fallujah sidewalk fix

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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

fallujah sidewalk fix

Post by duckhunt »

I know the main problem with fallujah, from what I've read, is the annoying inability to step up the sidewalks.

I've been busy in 3ds max and made a new set of pavement pieces to adress this issue and to add paving love to future PR maps.

There are drain pieces, parts where trees have damaged the concrete, sloped driveway pieces, multiple angle corners and central reservation sets.

It should make the boring pavements more varied and realistic.

Now is the long part of replacing all of these in fallujah, sure could have done a simple find & replace job with altered collision meshes of the concrete blocks, but i think you'll agree these are more suitable. There will also be several other fixes and additions to the map.

Quite a dull subject I know, but hopefully the gameplay will be improved.


a 3ds max shot of a small selection of the pieces
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this is not Fallujah just a test map to try the angles
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as you can see the green slope is the player collision, notice the sharp corner on the existing piece which causes the current issues.
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one of the tree pieces
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so now just to replace all the old ones and alter the terrain accordingly. Fun!

credit due to irontaxi & okitamakato for their input.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Great! looks better too!

Thank you
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DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Post by DonDOOM »

Looks smexy
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=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Post by =(DK)=stoffen_tacticalsup »

Nice, excellent fix.
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Arnoldio
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Post by Arnoldio »

I thought fallujah cannot get any better...i was wrong...
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Why the hell didnt you just do it right the first time?!!

just kidding, think its awesome youre doing this very timeconsuming job perfecting the map
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Post by ChiefRyza »

Much more appealing than those darn concrete blocks :-P


Current project: Operation Tempest
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Post by sparks50 »

Looks great! And BTW I love how open this mod is to the public with many WIP topics.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Post by DankE_SPB »

epic win there, especially with fixing inability to step up the sidewalks. good work!
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

impressive work
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WeeGeez
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Joined: 2007-10-08 21:30

Post by WeeGeez »

Thanks!
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Cheap computer build / fast track upgrade for slow computer for PR > Guide
smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

:)

Post by smart_boy00 »

I love you man!!!!!!!

That was my first beef with that map.
503
Posts: 679
Joined: 2008-08-30 02:53

Post by 503 »

Looking sweet. Nice work
jim1994
Posts: 191
Joined: 2008-04-13 17:02

Post by jim1994 »

Awesome. Love the new sidewalks.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Post by McBumLuv »

Wow, that's pretty awesome. Loving the details such as the driveway and tree corrosion.
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eggbloke
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Joined: 2009-07-23 21:37

Post by eggbloke »

yay thank you =)
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=Romagnolo=
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Post by =Romagnolo= »

wow wow wow !!!
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Infamous
Posts: 1
Joined: 2009-07-21 15:04

Post by Infamous »

sidewalk fix FTW!
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Post by DesmoLocke »

Great. Just don't forget about the buildings that you can't get off after getting on the roof from using the ladder.
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PR player since 0.5 (Feb 2007)

badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Post by badmojo420 »

Nice! Really like the detail you added to them. I'm happy that i haven't started adding sidewalks to my new map, as these are exactly what i was looking for. This will make every map look that much better. Muttrah & Ramiel need these.
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