M4 modifications for the IDF

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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

M4 modifications for the IDF

Post by Z-trooper »

Ahoy, I bring news from the land of modelling and texturing.

The IDF faction will primarily be using TAR-21, but some classes will use M4s. Because of this, we felt that we needed some new stuff so PR's M4s could better represent what the IDF use and so I set out on the quest to satisfy this need 8)

Here is what I ended up with:

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For those interested, these parts were made from high polygon models which I created so that the end result may be better resemble their real life counterparts.
(seen here is approximatly 700.000 triangles)
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The models are build up of several layers of textures (or texture maps).
From left to right you will see the base model without any textures, a model with AO and normal map ("baked" from their high polygon counterparts), AO + normal + specular map, and lastly the final with normal + specular + diffuse (and alpha) maps.

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Boom, headshot! :confused:
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See ya on the forums and on the battlefield, Tom out!
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"Without geometry, life is pointless"
HughJass
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Post by HughJass »

looks hot
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Wilkinson
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Joined: 2008-08-18 21:55

Post by Wilkinson »

Pretty. i like
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KP
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Joined: 2006-11-04 17:20

Post by KP »

Nice! You decided not to go with the Colt Commando version I made, then?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
ZZEZ
Retired PR Developer
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Joined: 2007-07-26 10:10

Post by ZZEZ »

Yea KP, we decided in the end to not use it
Hitman.2.5
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Post by Hitman.2.5 »

it looks win i cant wait for the IDF faction
Derpist
VoXiNaTiOn
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Post by VoXiNaTiOn »

The texture on that scope is incredible, I take my hat off to you sir ;).
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Tomato-Rifle
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Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Do those scopes get that many scratches real life :D

Good work
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Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Post by Cpl.Small »

wow, that scope is amazing
barbdwyer22
Posts: 93
Joined: 2009-03-28 02:13

Post by barbdwyer22 »

Yes, your rifle gets beat up all to hell, the bluing wears off from use and ridiculous amount of scrubbing with CLP and an AP brush.

Infact the rifles should be skinned to almost look like that reflex sight.
[img]http://i466.photobucket.com/albums/rr28/barbdwyer22/n999931228_30013837_8327-1.jpg[/img]
USMC Infantry (0341) :d rillserg
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Awesome :)
The only thing I'd change is make the stock and handguard a little less shiny to match the receiver a bit better. (Though I'm not sure if it's just the render and will look different once ingame)
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Tomato_With_A_Rifle;bt725 wrote:Do those scopes get that many scratches real life :D

Good work
Here is a real life example of the scratching: http://img21.imageshack.us/img21/6139/1000xv.jpg

I have made a few less scratched up versions but this is the one the IDF MA's says looks closest to the real thing.
Rambo Hunter;bt730 wrote:Awesome :)
The only thing I'd change is make the stock and handguard a little less shiny to match the receiver a bit better. (Though I'm not sure if it's just the render and will look different once ingame)
Yea you are probably right, I went for a hard plastic look, and I might have put a bit too much specular power on it, not worry though, it is a 5 sec fix.
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"Without geometry, life is pointless"
charliegrs
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Post by charliegrs »

So what kind of optic is that?
known in-game as BOOMSNAPP
'
Arnoldio
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Post by Arnoldio »

Muchos Greatos!
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Orgies beat masturbation hands down. - Staker
Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Post by Blade.3510 »

i love the damage on the scope but cant the rest of the M4 be scratched up?
motherdear
Retired PR Developer
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Post by motherdear »

this is the reason i'm trying to learn the HP to LP workflow :P looks so awesome.

good job
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
KP
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Joined: 2006-11-04 17:20

Post by KP »

[R-DEV]ZZEZ;bt722 wrote:Yea KP, we decided in the end to not use it
So no Colt Commandos in PR, then? :(
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Post by ZZEZ »

Theres a Commando in PSC faction :)

The Scope is called Mepro21, its a self illuminating[hence no battery] reflex sight made in Israel, its also on the export version of TAR-21[not ingame].
My own user experience with Mepro21..the dot is hard to see..specially in the night when you stand under a lamp and aim at the dark area..but its light weight and rarely ever breaks down.
Inside the IDF usually the "newer" soldiers get Mepro21 while the Veterns get MARS on their M4s..on the TAR-21 everyone get MARS.
Ingame none infantry classes like Engineer and Medic will be getting the M4..
P.S its a M4A1 - automatic AR15 ! :)
00SoldierofFortune00
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Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Will the high polygon models have an effect on lag/stuttering? Nice looking models though.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
fry_fubar
Posts: 15
Joined: 2009-04-06 15:01

Post by fry_fubar »

charliegrs;bt733 wrote:So what kind of optic is that?
Looks like a Red Dot Reflex Sight, maybe even Mini-Reflex.

EDIT: I know Trijicon make one that looks similar, in the RX series

EDIT: Just read that other post, sorry. Never heard of the Mepro 21, but yeah, looks pretty close to one of those,
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