Lowered Weapon Stances - WIP Videos
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Lowered Weapon Stances - WIP Videos
Just a peek into its continued development..
[YOUTUBEHD]9wCFe43VmQI[/YOUTUBEHD]
[YOUTUBEHD]zSIIRg7eUx0[/YOUTUBEHD]
[YOUTUBEHD]9wCFe43VmQI[/YOUTUBEHD]
[YOUTUBEHD]zSIIRg7eUx0[/YOUTUBEHD]
Personal Folio - http://www.studioash.net
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for RPG when standing , maybe have them rest the weapon upwards , ala:
http://upload.wikimedia.org/wikipedia/c ... _RPG-7.jpg
http://www.kepi.cncplusplus.com/images/ ... ces_21.jpg
great work.
http://upload.wikimedia.org/wikipedia/c ... _RPG-7.jpg
http://www.kepi.cncplusplus.com/images/ ... ces_21.jpg
great work.
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Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.
Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
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erm no its doesnt, it looks pretty fuckin excellent and thats an honest not kiss *** opinion. Most of the time that frame jump wont be noticable, besides theres not a great deal chuck can do about that anyway afaikcfschris;bt588 wrote:Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.
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I agree completely. There should be a delay or something in the animation.cfschris;bt588 wrote:Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.
Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
By the way, Are those new SAW sounds I hear? Or do you have an amazing sound card or something?
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Yeah, adding a pause leads to bad animation blending or so I read from Chuc or another other dev. in a thread referencing these animations originally.
I agree it would look a lot nicer to have a slower "hesitant to lower your weapon away from the target" ending in the hip fire animation, but it might just be too problematic for blended animations when the player is not stationary after hip shot. Only so much life-like movement via animation can be added to an old engine like this.
I agree it would look a lot nicer to have a slower "hesitant to lower your weapon away from the target" ending in the hip fire animation, but it might just be too problematic for blended animations when the player is not stationary after hip shot. Only so much life-like movement via animation can be added to an old engine like this.
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Well, also the fact when you are moving with the gun down, it's only a 3rd person animation, (or is that geting changed, Chuc?), which doesn't change what I'm about to say, which is that the game can't sense that you're about to click the button and shoot in a second. That or have a delay on the shot after people click
Very nice Chuc, I'd personally prefer to slow down the default walk to a "walk" and have the sights raised in an animation, but that'll come later, if ever.
Very nice Chuc, I'd personally prefer to slow down the default walk to a "walk" and have the sights raised in an animation, but that'll come later, if ever.
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