2024 - Next major update content and changes - Part II & prstats.tk update

Project Reality news releases and announcements.
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

2024 - Next major update content and changes - Part II & prstats.tk update

Post by Mineral »

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As said in our previous article, the next update for PR:BF2 will see more than the introduction of the WW2: Eastern Front. As in every major release, next to content updates, the game systems receive fixes and all kinds of improvements. Today we show the second part of some of this new content and improvements coming to the game soon. Do note that unexpected issues might push these things to a later update. However, before we get to the content update, first we have an important message for our community:

PRstats' Fate

Earlier this year Sgt_Baker/avram announced that he would have to retire from updating and maintaining http://www.prstats.tk, a PR-specific stats tracking project that he had developed and supported single-handedly for over seven years. Real life caught up, requiring more and more of his energy and time, so much so that he doesn't even get to play the game anymore!

As it would be a real shame to see all these years of data being lost to history, we decided to step in. And frankly: who doesn't love to have some trusty stats to bolster your claims at gaming prowess (or equally dispute some braggard's).
So we approached him and asked if we could take over, which he graciously agreed to! With a little bit of our (and his, as he supported the migration as well!) elbow grease to update the underlying codebase and suspending some of the extra features such as avatar and signature generation (for now), we can now announce this service will continue to be available under our own domain and running on our own server: https://prstats.realitymod.com/. Your gaming glory (and shame) will be securely publicly available for the foreseeable future!

Please join us in thanking Avram for all his continued effort and especially in ensuring that his project smoothly transitions into the future! You can find out more about him and his work as well as his socials on his homepage (hint: try and see what happens when you enter the Konami cheat code there).

Shaders

The work on our shaders has continued. Next to making them readily and open-source available on our github, the next release will see the following few implementations of modern shading techniques, optimizations, and other updates. This includes updated suppression effects, optic blur effects, water rendering, and procedural sampling of textures. This last technique will cause textures with a repeating pattern less noticeable in off-map terrain textures.
Finally thermal sights will now display at a lower resolution compared to day sights.
You can see some samples of these updated shaders below.
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Comparison between old and new


Comparison between old and new


Note the lower resolution display in white hot mode and black hot mode
Auto Deploy Menu

The main menu has received long-needed attention. Primarily, we have identified the leading cause of the hardware-dependent issue with the Auto Deploy feature, which sometimes causes the game to enter an infinite loop, essentially freezing the game. This issue is now fixed. Furthermore, the menu's backend concerning game-client to game-server connection processes has been updated and optimized, lowering the chance of the Auto Deploy attempting to join a server that is already full. While an accurate queue system is still far away, working on Auto Deploy will be a valuable tool for the community.
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Minimap Icons

As shown in a previous blog post already, the next update will change vehicle and kit icons to double the resolution. We took your feedback to heart and have overhauled them further with the newest team addition, [R-CON]CAS_ual_TY, the original creator of those icons, working hard on ensuring proper implementation of these icons.

Among other goals, these new icons are to allow proper vehicle distinctions of different vehicles of the same class (e.g., APC: BTR-80 vs. BTR-60PB) while still having clear distinctions for different vehicle classes (e.g., APC vs. IFV). Additionally, essential vehicle capabilities are now guaranteed if specific icons are present (e.g., all APCs that can transport a squad have a special marking on their icon with a line at the back and two corners at the front).

You can find all the icons here as well.
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Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly toward website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up-to-the-minute updates, the occasional leaked bit of information, and more! See you on the battlefield!
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- The Project Reality Team
Last edited by camo on 2024-04-06 03:46, edited 2 times in total.
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BubblyNinja
Posts: 80
Joined: 2017-08-07 02:32

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by BubblyNinja »

Let's go devs buffed water and dirt. We stay winnin'.

What's the significant difference on the WHOT/BHOT shaders in comparison to the old/current version? Is BHOT actually going to be viable now for asset play and not just searing my eyes when I accidentally switch to it?
puffkiller
Posts: 56
Joined: 2021-09-15 11:17

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by puffkiller »

Is that an April Fool's Day map?
Can you update my chinamap?
D.Arya
Posts: 28
Joined: 2016-09-05 09:45

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by D.Arya »

mosin buff when
Oblivium
Posts: 6
Joined: 2015-08-29 07:40

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by Oblivium »

That's cool and all. but when will you fix flares?
federossi
Posts: 12
Joined: 2016-12-17 22:59

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by federossi »

All good with the changes, but I think you should finish all the pending tasks, such as completing all the interiors of vehicles from insurgents (techies, cars, motorcycles, etc.). There is a significant difference between the new factions like the Netherlands and the old factions. We should focus resources on finishing all the models and remastering old maps to make the game feel "complete" and cohesive. Correct me if I'm wrong, but I believe it's fair. I would like to help if necessary; please send me a DM.
Last edited by federossi on 2024-04-05 14:27, edited 1 time in total.
Reason: typo
AguirreA.
Posts: 37
Joined: 2023-12-11 16:26

