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New Overgrowth Fields System Update

Posted: 2009-08-26 17:10
by Rhino
Hey all.

I posted a Dev Journal ages ago on my new Overgrowth Field System here but it has been quiet on that front for some time.

Well these last few days I finally got round to writing my tut on it and also fixing up the finishing touches for the system :)

You can now read the tutorial here on how to get them into your maps: http://www.realitymod.com/forum/f189-mo ... ement.html

On top of that, in that tutorial you will see the new Maize fields which have not been showcased before, which myself and [R-DEV]Pride made some time ago which I now have some good screenshots of them ingame below. The Maize is really epic stuff, you can't see anything 10m away from you, I literally parked a car in the middle of the field, walked 10m away from it and I lost all sight of it. Driving though it was also really cool, I had no idea when I was about to come out the other side. The maize really adds a new dimension to concealment not seen ingame like this before. anyways here's some pics :)
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And I know I've showed the rice off before but here it is again, tweaked it a little but not much since you guys last saw it :D

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Anyways with any luck we should see more types of these fields coming out and them appearing in more maps now this tut is out ;)

Hope you guys like the shots etc :mrgreen:

Posted: 2009-08-26 17:14
by Farks
We can finally play as ninja snipers on Qwai!

Posted: 2009-08-26 17:21
by antiiraq
Wow! The fields look like someone from Arma2 or Crysis...

Posted: 2009-08-26 17:22
by 05grottim
yeah nice can see some epic ambushing on insurgency maps with this.

Posted: 2009-08-26 17:26
by MMad
Wow! Awesome stuff! I love the maize. :D

Posted: 2009-08-26 17:52
by Zrix
omnomnom!

Posted: 2009-08-26 17:53
by eggbloke
i love these fields
so great for hiding in

Posted: 2009-08-26 17:58
by Gore
Looks really good Rhino.

Posted: 2009-08-26 18:27
by $pyker
hope these overgrwoth fields have the grass field 50m one that is a static currently as they are perfect for afghan maps

Posted: 2009-08-26 18:56
by Rhino
there are lots of 50m grass fields. If your on about the Wild Grass fields then they are already in fallujah and have been since v0.85 as fallujah was the pilot map for this system (other than the initial closed trials on Qwai)

Posted: 2009-08-26 18:57
by Dirgenator
Looking amazing man. The more of this stuff we can get the better! I really really like your work. Might I add that cornfields would be sick... especially if we make em much taller than all the others.

Also, some constructive crit on the rice: needs to be brighter green, and a little less dense. Rice shoots are super bright green, color of the the best kept lawn you have ever seen. I would also make it a little thinner and more spread out. True it will be much less easy to hide in it, but honestly you cant disappear into a rice field anyway. Right now its looking a little bit like my backyard which I haven't mowed in a year.

Posted: 2009-08-26 18:58
by Grasli
Wow! It looks really good! :D

Posted: 2009-08-26 19:01
by Ccharge
Awsome. I will be able to make some ambushes!

Posted: 2009-08-26 19:02
by ReapersWarrior
Yes! i wont hate quai anymore cause you can actually hide and be a sneaky *******!!

Posted: 2009-08-26 19:28
by McBumLuv
Well, Rhino, can haz map? :p

Anyways, that Maize looks really quite good. We just need an easter egg Maize field maze hidden on some map with the appropriate coll meshes and we're set to have a rollicking good time, country style :)

Actually, that's Qwai, Ain't it? I've just never seen it from that angle :P

Posted: 2009-08-26 21:18
by HughJass
sick, i can't wait for this. i need this for Hainan South

Posted: 2009-08-26 21:28
by =(DK)=stoffen_tacticalsup
Man, youre good, youre very good.

Posted: 2009-08-27 00:32
by SWIZZ=kettcar=
great stuff, hope i see it soon ingame

Posted: 2009-08-27 01:38
by ReadMenace
Image

:D

-REad

Posted: 2009-08-27 14:15
by hx.bjoffe
Maize looking good. But shouldn't rice be knee-deep in water?