Encourage clan squads to include public players in their activities to mentor them and help them develop their skills. This approach supports a sustainable community by building a new generation of capable PR players.
Unit-Centered Community
Make this platform a hub where units and clans can organize, share resources, and connect with new members. Simplifying the process of joining or applying helps create an inclusive and collaborative community.
Transparency and Fairness
Ensure fair treatment for everyone by making reports and bans more transparent and accessible. Public accountability fosters trust and mutual respect within the community.
Flexible Responsibility
Let units and individuals decide their level of involvement. Members can take on leadership roles and help manage the community, or simply join teamwork nights to contribute without added responsibilities.
Re: Alliance
Posted: 2024-12-27 07:32
by Grump/Gump.45
Great server so far, but you know how things deteriorate. Trolls will kill the server because they do toxic things they shouldn't get banned and then do illicit stuff to the server.
They need an alternative, the thoughts in their brain lead them to troll. They need the "1 man per cover, 1 man hit per RPG, 1 bullet per square inch suppression into bushes" stuff, the scary stuff in my mind I do.
But also to know they can play dead, climb trees, troll the enemy tactically.
Rather than these people doing things that damage their team, instruction in multiple languages will give them instant change.
So many people don't know this games potential and they have to play it on your server, keep them informed, keep their minds growing with an option for alternative and they will be less likely to troll
Give them better thoughts, program them to learn the intensity so they change as people through instruction, rather than just punishment. Hearing it without a frustrated tone.
Make your server stand out tactically, the way I do, people get annoyed at how much I say my things, it needs to be written in the game as reminder.
Feel free to adopt, "1 man per piece of cover, 1 man hit per RPG (tank shell/mortar/etc) spread formation. Pre-fire, preventative fire as you clear angles in close combat, overkill."
"Sweep and double sweep suppression 1 bullet per square inch suppression aimed at the height of a man into bushes, concealment or snapping bullet sounds past cover.
"1 crate = 125 grenades for self defense in bushes."
"Scan aggressively, eye level with your cover and target zone, show only your head. Play peek a boo with the enemy. Mind is the greatest weapon".
Also the climbing trees and playing dead thing, anything else psychologically tactically risky but tormenting for the enemies heart rate, shock and awe, paralysis, left shaken. Anything like that I also do.
Fun stuff, great stuff, satisfying, horrifying, paranoia and PTSD inducing "Zuh zuh zuh zuh ZOMBIE !!". I try not to die, only play dead.
My whole little tactical poem briefing many skills into short instructional phrases. So your server stays looking and playing like a MICHAEL BAY movie directed server for infantry and assets laying down the pain. Lots of tracers, lots of noise, unlimited ammo in main.
Shabz was very into my tactics, my first day in "The Pit", I was under the kind of bullet and RPG storm I usually make on Fallujah. It didn't last, multiple reasons, admins become hated by the kind of toxic brains they have to police up and correct behaviors.
Your "Alliance" server promotion pop up as we play, no complaints about, maybe just keep it to one line as it is, the small orange letter. Also include in sequence parts of the poem.
So people see it, improve players, get some new neuronal growth from learning. A foundation for tactical creative minds, creative flexible starting standards.
In multiple languages. At least the "1 man hit per RPG formation, 1 man per bush, 1 man per cover". Its like making a whole new game, not your average varying skill and knowledge of player arcade FPS, put some standard method to the madness everyone can know and focus on, so they grow instead of being a troll.
Its not about me, its about the message, its about the effect it has on the game. I am here for your growth, as you can see in documents of my research of everything in existence showing you proper documents.
Re: Alliance
Posted: 2025-01-03 23:06
by Catmouse
Thanks,Hulsey et al, for creating this gem of a PR Server.
I had the pleasure to play on Alliance on the couple of occasions. Good moderation, admins, collaborating squad leaders, good mapvotes, removal of no-microphone players, old names coming back, and solid team play. Balance could be better sometimes, but this is a hard one.
We all see how you keep improving! Your server certainly has great potential, and it reminds me the amazing experiences I had when I played PR years ago!
I am happy to see Alliance up! Thanks for the great games folks! Cheers!