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by AguirreA. »

puffkiller wrote:Is that an April Fool's Day map?
Can you update my chinamap?
I think it is hehe
UTurista
PR:BF2 Developer
Posts: 984
Joined: 2011-06-14 14:13

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by UTurista »

federossi wrote:I would like to help if necessary
https://www.realitymod.com/forum/forumdisplay.php?f=605
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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bad_nade
Support Technician
Posts: 1335
Joined: 2008-04-06 18:26
Location: Finland

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by bad_nade »

What's the expected effect on framerate of the new shaders? Aschberg is already laughing at basically every hardware you throw at it.
Last edited by bad_nade on 2024-04-05 22:48, edited 2 times in total.
sasrt22
Posts: 20
Joined: 2020-05-02 03:29

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by sasrt22 »

When is the next update date and what is the difference between those who supported the DLC experience and those who did not pay? Will both of them get the update? Is there a difference apart from graphics?
papadanku
PR:BF2 Developer
Posts: 28
Joined: 2021-04-09 08:13

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by papadanku »

clueless_noob wrote:What's the expected effect on framerate of the new shaders? Aschberg is already laughing at basically every hardware you throw at it.
There were optimizations included in the new shaders. For example, we re-optimized the lighting in the shaders that involve terrain and trees
Suchar
PR:BF2 Lead Developer
Posts: 2159
Joined: 2016-10-12 13:25

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by Suchar »

sasrt22 wrote:When is the next update date and what is the difference between those who supported the DLC experience and those who did not pay? Will both of them get the update? Is there a difference apart from graphics?
It was an april fools joke.
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sasrt22
Posts: 20
Joined: 2020-05-02 03:29

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by sasrt22 »

Suchar wrote:It was an april fools joke.
Oh, I understand, but there is another question that you did not answer. Will the next update be released anytime soon?
I am passionate about the Soviet army and the Syrian army
camo
PR:BF2 Developer
Posts: 3100
Joined: 2013-01-26 09:00

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by camo »

BubblyNinja wrote:What's the significant difference on the WHOT/BHOT shaders in comparison to the old/current version? Is BHOT actually going to be viable now for asset play and not just searing my eyes when I accidentally switch to it?
Thermal sights are now at a lower resolution compared to day sights.
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BubblyNinja
Posts: 80
Joined: 2017-08-07 02:32

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by BubblyNinja »

camo wrote:Thermal sights are now at a lower resolution compared to day sights.
I see. When I looked at the screenshots initially I though it was just someone running with anti-aliasing off. So I'm guessing an improvement to thermal colors at an impact to clarity? So with thermals range decrease + this new low resolution I'm guessing this is also a means of making PID targets harder w/ thermals at range?
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camo
PR:BF2 Developer
Posts: 3100
Joined: 2013-01-26 09:00

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by camo »

BubblyNinja wrote:So I'm guessing an improvement to thermal colors at an impact to clarity? So with thermals range decrease + this new low resolution I'm guessing this is also a means of making PID targets harder w/ thermals at range?
Far as I'm aware nothing changed for thermal colours, I think the text was just missing some details when originally posted, the change was to force a lower resolution on thermals.

And yep, identifying targets will be harder. The aim was to depict older gen 1 and 2 thermal sights present in the majority of our vehicles. So can still use it to detect, but the day sight will be best for identifying.
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BubblyNinja
Posts: 80
Joined: 2017-08-07 02:32

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by BubblyNinja »

camo wrote:Far as I'm aware nothing changed for thermal colours, I think the text was just missing some details when originally posted, the change was to force a lower resolution on thermals.

And yep, identifying targets will be harder. The aim was to depict older gen 1 and 2 thermal sights present in the majority of our vehicles. So can still use it to detect, but the day sight will be best for identifying.
By colors I meant just the intensity of the black/white which I'm guessing is affected by the shaders. Not many asset players use BHOT, if any, due to it just being blinding. There's benefits to using BHOT IRL but due to that effect it doesn't translate well to PR.

Also sidenote funny to showcase Gen 1 and Gen 2 you use a Puma with Gen 3 thermals :razz:
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camo
PR:BF2 Developer
Posts: 3100
Joined: 2013-01-26 09:00

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by camo »

BubblyNinja wrote: Also sidenote funny to showcase Gen 1 and Gen 2 you use a Puma with Gen 3 thermals :razz:
lol yeah did notice that. Hopefully in the future we'll implement a few different versions so vehicles like puma can get a higher res.
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GabryelFOX
Posts: 13
Joined: 2023-03-18 18:55
Location: 9 Tin Lung Rd, Tin Shui Wai, Hong Kong

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by GabryelFOX »

I have a strong impression that the new update will be like a new milestone. in which it will change the way you play. Congratulations on the initiative to make changes to thermal vision.
cosadjihad
Posts: 2
Joined: 2024-03-15 17:00

Re: 2024 - Next major update content and changes - Part II & prstats.tk update

Post by cosadjihad »

Will there be new Middle East themed maps in the new update?
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