Nerfed Questions.

General discussion of the Project Reality: BF2 modification.
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Tommygun
Posts: 320
Joined: 2011-03-16 08:08

Nerfed Questions.

Post by Tommygun »

Hello. Maybe I missed it but ...

1) Why was the mine concealment nerfed, ie the burried look of them? They were always pretty visible (except to friendlys) but now they stand out like a turd on a white pile carpet.

2)Commander UAV fuel nerf? I seemed to get my UAV to one end of the map and I almost immediately had to return to refuel. MIght this be revisited/adjusted in future.

3)Zoom on field artilery. Will that ever come back?


Let me go check release notes again...

Just checked changelog..guess its all there...dont like changes to 1 & 2! The Engineer is a pretty nerfed kit already, give him a chance, maybe 2 mines as recompense :)
Last edited by Tommygun on 2024-07-16 08:36, edited 2 times in total.
Reason: missed the word 'like'...
Smol Shrum
Posts: 55
Joined: 2019-03-11 01:01

Re: Nerfed Questions.

Post by Smol Shrum »

Yeah, mines look stupid now. On the other hand, if there was an ability for an engineer to burrow the mine...

Also, would be nice to implement a feature so you can not stand up while placing mine (just like when reloading PTRS).


And yeah, after all those nerfs engi kit could get his second mine back.
Tommygun
Posts: 320
Joined: 2011-03-16 08:08

Re: Nerfed Questions.

Post by Tommygun »

Just a quick bump as I was still wondering about my question 1 re mine visibility? Was there some technical reason for the change or just 'reasons'.
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