Re: Alliance
Posted: 2025-01-31 18:44
by talll
I would like to appeal for a ban but i don't know where , and no i dont use discord, i threw a grenade by mistake and killed teamamtes and got instantly banned.it was not intetional at all. sorry
Re: Alliance
Posted: 2025-02-03 18:59
by saXoni
talll wrote: 2025-01-31 18:44
I would like to appeal for a ban but i don't know where , and no i dont use discord, i threw a grenade by mistake and killed teamamtes and got instantly banned.it was not intetional at all. sorry
Appeals are handled on the Discord server, so you might have to start using it.
Re: Alliance
Posted: 2025-04-06 20:06
by Grump/Gump.45
So first off, I would like to remind people that DusanYugoslav does have a personal issue with me, deflecting blame to me for getting him banned from HOG, that is a deflection from whatever he did.
Plus he always told me to shut up during the "1 man per cover" reminder briefing, always has an issue whether he vocalizes it or not. Less so as an admin where he has rules to follow as an admin, more or so just tries to find an excuse with me.
Video of today incoming.
But today, I got warned, threatend with the kill function because I was running mortars at Olive grove as MEC, with ATGM over watching trailer park and the desert to the west of it with anti-air waiting for CAS to attempt attacks on trailer park. Basically waiting to support our assets while launching mortars into the city.
Then I get warned and threatend with kill function if I did not get into the city objectives in 3 minutes.
I felt this was admin abuse on tactical descision making, we were already low K/D as a team without my squad going in there.
We packed up the mortars, I listened because I knew it was a stupid tactical descion I wanted him to see the results of adding to ticket losses and negative urban warfare K/D when the team already has low K/D. No idea if Dusan was even on MEC team like me or watching admin map.
My squad passed trailer park on the way to mosque, we died 5 minutes or less after. I then reiterate the points I usually make in team chat then got kicked for "Spamming commo rose/or chat". All Chat is already disabled which I never use. Then there are times teamchat is full of its 5 message limit. Unfairness on his part.
Its ONLY DUSAN.
My squad passed trailer park on the way to mosque, we died 5 minutes or less after. I then reiterate the points I made in team chat then got kicked for "Spamming commo rose/or team chat"
As urban warfare on the map Burning Sands, playing the same way everytime going into the city is dumb all together as a team when 6 super FOBs in view of each other.
Warned by DusanYugoslav for not being in the objective meat grinder. I told in response in my green squad chat with !r "that would increase our ticket losses, worsen our K/D as a team in urban meat grinder."
Along those lines plus all the other points I did not make about anti-air for CAS and ATGM support from our super FOB.
I do not expect logic from this admin, nor fair treatment based on patterns of him towards me, others. I would believe he is not recieving love on Discord either, I would place money on he is most hated admin on EU server.
We go into the city, we die within less than 5 minutes after passing trailer park on the mosque objective northern T building to attack.
This happened right after we passed trailer park to check its cap status and intercept enemy route to flag. Like I said, more deaths and ticket losses for not capturing the flag.
I then respawn at main to get my guys into a chopper to try an even closer Super FOB to the trailer park.
As I was in the chopper I was typing into team chat "We should fall back from trailer park for a loss of 30 tickets with 6 super FOBs overwatching Olive Grove". He was at this point already typing the kick message, because when I got done typing "or we lose 400+ tickets staying in the city" game froze with the kick message next.
Completely targeted for discussing advanced tactics and strategy to what we were doing, I was the only squad not contributing to deaths, had 0 deaths in my squad which kept our K/D from having another 8+ deaths for the team.
Trying to convince with logic for the team to fall back to 6 super FOBs each 300 meters wide defense to make HMG bullet storm bait for the ATMG to cover.
All this happened, because of playing the same way everytime, not trying "new ways" they clearly never experienced as a winning or losing team against this.
Rather than the mind numbing urban warfare corners,windows, roof tops with sudden peekers and ARs covering the road. Muttrah is Muttrah, Burning Sands is Burnings Sands, one forces urban and one makes it "optional".
But urban on Burning Sands is only as optional as the other squad leaders intelligence to know how to work a desert super FOB to its maximum killing potential with multiple super FOBs and assets to join the flanks. They play the same way everytime going into the city.
