After going from another map to Ascheberg, parts of the map are glitched and moving in viewing distance of those parts will freeze frame, then crash the game. After some testing the crash only occurs if the previous map was 2km or bigger, 1km map only goes as far as to freeze frame, which can be "fixed" by alt-tabing. During the frame freeze the game can still be interacted with and the cursor will still show up when it should.
Steps to Reproduce:
Load any map 2km or bigger, then load Ascheberg (only tested on AAS std but i remeber encountering this on lrg aswell) and move in view distance of a glitched part (usually the area surrounding the first cappable flag.)
Screenshots / Video:
These have been taken after a 1km map, same thing occurs after bigger maps followed by a CTD:
The error message:
Tested On:
Ascheberg AAS standard, local server, HOG clan server, 3 sevens (U-777) server
Video Settings:
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 10 Pro (10.0.19042)
Architecture: 64-bit
Current Culture: Hungarian (Hungary)
Motherboard: ASRock Z68 Pro3-M
Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (Physical: 4, Logical: 4)
Memory: 8,00 GB
DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz
ChannelB-DIMM0: 4,00 GB @ 1600 MHz
Page File: 8,50 GB
.NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): Generic PnP Monitor on Radeon RX550/550 Series
Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz
Driver Version: 30.0.15019.1005
Display Memory: 4,00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Microsoft Sound Mapper
Primary Recording: Microphone (Realtek High Defini
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
Mod Path: D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
Profiles Path: D:\Users\Pesta\Documents\ProjectReality\Profiles
Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.7.1.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None
Profile Information
-------------------
Profile 0001: Pesta
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
NoLods Terrain: True
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: True
Profile 0002: offline
Type: Offline
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Medium
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: High
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
NoLods Terrain: False
Audio Provider: Hardware
Provider Valid: True
Audio Quality: Medium
EAX: True
Other stuff:
Crash dump and performance log before and up until the crash: very long google drive link
Edit: Added google drive link for a crashdump and performance log