Black Gold:
    • GUNGAME: Fixed gun game not working.
  • Operation Bobcat:
    • COOP: Fixed kit issues
  • Yamalia:
    • COOP: Fixed Canada and USA factions being on wrong layers
Image

Mineral: TIL that Wire-guided missiles actually use wire
Sapper28
Posts: 44
Joined: 2010-03-20 08:56

Re: PR:BF2 v1.6.8.0 Changelog

Post by Sapper28 »

nice ty
Since 0.85 i think... too long ago

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ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 193
Joined: 2017-11-20 18:40

Re: PR:BF2 v1.6.8.0 Changelog

Post by ismaelassassin »

Damn....i didnt get to enjoy the shotguns :roll:
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.8.0 Changelog

Post by Mats391 »

ismaelassassin wrote:Damn....i didnt get to enjoy the shotguns :roll:
The shotguns did not change for 1.6.8.0 or any of the recent patches, so if you used them in the past years, you did get to enjoy them ;)
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Mineral: TIL that Wire-guided missiles actually use wire
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