ADF Soldier Kits

Insights into the development of Project Reality.
Post Reply
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

ADF Soldier Kits

Post by Tonnie »

So i have been slowly working on these now for a very long time (since about mid last year)... It had been basically a massive wast of time due to shitty uvmaps and just the way i set it up... Just today i came round and thort hmmm maybe i should get this back up and running... So today i completely striped the layouts off all the kits and redid the uvmaps so that they use only one texture file. I now have a bases that i can work off to get the rest of the kits done...

From the Kit kitty (Kit kitty is what i will refer to when i talk about all the kit parts as one) i have put together the Officer kit in about 5 - 10min with a few scaling issues (As the old ones were scaled to fit the Brittish soldier) and the like. From now on tho i shouldnt run into to many scaling issues as i will be cloning the officer parts rather then going strait to the Kit Kitty as that way i should have everything scaled correctly.

So here is todays work lol not much but its getting there the officer is still WIP as i plan to add a backpack and maybe some more side pouches but for now this will do till i review them all at the end.
Image
Ok so i am now working on the Riflemen... Still WIP. Diffrence from the officer mainly is diffrent chest layout and added extra pouch on left leg. Still need too add the neck protection on both the Riflemen and Officer as i noticed i had not made one so thats pirority 1 atm then i will look at moving onto the Medic.
Image
Busy busy busy.... Righto heres the Automatic Riflemen... Now theres not much to say other then the face mask and goggles...
Image
Medic.. Now if you look closely you will notice that there is 3 epipens on the chest as well as a few extra larger pouchs for medical gear.
Image
Heres the Light Anti Tank kit.. Main thing you will notice with this kit geom is that it has a m72 law on his back. Now i will post here two pics one of the front and another to show off the m72 LAW.
Image
And the m72... now the m72 was very generously donated to the ADF faction by EOD mod.
Image
Ok so now adding the HAT, Sniper, Crewman, Specialist, Combat Engi and Iron sight Riflemen
So to start off i have the HAT... The HAT kit is build down pretty simple, main reason a soldier would do this is to minimize the chance of something getting caught and there for possibly ruining a important shot...
Image
Next we have the Sniper...
The sniper was abit harder to choose what headware is was to have, for now i have given him a boonie hat but i also have a cap as a backup just incase, have also added 4 SR98 mag pouchs as well as back up pouches if needed..
Image
Ok so now the Combat Engineer.
So with this i have basically given him the same loadout as the Medic diffrences here tho are i have removed the epipens and added some spanners...
Image
So onto the Specialist...
With the Specialist i have given him the same kit as the iron sighted riflemen but diffrent headgear layout.
http://img35.imageshack.us/img35/6158/87636903.jpg

Last but not least the Iron Sight Riflemen...
Yeah just you basic bottom of the pack low line grunt who has the gear and is ready to take on anything... I have given this kit a well loaded and packed chest webbing take a look for urself
Ok so from now on i cant post imgs as i have a limited amount i can put on a blog, so i will just put links
http://img191.imageshack.us/img191/4963/ironi.jpg

Marksmen... Hmm same kit as a basic solder maybe with a few less pouches...
http://img26.imageshack.us/img26/3374/marksmen.jpg

So started the texture yesterday and have spent about half a day on it so far not much but i thort i would give you a peak at whats to come...
Image
[R-DEV]tonnie15

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Post by Gore »

Looks good.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Post by Tonnie »

GoreZiad;bt482 wrote:Looks good.
Cheers mate, still a fair bit off finishing but its getting there;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Post by WilsonPL »

Auto Riflemen -> remove mag pouches add big pockets or sometinhg :P
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

Sexy sexy.
Image
VisOne
Posts: 45
Joined: 2005-05-16 02:59

Post by VisOne »

Good stuff Tonnie love your work mate hope your having a good time with it. Remember if you put love into your work then it will always turn out better. Not that I do that with my job because I'm sure that is against most food hygiene laws. :P
Image
Leader & founding father of the [Jihad All-Stars] Insurgent super team.
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Post by TempesT »

They look really good man. I mean it when I say that if these kits get into the game they will by far look the best and most badass!
[img]http://i47.tinypic.com/b3s775.jpg[/img]
Project Reality: Air to Ground http://www.youtube.com/watch?v=5pnCPN0NGv0
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Looks awesome :D

Hopefully when you are done with the ADF, you can re-do the other factions' kit geometry as well, cause we all know they need it :)
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Post by McBumLuv »

Ok so from now on i cant post imgs as i have a limited amount i can put on a blog, so i will just put links
Hehe, if it's a character limit, then you're not saving any by replacing [img] with [url] :p I guess it's not that though...

Lookin good, I love it when I see new soldier models, means we get closer to avoiding the need to steal head dressings.
Image

Image

Image
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Post by Gu^n3r »

*bows and prays to lord tonnie*
Image
Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Post by Cpl.Small »

very nice
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Post by mp5punk »

yea this looks nice!
Image
Post Reply

Return to “Development Blogs”