PR2 R&D #2 - more wacky stuff
-
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
PR2 R&D #2 - more wacky stuff
Vaiski recently won second place in the "C4 Shader Contest". He's continuing to experiment with the C4 engine. Here's a couple of "proof of concept" things he's been working with.
This stuff is by no means reflective of game features; rather what Vaiski was experimenting with was how much can be done with the Graphical Script Editor that is part of C4 (it's a like like the Kismet editor from the Unreal engines).
The thing about the C4 graphical editor (like Kismet) is that it allows non programmers to perform some very powerful game play scripting. It's also a real time editor, so when you make changes they can be tested immediately without recompiling the game (an important aspect of workflow for rapid prototyping).
The first one is a roughed in concept that could work as thermal vision:
The next one if a roughed in proof of concept around an AAS Game Mode. It uses obvious placeholder elements to show the basic logic.
Again we're still in the pre-production stages with PR2 (aka fooling around to learn the ins and outs of the C4 engine and of game development in general).
But we're making some progress and have done some work to move from pre-production into development of our first milestone test build (which will have many smaller build leading up to it).
egg
This stuff is by no means reflective of game features; rather what Vaiski was experimenting with was how much can be done with the Graphical Script Editor that is part of C4 (it's a like like the Kismet editor from the Unreal engines).
The thing about the C4 graphical editor (like Kismet) is that it allows non programmers to perform some very powerful game play scripting. It's also a real time editor, so when you make changes they can be tested immediately without recompiling the game (an important aspect of workflow for rapid prototyping).
The first one is a roughed in concept that could work as thermal vision:
The next one if a roughed in proof of concept around an AAS Game Mode. It uses obvious placeholder elements to show the basic logic.
Again we're still in the pre-production stages with PR2 (aka fooling around to learn the ins and outs of the C4 engine and of game development in general).
But we're making some progress and have done some work to move from pre-production into development of our first milestone test build (which will have many smaller build leading up to it).
egg
-
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Interesting. I liked the dynamic shadows, that looked pretty good.
I wish you guys good luck with this, it's a huge project you startet there, I really hope you'll finish it. The community is with you
I wish you guys good luck with this, it's a huge project you startet there, I really hope you'll finish it. The community is with you
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
-
- Posts: 1130
- Joined: 2006-07-18 19:03
All those spinning things gave me nostalgia for Total Annihilation...
And oh man is this looking sweet already, I would sell you my kidney to pay for this but I only got one left and I need it for food.
And oh man is this looking sweet already, I would sell you my kidney to pay for this but I only got one left and I need it for food.
"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
-
- Posts: 177
- Joined: 2006-10-07 22:35
-
- Posts: 32
- Joined: 2009-05-16 12:17
-
- Posts: 208
- Joined: 2008-01-01 09:17
-
- Posts: 1632
- Joined: 2007-02-02 15:04
Thanks for the update Eggman.
Very interesting to see some of the ideas and tests that go into making a game.
Very interesting to see some of the ideas and tests that go into making a game.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
-
- Posts: 2091
- Joined: 2007-12-31 22:24
Will we be able to make Real tunnels, without making a ditch in a ground and covering it with objects?
YouTube - C4 Engine Voxel Terrain
YouTube - C4 Engine Voxel Terrain
-
- Posts: 3055
- Joined: 2007-02-11 19:16
Aye, metal extractors or w/eJedimushroom;bt702 wrote:All those spinning things gave me nostalgia for Total Annihilation...
Looks pretty awesome, keep it up PR-2 DEVs
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
-
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
-
- Posts: 404
- Joined: 2006-07-20 00:38
i cant wait to see what you guys can do without the "hardcoded" barrier. keep up the great work!
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI