Vehicle fire control system (FCS)
Up until now we had a rather primitive implementation of projectile ballistics to simulate the ability of vehicles to account for drop due to modern fire control systems. This all changes now. After reversing the ballistics code and understanding how it works, we managed to create our own FCS computer that calculates required adjustments to hit where you want to. Not only does the firing solution consider the drop due to gravity, it also includes friction slowing down projectiles. Further it can account for the offset between camera and barrel, the height difference to target, banking of the vehicle as well as speed of the vehicle. Just as their real life counterparts, not every vehicle will have the same capabilities for their FCS. The main types are:
- Static sight: You have to rely on range markings in the sight
- Adjusting sight: The crosshair moves to show where to aim
- Adjusting barrel: The barrel moves to hit where you are aiming
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Here are some short instructions on the usage of FCS. We recommend reading the updated manual for more in depth coverage.
- In the bottom right it shows the current set range and available capabilities of your vehicle.
- The range can be adjusted manually using the como-rose (Default Q).
- Vehicles featuring a laser rangefinder can automatically set the range pressing the Change Camera key (Default C).
- Laser rangefinders have a cooldown period after use. The icon turns red while rangefinder cannot be used.
- Main gun and coaxial MG cannot be active at same time as firing solution can only applied for one weapon. To switch between main gun and coaxial MG use the Switch Weapon key (Default F).
- The FCS on SPAAA, jet and helicopter gunners is always active and does not require any additional input from the player.
- Drop markings are only accurate for vehicles that rely on them. Vehicles that have different FCS (moving sight or barrel) do not show accurate markings.
Our WW2 theatre finally enters the air. Both the US Army and the Wehrmacht get reinforced by the fight planes. For US Army the P51D equipped with 50cal and rockets joins the fight. While the Wehrmacht will receive support from the Messerschmidt BF109 and JU-87B Stuka. Both are equipped with MGs and a single bomb. Right now these planes will only be found on Fields of Kassel, but might make an appearance on existing WW2 maps in later updates.
The ground forces will be able to defend themselves with a Flak 38 mounted on an Opel Blitz and M45 Quad 50cal mounted in the back of M3 Halftrack.
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Fields of Kassel
To give the planes the space they need, Ason created this 4x4km based on the battle around Kassel. Filled with lots of trenches, forests, fields and villages the map offers a wide variety of different locations to fight over. Special credit to Unicode as well for the creation of the loading music for this map.
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ZBL-08 IFV
To further update the Chinese Factions to a modern version of the armies, Tim270 created this modern 8 wheeled beast. It is equipped with a modern FCS, thermal imager, a powerful 30mm canon as well as 2 HJ-73C missiles. As this vehicle enters the service in game, the older ZSL-92 and ZBD-86A got adjusted accordingly. This means the ZBL-08 will be the only Chinese IFV featuring thermal imaging and modern FCS.
The HJ-73C missile is a SACLOS guided missile that is slightly faster, more stable and has higher damage than the old HJ-73. It will be featured on all Chinese IFV (ZBL-08, ZBD-86A, ZSL-92B).
ZBL-08 Stats:
- Main gun:
- Caliber: 30x165mm
- Rate of fire: 360 RPM
- FCS: Barrel adjusting
- Secondary armament:
- 7.62x54mm coaxial MG
- HJ-73C ATGM
- Smoke launchers
- Optics:
- Thermal imaging: Yes
- Magnification: 2x, 6x
- Laser rangefinder: Yes
- Maximum Speed: 120m/s
- Guidance: wire guided SACLOS
- Warhead: Tandem
Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!
- The Project Reality Team