I shouldn't have to be in a meat grinder all the time begging for a medic in city fighting when there is a desert that 3 ATGM, 3 AA, 6+ ATGM can be put on, plus 2-4 tanks, 2-4 APC.
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Its not a stupid plan to put 6 Super FOBs like Brothers Company said this round, nobody even tries to go for 6, we have won with 2-3 super FOBS on burning sands, only thing that makes us lose or closer to losing it squads who stay in the city.
It works for me under the right simple conditions of mutual support of 2-3 ATGM plus armor, 2 AA emplacements plus AA kit in a foxhole is invincibility. Its simple, ears and eyes up, FOB assets with armor assets, direction, wait for enemy then kill them.
But if it doesn't for you then you are lacking basic logic or teamwork of assets helping super FOBs with mutual support, might be some joking around and not paying attention, not being fast enough in sync.
Standard spoken orders to accomplish for your squad and the "1 man per cover" discipline not being bunched up while digging, fighting or anything. 1 man digs each thing, then a crate at the ATGM/AA/HMG and crate pile at mortars. Perfect dips in the desert to hide FOBs in a protective bowl.
Then the tanks and APCs need to use the Super FOBs as support, distraction or cover from ATGM, AA and CAS.
Team invincibility. Its a lot of words here, but in game its FOB goes up to 25%, squad leader then runs a line of assets, 1-2 guys on FOB, then 1 man digs each thing. ATGM has a ammo runner and a shooter. Multiple Super FOBs.
My time on getting a super FOB done from having 2 crates and FOB at 25% is 3-4 minutes and 7 minutes from round start at main. There are records to beat, be efficient instead of playing the same way everytime.
Strongest way to play right there. I have lots of footage and a record of wins specifically with this method, I find the best way to win with the best type of unique game play. Not go into a city on a big wide desert map.
With this kind of tasking for each squad. They would think it needs to be rebalanced, it would not be a player issue, its a temporary tactic issue.
FOB with 2 crates, it goes up to 25% and squad leaders run a line 300-400 meters wide super FOB, 1 man digs each thing, takes 1 minute exactly for each asset.
Squad leader digs the last and farthest assets once 2 HMG, AA, ATGM and 10 foxholes as spacers placed in big line.
Medic drops kit at asset they intend to "1 man dig each asset", gets everyone digging, nobody helps anybody dig, you run ammo to assets (drop your kit at a position, grab rifleman) and load everything. 4 guys on assets, 4 guys in foxholes leaving only for ammo running. Its a firing range, bullet storm the enemy. Foxhole can be put up to 25% and stay, allowing 1 man to dig 4 foxholes that stay for the price of one, then strengthen it later.
Just because YOU lack the right mind or intelligence to see the use of FOXHOLEs doesn't make them not useful. It doesn't feel good getting shot at by APC until you read "APC-". If APC comes along everyone gives it some love with bullets for distraction and missiles for killing. Even better if your friendly APC is right there supporting the ATGM.
Foxhole benefits include
1.) cover where there was none, something to crawl into, something to crawl behind.
2.)Foxholes can partially hide the outline of an ATGM/TOW/Anti-Air/HMG. You place ATGM infront of foxhole, AA behind foxhole, put a foxhole infront of a crate to shield it. Foxhole behind HMG to run into cover if needed.
3.)Enemy doesn't know if you are inside the foxhole or not. Foxhole for AA, Machine gun, AR or HAT kits.
4.)1 man per foxhole divides enemy fire and attention, 1 man per asset. Laying in a foxhole protects from outside mortar damage and you dig as it takes damage, be a frustrating stubborn target.
5.) On the right kind of obstacle you can place asset in, foxholes can be made into a taller tower sticking out of the ground.
6.)To effectively use the foxhole, stay crouched, use the sandbags that perfectly hide your head.
There are many more creative and effective uses you could come up with, overall its a shield, piece of cover where there once was none, a distraction for enemy to see, shoot at wasting time and attention for something you can toughen up in. Jeep shield, crate shield, hide the outline of an asset. Visually overwhelm the enemy.
