Hey there!
I'm a developer for PR, but more of an oversight and management position. My official role right now is asset manager, and I'm responsible for keeping general oversight on assets, maps and features and ensuring that the overall flow and gameplay of PR is of high quality.
It's a constant balance between realism and fun gameplay, and we are continually moving the mod towards more realism while retaining the fun aspects as well.
I try to play PR as often as I can on many public servers, and will be documenting my experiences in this blog.
All my updates in this blog will simply be After Action Reports (AAR's) about gameplay experiences, so if your looking for updates on the latest patch, look elsewhere
Feel free to comment etc, not expecting these to be read much, its just more of a convenient place for me to write down my thoughts on gameplay and have it accessible in the future.
What fuzzhead's blog will be about...
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- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
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- Posts: 2196
- Joined: 2006-07-10 09:07
Off Topic Question: Are those reports the same type of report in both structure, content and language, that professional test companies are using too?
BTW: I immediately subscribed to your blog when i found out you had one.
BTW: I immediately subscribed to your blog when i found out you had one.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr