Learn more details on this release here in our highlight.
PR:BF2 v1.7.3.2 Changelog (2023/01/03)
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SHADERS:
- Added option to disable advanced shaders. This will help players who struggle with FPS issues. You will find this option in: Launcher -> Options -> Graphics -> Advanced -> Use advanced shaders. (Default enabled)
- Optimized sky shaders.
- Optimized vegetation shaders.
MENU:
- Updated in game map to show location of possible CSB crossings.
STATICS:
- Updated concrete bridges to be destroyable again, but 5 times harder to destroy.
- Updated concrete bridges to show which parts are destroyable.
- Updated road truss bridge to be not destroyable.
Levels:
- Kokan:
- Updated Blufor to use zipties.
- Korengal:
- Updated Blufor to use zipties.
- Outpost:
- Updated Blufor to use zipties.
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SHADERS:
- Optimized particle shaders.
- Fixed black sky.
STATICS:
- Fixed missing mipmaps on some leaf textures.
WEAPONS:
- Fixed 40mm UGL having no arming distance.
VEHICLES:
- Updated SdKfz 251C and M3A1 Halftrack to not require crewman as driver.
Levels:
- Quan:
- Disabled UAV.
PR:BF2 v1.7.3.0 Changelog (2022/12/26)
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General:
- Updated default FPS lock to 200.
- Updated shaders to use logarithmic depth buffer.
- Fixed some mounted machine guns clipping with camera in first person.
- Fixed optics blur shader rarely not deactivating.
COOP:
- Added module to randomize bot kits and spawn times (default disabled).
STATICS:
- Updated all concrete bridges to be non destroyable.
- Fixed building forward outposts and emplacements inside statics.
Menu:
- Optimized bleed effect textures.
Vehicles:
- Added Mi-8 AMTSh CAS variants.
- Added Ka-29T CAS variants.
- Updated close support bridge collision to be easier to drive across.
- Updated helicopter flares to spawn closer to mounted countermeasure systems.
- Fixed Shturm not needing a driver to operate.
- Fixed IDF Humvee not sinking in water.
- Fixed being unable to exit Kamaz trucks if driver exit is blocked.
- Fixed not being able to zero PT91 Twardy cupola machine gun.
Weapons:
- Updated all grenade launcher smoke to shoot normal smoke grenades.
- Updated mortar placement restrictions to allow mortars in separate places.
Levels:
- General:
- Added Icebound - Seasonal (4x4km).
- Added Quan - Seasonal (2x2km)
- Adak:
- AAS32: Added Ka-29T CAS.
- Beirut:
- Updated Russian DoD to cover most of the water.
- AAS32: Added Ka-29T CAS.
- Kafr Halab:
- Decreased view distance to 500m from 650m.
- Added off-map airbases for Russia and MEC.
- AAS64: Replaced Mi-24 Hind with Mi-8 AMTSh CAS.
- AAS64: Replaced T90A with BMP-3M.
- AAS32: Added Russian Mi-8 AMTSh CAS vs MEC Mi-24 Hind.
- Muttrah City:
- AAS64: Delayed all MEC logis.
- AAS64: Updated all USMC Hueys to respawn.
- Operation Marlin:
- INS64: Replaced French Panther with NH90.
- Pavlovsk Bay:
- AAS32: Added Ka-29T CAS.
- Sbeneh Outskirts:
- Fixed trash piles being too big without collision.
- Ulyanovsk:
- Increased main base DoD.
- Vadso City:
- AAS32: Added Ka-29T CAS.
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- The Project Reality Team