Aircraft weaponry cosmetic and localisation changes
Posted: 2024-12-10 23:37
I want to suggest some minor detail changes to PR's aircraft armament.
Firstly, the names for Russian missiles. Right now PR uses the NATO reporting names for some Russian missiles, which makes no sense and is kinda inconsistent. Some planes such as the Su-25 variants use the R-60M which is correctly labeled in the HUD as a R-60M, but the Mig-29 and Su-27 variants for both Russia and MEC use NATO reporting names for their missiles, the R-73 (labeled as the AA-11) and the R-27 (labeled as the AA-10), not to mention that all air-to-ground armament in those aircraft also use their original designations, rather than the NATO one. So those missiles should also get their names changed to their original Russian designation to be more accurate (why would a Russian plane flown by a Russian pilot have NATO terminology for their own missiles?).
My second point is regarding the weapons displayed in the aircraft models. I think they should be made to be a more accurate representation of the aircraft's capabilities. Right now some aircraft still have the models of laser-guided bombs on them despite there not being any laser-guided bombs (besides those on 2-seated jets) ever since CCIP was added. Right now on the NATO side, only the A-10 and one Canadian F-18 variant correctly display dumb bombs rather than guided bombs. Basically, those things were changed on the code but no one ever bothered to change the models to reflect those changes.
Another inconsistency is that some aircraft display models of bombs much bigger than what they actually carry, like the British Eurofighter and Tornado having the models of 2000lb bombs attached to them, which as far as I'm aware only the German Tornado actually carries in-game. Most planes also seem to carry 1000lb bombs according to their model, but the damage radius seems to be the same as the 500lb bombs carried by the A-10.
Firstly, the names for Russian missiles. Right now PR uses the NATO reporting names for some Russian missiles, which makes no sense and is kinda inconsistent. Some planes such as the Su-25 variants use the R-60M which is correctly labeled in the HUD as a R-60M, but the Mig-29 and Su-27 variants for both Russia and MEC use NATO reporting names for their missiles, the R-73 (labeled as the AA-11) and the R-27 (labeled as the AA-10), not to mention that all air-to-ground armament in those aircraft also use their original designations, rather than the NATO one. So those missiles should also get their names changed to their original Russian designation to be more accurate (why would a Russian plane flown by a Russian pilot have NATO terminology for their own missiles?).
My second point is regarding the weapons displayed in the aircraft models. I think they should be made to be a more accurate representation of the aircraft's capabilities. Right now some aircraft still have the models of laser-guided bombs on them despite there not being any laser-guided bombs (besides those on 2-seated jets) ever since CCIP was added. Right now on the NATO side, only the A-10 and one Canadian F-18 variant correctly display dumb bombs rather than guided bombs. Basically, those things were changed on the code but no one ever bothered to change the models to reflect those changes.
Another inconsistency is that some aircraft display models of bombs much bigger than what they actually carry, like the British Eurofighter and Tornado having the models of 2000lb bombs attached to them, which as far as I'm aware only the German Tornado actually carries in-game. Most planes also seem to carry 1000lb bombs according to their model, but the damage radius seems to be the same as the 500lb bombs carried by the A-10.