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Fighting in Urban warfare is completely dumb, way too much pre-fire and scanning required and even then there is stubborn and brave peekers. Playing peek a boo and whack a mole in the city. Carrying limited amount of equipment for big heavy hitter weapons like RPG.
When we have open desert to make each super FOB 300 meters wide, a ATGM and AA emplacement every 200 meters or more doubling up security up to 3 for AA and ATGM. A crate for every asset.
Sounds like more fun with this kind of over kill.
Build something big up for tanks to join, the logi trucks provide 2 repair stations that can follow them around this massive complex, listening sessions for armor direction.
Keep them in the city with HMG suppression, ATGM scanning and mortars dropping on them. Plus once enemy assets are down from this massive multiple Super FOB ATGM and AA trap.
I get this uh oh feeling anytime I see Dusan admining anywhere, because of history with him, be careful of who goes for power in the first place.
Just ruins the Project Reality experience, encouraging the type of endless, mindless, tacticless gameplay people will get tired and bored of with endless CQB, versus the advanced tactics and scanning capabilities of a super FOB.
People stop playing PR because they can't think of all the potential themselves, great things they never see.
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I got threatend like a conscript to go into a regular city meat grinder, my whole squad gone in 5 minutes of passing through the defense objective.
But Tank + APC + Anti-air vehicle + jeep + Logi + Super FOBs up to 3 ATGM, 3 AA, 6+ HMGs is better than sending a rifle into close combat. So is it 30 ticket loss for retreating intentionally from a flag? Maybe some defenders buy time for 2 more Super FOBs from the other inf.
The trailer park is open to the desert, there is still potential to just kill everything inside with explosive angles from shells, mortars and missiles.
Make them pay a lot of tickets for capping it rather than losing more than 30 tickets trying to capture city objectives. Logic. Not playing Burning Sands the same way everytime.
Its more fun, more safe, more cinematic for better Project Reality footage. Using everything the game has on a 4 kilometer map to its maximum potential, Super FOBs 300-400 meters wide from its center, tanks join it, overwhelming is how to play.
Not big 8 squad Call of Duty where lone wolfing happens from squads getting broken up due to dying repeatedly. Muttrah is for urban fighting practice, Kafr. Anything with an open desert is for Super FOBs. Only one team is likely to do 6 Super FOBs planned from the beginning.
This gives you time to set up while they capture city flags, ATGMs done in first 5 minutes. You will win from the start.
It is a low intelligence issue, if you can't see the potential of having multiple super FOBs with everyone defending.
They can only area attack one super FOB and having it 300 meters wide makes only the majority of it go down, having FOB 100 meters off and away assets lessens damage further.
This is how to play Project Reality on a desert map. When there is a city, that means you stay out once somebody mentions you can build 6 super FOBs with 3 ATGM, 3 AA, 6+ HMG and have jeeps, APCs, tanks plus safe space for our CAS against enemy CAS. The FOBs keep enemy AA back.
You are a pure spammer, manpower drain on full server that needs people on the flag. Your team spent nearly 20 mins on a useless super fob next to the flag which wasnt in play the whole round. K\D 1:8. 8 man squad just taking up slots for people who want to play the objectives and teamwork. And as a server who focuses heavily on balance, quality of play, your behavior is not accepted. You lack skills for squad leading my friend. Every admin in the game knows that you are pure threat to proper game play and your attitude towards the game, chasing wind around the map.
I warned you to move to flags in play to help the team from losing it. You moved full attack and you all died so you can go on your teamchat strategy rampage spam which no one cares about.
Rules you broke:
3: Gameplay:
3.1: Do not degrade the quality of teamwork and gameplay (free-kitting, ...).
2.2: Keep non-game related chatter to an absolute minimum.
2.3: Keep communication concise and do not spam communication channels (Mumble, commorose, ...).
2.5: Follow orders according to in-game hierarchy
2.6: Play the objective(s).
1.7: Do not debate admin decisions.
And your stupid claim that you had me banned on HOG(I was unbanned later cause the poison called Lespyd or whatever was gone) makes me giggles. Anyway no serious player takes your walls of text serious nor reads them. Nor you have any weight in this community than a laughing stock.
