Too many numbers :(

Insights into the development of Project Reality.
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AncientMan
Retired PR Developer
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Too many numbers :(

Post by AncientMan »

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DankE_SPB
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Post by DankE_SPB »

hehe, this reminds me of our engineering graphics lessons ^^
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

redisigning the Commorosses?
StuTika
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Joined: 2008-11-30 16:36

Post by StuTika »

Wow, designing interfaces looks fun...
Tomato-Rifle
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Post by Tomato-Rifle »

Good job! :D
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LithiumFox
Posts: 2334
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Post by LithiumFox »

looks like they're adding two more buttons...

o.o anyways...

Could we get a complete redesign? >3 *evil*

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
ReadMenace
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Post by ReadMenace »

AncientMan knows how to have fun.

-REad
Rezza
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Post by Rezza »

Next Pr will support 800x600 resolution :)
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DankE_SPB
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Post by DankE_SPB »

Rezza;bt1179 wrote:Next Pr will support 800x600 resolution :)
NEVA!!! because in this case i'll have to redo half of the translation:evil:
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

The PR 1.0 interface will contain 128 buttons, so that u stop spamming while u try to decide which button to press =P
[img][/img]Newly ordered sig !


jbgeezer
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Post by jbgeezer »

What is this really? Looks confusing :S
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gumball
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Post by gumball »

jbgeezer;bt1182 wrote:What is this really? Looks confusing :S
schematic to the Stargate SG-1
jbgeezer
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Post by jbgeezer »

Ok, thank you :D
Live by the sword, die by the sword...

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CallousDisregard
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Post by CallousDisregard »

It looks like the T-menu
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Hfett
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Post by Hfett »

Now you can adjust the sniper with the command rose?
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sCobra
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Joined: 2009-03-13 06:25

Post by sCobra »

lol, glad to see someone had to use actual intelligence to make something artistic. (No offense art guys ;P)
Outlawz7
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Post by Outlawz7 »

LithiumFox;bt1177 wrote:looks like they're adding two more buttons...
Your math fails, it looks exactly like it does in-game.

Also I'd imagine that the drawing is just there to help imagining where the commo rose is on screen, since the buttons are placed on a grid using coordinates between 600 (height) and 800 (width).

Does I win?
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bloodthirsty_viking
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Post by bloodthirsty_viking »

Rezza;bt1179 wrote:Next Pr will support 800x600 resolution :)
so me playing at that resolution is unsoppurted !?!?! =P

just fwi, we could play with 800X600 for the entire time except the one patch that turned it off=P
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UKrealplayER666
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Joined: 2009-02-22 16:33

Post by UKrealplayER666 »

I UNDERSTAND EVERYTHING IN THAT DIAGRAM... in my dreams

but no seriously... very... complicated... i LOVE IT!
It's been a while, old friends
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