Gaza teamwork & potty training

Insights into the development of Project Reality.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Gaza teamwork & potty training

Post by Z-trooper »

[R-DEV]ZZEZ is going a long way to make the upcomming Gaza map as immersive as possible.
This required doing a series of ambient statics that I and a group of different PR team members set out to create.
As always I did the modeling, UV mapping, exporting ect but nearly all of the motives are made by:

Tester: elemanoel
[R-COM]'s: VoXiNaTiOn, Scot
[R-DEV]: Matrox


Sorry guys I wasn't able to use all of them due to my pallet set up :) but great effort and all of you got at least one ingame ;) Special thanks to elemanoel who did a whole lot of them and in great quality

Gaza road sign:
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Martyr posters and various signs:
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Additional shots:
http://tom3d.dk/ProjectReality/screen032.png
http://tom3d.dk/ProjectReality/screen033.png
http://tom3d.dk/ProjectReality/screen034.png
http://tom3d.dk/ProjectReality/screen035.png
http://tom3d.dk/ProjectReality/screen036.png
http://tom3d.dk/ProjectReality/screen037.png
http://tom3d.dk/ProjectReality/screen038.png


Once again good effort guys, and nice team spirit :)


And in other news:
As I have been working with [R-CON]motherdear on several subjects and he is making good progress on some small tasks (too small for a highlight, hehe) I have included a little message from him :) Enjoy

// Z-trooper out

[R-CON]motherdear:
Since I became included in the contributor fold I have been busy finishing the uvw of the AAVP7A1 and doing my first static, a 'port-a-loo'.

Note object has not been lightmapped in these pictures.
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During the process of creating this static (my first complete one) I learned a lot that will hopefully come to good use for the future of PR and my own career ;)
One of these lessons is ALWAYS CHECK YOUR SCALING.
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This small problem bothered me for a few days, I couldn’t understand why my model would not show textures in the editor, turned out it was so big that the fog distance hid the colors from sight :P

And to finish off here are the lods and cols for those of you that are interested and would like to enter into the realm of asset and static creation. This is one of the things that I have never done before, and therefore was very interested in for asset creation and I often asked myself these questions (what kind of tri reduction should you have ? what is the typical falloff range ? what does the different cols do ? etc)
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"Without geometry, life is pointless"
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

nice z, gaza is looking pretty good.

also can't wait to see AAVP7A1
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Post by HangMan_ »

YAY finally someone made a toilet! this makes bases so much easier for mappers to make them realistic. oh yea and nice work on Gaza aswell :)
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PR Community Faction Team - "Getting Sh*t Done..."
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Post by Wilkinson »

Nice work guys. Can't wait for this bad boy.
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503
Posts: 679
Joined: 2008-08-30 02:53

Post by 503 »

The picture of the guy with the reloading RPG is neat
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Post by rangedReCon »

Neato' all this stuff looks spectacular.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Post by Gore »

Nice work. Find vej til Hjørring så gi'r jeg en øl. Eller 5.
eggbloke
Posts: 23
Joined: 2009-07-23 21:37

Post by eggbloke »

porta loos should be made an aspect of the game XD

soldiers have to go to the toilet too :P
'IRC. Basically, it's MS Notepad - but multiplayer.' ~ [R-DEV]Masaq
Seiran
Posts: 156
Joined: 2008-09-08 20:16

Post by Seiran »

Sweet, I can use the loo if I need to. Great idea.

When you enter a room full of armed men, shoot the first person who makes a move, hostile or otherwise.

He has started to think and is therefore dangerous.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Post by Nebsif »

Gaza map, epic!! cant wait for IDF :P
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Awesome that you guys are working on my map ;)

Cant wait to see the final results
www.joinsquadbrasil.com.br
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Yea it will be pretty epic Hfett :) I hope ZZEZ soon will put up a proper highlight for it and let everyone see it. He tells me that it has changed quite a bit since you stopped working on it so I guess you will be suprised to see it too :)
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"Without geometry, life is pointless"
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Hope to see it on 0.9 :)
www.joinsquadbrasil.com.br
Marshall
Posts: 32
Joined: 2009-09-26 09:29

Post by Marshall »

IDF and Hamas are going to be f*cking sweet. Can't wait.
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Claymore
Posts: 340
Joined: 2008-07-15 17:48

Post by Claymore »

I'm really looking forward to this :)
8)
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Post by UncleSmek »

This map should come as night and day.. Add some variation since its going to be played ALL THE TIME!!!!!!!

Anyways.. *calms down* When do we get to see a minimap pic? :D
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Post by Bringerof_D »

lol i cant wait to hold up my squad by sitting in the Porta-potty saying "5 more minutes"
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
kstep
Posts: 52
Joined: 2009-01-29 21:04

Post by kstep »

Isnt that toilet too big in compare with soldier? :)

gw anyway
Why skirmish maps become more buggy and unbalanced from release to release?!
skirmish <3. nothing else but rifle, mates, mumble and skill.
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Trin.md5
Posts: 3
Joined: 2009-09-22 05:01

Post by Trin.md5 »

Toilet dropped from a helicopter. He whistled as falls, sticking in the sand. when scattered dust - the door opens on a shot shotgun and goes out commando with a cigar in his mouth:))
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