Re: Alliance
Posted: 2025-04-07 14:37
by Grump/Gump.45
I said one message in team chat after death... You are such a liar, people should survey which admins they like. I don't know about any of the others because its only you I have an issue with. Everything you said is completely false, twisting reality and gas lighting.
We were MEC with G3 and you wanted me to add to close combat urban deaths, close combat in a T building happened as we were clearing it then died. Then you expected us to do that again, I was going to Super FOB the trailer park fence when I got in the chopper.
A single team chat message is not spam after a death explaining the situation. 30 ticket loss accepted in retreat or 400 more in urban everyone blindly rushed and wanted to get deep into.
A single team chat message is not spam after a death explaining the situation. I did as you told and then you kick me. I bet you guys lost that round because it was already low K/D, the British had a stronger foothold in the city. Its a one way ticket repeatedly, 2 tickets per death.
I was running mortars, the Anti-Air was overwatching trailer park, the ATGM was watching the highway and desert to the west of the trailer park. There is a reaso it was ONLY you.
"Every admin knows you are a threat to regular game play".. Complete utter nonsense. You cannot accomlish anything I do, all you do is waste tickets with your lack of tactics Dusan. Every time I say "1 man per cover" and you are there its toxicity from you in response.
Your warning to go die in the objective or be killed, while I had mortars, a Super FOB covering the air defense, the ATGM pointed at the trailer park. We were not losing trailer park because of me.
You literally think bunching up for one grenade is better.
3.1: Do not degrade the quality of teamwork and gameplay (free-kitting, ...) This never happens with me
3.1: Do not degrade the quality of teamwork and gameplay (free-kitting, ...). -Super FOB overwatching desert and trailer park, Anti-air and ATGM watching the flag, the open desert flank to its west. ATGM is made for desert to support tanks, not made to go up against tank alone.
Olive grove defense was prepared should anything bad happen, we were not contributing to the deaths of our team. 2 mortars, AA and ATGM. 4 guys plus ATGM loader. We were defending trailer park from the desert, HMGs ready to penetrate the fences, ATGM on the highway.
If it went neutral one objective is active. Its bad terrain, all open streets, corners, windows, rooftops. Its just go in and de repeatedly. Like you never learn, never try something new.
2.2: Keep non-game related chatter to an absolute minimum.-
Everything I say is game related except in squad, specifically and especially in this situation. You will need to provide screenshot of the chat and your kick input or video of record examples. Because I spoke one message of strategy after death. Everyone was playing blindly in the city with no teamwork.
2.3: Keep communication concise and do not spam communication channels (Mumble, commorose, ...).
"One message in the teamchat after I died about the strategy of super FOBs"
2.5: Follow orders according to in-game hierarchy -
All squad leaders are equal, many times the commander is not listened to. That means a stupid commander could apply for the role then just place markers anywhere then report the squad for not accepting and moving to do something stupid wasting tickets.
It would take a special kind of entitlement for power and decision making for that, I can only use logic to attempt to convince people rather than coerce them with threats of power like an admin.
I cannot explain tactical mistakes to you, its repeated everytime putting flags behind the enemy then having nothing for defense.
2.6: Play the objective(s). -I was overwatching the objective with a fallback defense prepared. Mortars, 2 of them dropping munitions on the mosque. I was right next to the mortars in this video. We were holding it, but your precence in the city cost us the tickets, me going in there makes it worse.
Everyone dies in the game, but when I die you say I suck. But you want to personally attack me as a squad leader and player because YOU HOLD AN UNFAIR GRUDGE AGAINST ME.
With your lack of awareness you even reveal that in your message with your behavior while saying the opposite pretending its for legit reasons. Better to lose the flag for 30 tickets than repeatedly die for it.
Why play Burning Sands like its Muttrah? Everybody just blindly goes in everytime. Mind numbing low IQ.
1.7: Do not debate admin decisions. - I told you what would happen as a result, there is nothing to debate. Of course from you question it. I left my super FOB, went past defense to check on it before attack and then died listening to you. Then kick. I don't take stupid things like this lightly.
HOW TO PLAY PROJECT REALITY, Not Dusan Reality. Dealing with Dusan is stressful.