Operation Strike Storm [WIP]
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- Posts: 33
- Joined: 2023-01-17 23:01
Operation Strike Storm [WIP]
Name: Operation Strike Storm
Location: Middle East
Size: 2k
Factions: USMC vs MEC (for now)
Game Play Type: Infantry + Armor + Transport
Location: Middle East
Size: 2k
Factions: USMC vs MEC (for now)
Game Play Type: Infantry + Armor + Transport
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- Chilean Forces 1978 Faction Lead
- Posts: 192
- Joined: 2017-11-20 18:40
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- Posts: 33
- Joined: 2023-01-17 23:01
Re: Operation Strike Storm [WIP]
Not really needed, since I only have done the 2 main bases and that area
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- Chilean Forces 1978 Faction Lead
- Posts: 192
- Joined: 2017-11-20 18:40
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- Posts: 33
- Joined: 2023-01-17 23:01
Re: Operation Strike Storm [WIP]
Yes I have. The map will be based in the Middle East with a lot of dustwind and will be fighting over a big industrial oil area.
At least so far its been decided, unless it changes
At least so far its been decided, unless it changes
Last edited by KSK Membra on 2023-09-11 12:57, edited 1 time in total.
Reason: ss
Reason: ss
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Re: Operation Strike Storm [WIP]
Last edited by KSK Membra on 2023-09-17 21:27, edited 2 times in total.
Reason: update
Reason: update
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- Posts: 62
- Joined: 2010-01-07 12:32
Re: Operation Strike Storm [WIP]
Reminds me and makes me nostalgic about Al Kufrah Oilfields map... those were the days...
Nice effort, keep it up!
Nice effort, keep it up!
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- Posts: 2
- Joined: 2023-06-21 14:24
Re: Operation Strike Storm [WIP]
The map is cool, but a little unrealisticKSK Membra wrote:
Here are some ideas:
1- Change the color of the sky
2- Make a night layout
3- Remove 3 of the 4 chimneys from the plant, usually one chimney is enough
5- remove that intersection in the center of the map and make a roundabout
- ALADE3N
- PR:BF2 Developer
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- Location: Philippines
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Re: Operation Strike Storm [WIP]
There arent intersections that match my road texture
- ALADE3N
- PR:BF2 Developer
- Posts: 574
- Joined: 2016-02-13 17:34
- Location: Philippines
Re: Operation Strike Storm [WIP]
I believe intesections blend in with your road texture or am I wrong?