Lowered Weapon Stances - WIP Videos

Insights into the development of Project Reality.
Post Reply
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Lowered Weapon Stances - WIP Videos

Post by Chuc »

Just a peek into its continued development..

[YOUTUBEHD]9wCFe43VmQI[/YOUTUBEHD]

[YOUTUBEHD]zSIIRg7eUx0[/YOUTUBEHD]
Image
Personal Folio - http://www.studioash.net
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

sweet!@@@!!!1
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Post by Peeta »

Chuc never ceases to amaze us....
Panem Today,
Panem Tomorrow,
Panem Forever.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

wow Chechens with ski masks!? (at 1:49, first video)
awesome 8)
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

you know chuc, you can just set it to follow the player right?
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Wait wait wait...that a new Russian face?
Image
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

Rudd: Your powers of observation never cease to amaze :lol:
Image
Personal Folio - http://www.studioash.net
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

ok my last spam....Fantastic work on all fronts, and cheers for sneak peaking new sounds and playe models bits :D
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Win. ... win. Epic win.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Post by cfschris »

Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.


Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
Image

Image
Aliblista
Posts: 67
Joined: 2009-01-21 23:18

Post by Aliblista »

cfschris;bt588 wrote:Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.
erm no its doesnt, it looks pretty fuckin excellent and thats an honest not kiss *** opinion. Most of the time that frame jump wont be noticable, besides theres not a great deal chuck can do about that anyway afaik

=BTB=Aliblista Recruiter/Trainer/Pilot/SL http://www.bitingthebullet.co.uk
MBP 2.4ghz C2D,2gb RAM, 8600M GT 256MB
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Keep working on it :D
Image
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Post by M_Striker »

cfschris;bt588 wrote:Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.


Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
I agree completely. There should be a delay or something in the animation.

By the way, Are those new SAW sounds I hear? Or do you have an amazing sound card or something? :P
jmlane
Posts: 32
Joined: 2009-05-16 12:17

Post by jmlane »

Yeah, adding a pause leads to bad animation blending or so I read from Chuc or another other dev. in a thread referencing these animations originally.

I agree it would look a lot nicer to have a slower "hesitant to lower your weapon away from the target" ending in the hip fire animation, but it might just be too problematic for blended animations when the player is not stationary after hip shot. Only so much life-like movement via animation can be added to an old engine like this.
Image
Image
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

AWESOME!! Very very nice. Now we can have tacticool movies. :D
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Post by McBumLuv »

Well, also the fact when you are moving with the gun down, it's only a 3rd person animation, (or is that geting changed, Chuc?), which doesn't change what I'm about to say, which is that the game can't sense that you're about to click the button and shoot in a second. That or have a delay on the shot after people click :lol:

Very nice Chuc, I'd personally prefer to slow down the default walk to a "walk" and have the sights raised in an animation, but that'll come later, if ever.
Image

Image

Image
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Exactly McLuv, if you want PR to be clicky, you must have that snap, otherwise everyone would be waiting half a second between click and your weapon shooting. We can, however, extend the fire animations so they keep the weapon up longer though. I'll talk to Chuc about it.
User avatar
Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Post by Zrix »

Awesum camera skillz :D


But it's looking really good, keep it up!
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

can the idle animations be used to keep the weapon up for a couple of seconds before cradle?
Image
Post Reply

Return to “Development Blogs”