SIG 510-4

Discussion pertaining to the Chilean Forces 1978 community faction.
Post Reply
User avatar
ANW1173
PR:BF2 Developer
Posts: 69
Joined: 2021-03-31 02:08

SIG 510-4

Post by ANW1173 »

Hello everyone!
I'd like to introduce you to the SIG-510-4. It uses straight 20-round magazines and is chambered in 7.62x51mm NATO. It has a roller-delayed blowback mechanism, a heavy barrel, a bipod, and a recoil buffer in the stock. Iron sights with a variety of range gradations are fitted.

Image
Image

I am very proud of this one. I gave it all in this project, from modeling and texturing, and after a lot of crashes and burnout, finally this project is finished, and I say it's worth it. I have learned a lot of lessons because of this project, thanks to all the kings in the Project Reality Dev team for assisting and helping me.
INDONESIAN COMMUNITY FACTION
User avatar
Catmouse
Posts: 89
Joined: 2023-05-10 13:39
Location: H8kp1

Re: SIG 510-4

Post by Catmouse »

Congratulations on finshing your project! You must be so happy :)

It looks glorious!

I would love to hear how long it took to get this from idea to product. Everyone in game should know what kind of labour of love they are holding in their virtual hands!

How many polygons does the model have? How much will it have when translated into the engine? Not all of us understand what you were doing :)
User avatar
ANW1173
PR:BF2 Developer
Posts: 69
Joined: 2021-03-31 02:08

Re: SIG 510-4

Post by ANW1173 »

Catmouse wrote:Congratulations on finshing your project! You must be so happy :)

It looks glorious!

I would love to hear how long it took to get this from idea to product. Everyone in game should know what kind of labour of love they are holding in their virtual hands!

How many polygons does the model have? How much will it have when translated into the engine? Not all of us understand what you were doing :)
thank you :mrgreen:

Well In 2021, I first started this project by looking for references, and then I began modeling from blockout to low poly to high poly. This process took 2 to 3 months!, and I gave up on it because of burnout. in Early 2023, I begin working on this project again, starting with model optimization, UV creation, texture creation, and Lods.
and there are still steps to complete, including coding and animation as well as exporting the model into the game.

currently the model is 14k tris/poly. This will be optimized by having lods
INDONESIAN COMMUNITY FACTION
Operator_Max1993
Posts: 114
Joined: 2021-03-25 20:40

Re: SIG 510-4

Post by Operator_Max1993 »

absolutely BEAUTIFUL
Post Reply

Return to “Chilean Forces 1978”