Make Ragdolls consume patch to increase wound time
Posted: 2022-04-06 11:51
Hello,
As title says, make it so that patches on the ragdolls of wounded teammates increase the wounded time until you go dd. This will be a good addition to the new bleed which I dont mind at all. The only implication to this change is that once you revive someone the capacity to establish an aim to cover an angle/corner or the medic healing is completely diminished. This means you need to have an additional person to cover you if the situation is difficult enough.
If there is a situation where this could come in handy it is where the simple execution of reviving becomes too tedious for one medic, his squad mates could spend their own patch to increase the bleeding time of friendlies nearby until medic arrives.
Medic needs to clear a building or buy his surviving squad mates time before he revives, a patch increasing the wounded time by 2 min would press on different margins of the fight and determine different outcomes when you do not have to consider time or extend maturity of that factor.
Please lets discuss this, is it even possible in the engine?
As title says, make it so that patches on the ragdolls of wounded teammates increase the wounded time until you go dd. This will be a good addition to the new bleed which I dont mind at all. The only implication to this change is that once you revive someone the capacity to establish an aim to cover an angle/corner or the medic healing is completely diminished. This means you need to have an additional person to cover you if the situation is difficult enough.
If there is a situation where this could come in handy it is where the simple execution of reviving becomes too tedious for one medic, his squad mates could spend their own patch to increase the bleeding time of friendlies nearby until medic arrives.
Medic needs to clear a building or buy his surviving squad mates time before he revives, a patch increasing the wounded time by 2 min would press on different margins of the fight and determine different outcomes when you do not have to consider time or extend maturity of that factor.
Please lets discuss this, is it even possible in the engine?