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Well, it will not be the same as the DMR scope, as I have compared it. Still slightly worse than the DMR scope. But isn't that the point for the G3, as a battle rifle? For CQB, the non-scoped G3 should have less recoil than the scoped one, as it now has the same recoil as the scoped one and also more mags. With this, people can still have a choice for CQB battles by using the non-scoped G3. Or maybe, with a radical approach, giving the G3 scope the ability to have a second sight using iron sights, similar to the sa8, C7, and RPK rifles?.Mats391 wrote:Your proposed buff is from 4x scope to ~5x scope. With that the G3 would get close to DMR level of magnification. It would also make the scope even worse in CQB. Lastly it would not match the real life capabilities of the scope.
dcm1 wrote:How about nerfing the damage of all weapons across the board? Except for battle rifles.
Advantage of non-scoped G3 in close combat comes down from lack off that scope. Without scope, you actually have chance to place your rounds where you want them when firing single shot, which makes G3 relatively solid in CQB, while in same time still being more then capable of fighting mid to long range fight, thanks to iron sight zoom.botfragger wrote:For CQB, the non-scoped G3 should have less recoil than the scoped one, as it now has the same recoil as the scoped one and also more mags
Okay, but the non-scoped G3 still has worse recoil compared to other 50-damage rifles like the AK-47 and FAL. You know what? Maybe I'm wrong. Perhaps the G3 is simply the worst rifle in real life, so it's reasonable for developers to depict it as the weakest rifle to reflect reality. Consequently, we'll likely see the Non-asset MEC continuously getting destroyed in Kashan, Muttrah, and (my personal favorite) the alternate layer of Burning Sand.InfantryGamer42 wrote:Advantage of non-scoped G3 in close combat comes down from lack off that scope. Without scope, you actually have chance to place your rounds where you want them when firing single shot, which makes G3 relatively solid in CQB, while in same time still being more then capable of fighting mid to long range fight, thanks to iron sight zoom.
There is really no point to changing recoil of non-scoped G3.
The difference between FAL and G3 is so small it's not actually something one could possibly perceive.botfragger wrote:Okay, but the non-scoped G3 still has worse recoil compared to other 50-damage rifles like the AK-47 and FAL.
If I'm not mistaken it was K_Rivers who made these stats and I have doubts he ever held a firearm in hand much less shot one. Idiosyncracies like FN FAL and G3 having the minutest of differences sometimes slip through when toying around with the game, so I wouldn't advise you to read too much into this.You know what? Maybe I'm wrong. Perhaps the G3 is simply the worst rifle in real life, so it's reasonable for developers to depict it as the weakest rifle to reflect reality.
Maybe the difference in recoil between the FAL and the G3 isn't much, since the FAL doesn't have a scoped version. However, even when playing without a scope, I can feel the difference. That's why I'm guessing it has less recoil. Or perhaps it's because I'm playing in 1280x1024 resolution, so I assumed that I could see the difference.Frontliner wrote:The difference between FAL and G3 is so small it's not actually something one could possibly perceive.
The AK47 rifle family deals 45 base damage due to firing a weaker cartridge. It is unable to two shot on torso if the target has body armour as opposed to both G3 and FAL being guaranteed two-shotters up until 400m + some extra distance due to a target bleeding out before a bandage can be applied.
If I'm not mistaken it was K_Rivers who made these stats and I have doubts he ever held a firearm in hand much less shot one. Idiosyncracies like FN FAL and G3 having the minutest of differences sometimes slip through when toying around with the game, so I wouldn't advise you to read too much into this.
That being said, the G3 is indeed an outdated rifle and it has much greater value in the game for what I personally attribute to it and that's mostly coming from wanting to equalizing the playing field, even if the tools given are slightly different.
The equation is based on trigonometry.mebel wrote:Btw for scope zoom, maybe it would be good to use this equation:
Code: Select all
zoom=tan(<base_fov>/2)/tan(<scope_zoom>/2)
with <base_fov> = 1.1rad
Coincidentally you're correct but like I said, the difference is too low for you to possibly perceive it.botfragger wrote:Maybe the difference in recoil between the FAL and the G3 isn't much, since the FAL doesn't have a scoped version. However, even when playing without a scope, I can feel the difference. That's why I'm guessing it has less recoil. Or perhaps it's because I'm playing in 1280x1024 resolution, so I assumed that I could see the difference.
We are, for the most part, opposed to giving weapon and equipment stats they wouldn't ordinarily have. The Hensoldt clamp scope offers a 3x magnification. And that's why it's 3x in game. Similarly other weapons with optics feature magnifications ranging from a modest 2.8x to 4x on assault rifles to up to 12x/roughly thereabouts on our snipers depending on scope model.Despite G3 as a powerhouse rifle, is there any possibility of slightly buffing the weapon to match other rifles, especially the scoped G3? I'm not suggesting introducing new mechanics to the game like shift-scoping, but considering how the G3 is unmatched in certain contexts such as layers Canada or UK with their dual scoped rifle.
Frontliner wrote:Coincidentally you're correct but like I said, the difference is too low for you to possibly perceive it.
We are, for the most part, opposed to giving weapon and equipment stats they wouldn't ordinarily have. The Hensoldt clamp scope offers a 3x magnification. And that's why it's 3x in game. Similarly other weapons with optics feature magnifications ranging from a modest 2.8x to 4x on assault rifles to up to 12x/roughly thereabouts on our snipers depending on scope model.
Speaking about the G3 as the standard issue rifle for MEC: In the grand scheme of things there's nothing inherently wrong with either version of the G3 and this is more or less why you don't see us rushing at the behest of just everybody with a strong opinion on the matter. Skilled players already can make it work somewhat reliably in just about every situation, and that's when we know we're pretty much in a level playing field.
What you're concerned about is that its ability to two-shot everytime can be overmatched in CQB with weapons that have 2-shot potential with less recoil, a larger size magazine, better sighting options and sometimes a higher ROF. That entire package of differences/advantages however is very much intended behaviour and more or less mimics the rationale as to why just about every serious military is using a cartridge with roughly the same specifications as 5.56x45mm NATO - omitting the US' currently ongoing switch to 6.8x51mm for a moment - and how modern equipment change the outcome of firefights vs. "Ye Ol' Reliable(s)": G3, FN FAL, AK47/AKM.
We certainly don't want, say, Canada's C7 be an autowin in CQB, but it IS supposed to have an edge. The key to successfully playing is to avoid situations in which you feel nearly helpless if you can help it, and enforce situations upon the enemy in which your weapon has an advantage. Or rather, it is up to the SL to realize this and organize his squad prior to engagements to have the statistical odds stacked in his favour.