Greetings, everyone.
The motivation for this was personal interest and an attempt to improve the game experience and minimize human factor.
I'd like to introduce my concept:
as you can see in the picture, the result will be either advisory or imperative.
Of course this solution, if it could be implemented in the game, would be of an optional character and would not be imposed. I assume it can be enabled through configuration optionally.
I'm currently testing it on mock data, but in the future I could write a logger that would save more detailed information about the map played to the local server, down to the mode of currently map-mode that was played and the mode of the map itself.
Further it would be possible to make an optional scoring system and on the basis of statistics from logs and scoring system, this solution could recommend to the administrator what maps to set or work instead of human
You can see the code in the git:
https://github.com/kaskad737/project_reality_map_admin
As for the code, it has a lot of edgecases and not worked out moments and still needs more in-depth revision. But I have made a minimally working version to share my idea so far.
I'd be interested in hearing opinions and helpful tips.
Thanks
(maybe I'll think of something else and write it up)
Project Reality Map Admin Solution PoC
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- Posts: 33
- Joined: 2014-04-13 14:05
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