So mr DEV you made a building, big woop...

Insights into the development of Project Reality.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

So mr DEV you made a building, big woop...

Post by Z-trooper »

I recently did an inventory of all the statics I have finished for v0.9 so far and this was what I came up with:

166 individual models make up these 28 different statics.
In total this is 45.852 triangles made up of 25.180 points, and all of them have been tweaked on some level by hand. Yes I don't use fancy automated tools to make my life easier, I make sure...

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As you can see the story dosn't end with what you see on your screen. Some of these statics are made up of 7 individual models;

4 of them are level of details of eachother ("lods"), you see a different one depending on the distance you are away from it.

Some of the funky colored ones are collision models ("cols"), one for bullets to collide with, one for vehicles and one for soldiers. The PRSP guys also operate with an extra collision model that tells bots where they can go.

So all of the above are ingame and working as intended, but I have some great ones still to come, none of them as 'boring' as these... Some will make it for 0.9 some you will see beyond that.

Some will be map specific, some will aid in the way the gameplay unfolds and others will bring new possibilities for a faction and map scenario.

- Tom
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"Without geometry, life is pointless"
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Post by Peeta »

Panda are confused.
Panem Today,
Panem Tomorrow,
Panem Forever.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

big woop, want to fight about it?
Tomato-Rifle
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Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Is there a limit on how many tris you use on the collisions?
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Rhino
Retired PR Developer
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Post by Rhino »

Tomato_With_A_Rifle;bt2013 wrote:Is there a limit on how many tris you use on the collisions?
ye but if you hit it there is something very wrong with your model.
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Drav
Retired PR Developer
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Joined: 2007-12-14 16:13

Post by Drav »

looks like some nasty Z-fighting on the right there Tom, but don't worry, I've dispatched Rhino to give you some feedback hahaha.....
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Post by Wilkinson »

[R-DEV]Rhino;bt2014 wrote:ye but if you hit it there is something very wrong with your model.
lawl.

Great work Trooper. You da man!:-P
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Z-trooper
Retired PR Developer
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Joined: 2007-05-08 14:18

Post by Z-trooper »

Thank you for the heads up Drav ;)

I R N00B @ M0d3lingZ 8-)
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"Without geometry, life is pointless"
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

[R-CON]creepin;bt2018 wrote:i suppose the 3rd funky one is our col3

you made for us? thats shwweeet!!!
I have to dissapoint, only col0 col1 and col2 here :)

At some point I probably will make some col3's I remember that I promised HMS that some time ago.
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"Without geometry, life is pointless"
Rhino
Retired PR Developer
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Post by Rhino »

[R-DEV]Drav;bt2015 wrote:looks like some nasty Z-fighting on the right there Tom, but don't worry, I've dispatched Rhino to give you some feedback hahaha.....
To the Whinomobile!
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Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Post by Antonyo »

Great Work Z-trooper! Keep up the good work :thumbsup:
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Post by Gosu-Rizzle »

Well, this really sounds good, the more variety the better! (Hard to tell by these pics though, it might all be ****:-P)
Nah, keep up the good work ;-)
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Post by Rangu »

Kewl stuff, Tom.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Post by TheLean »

nice more statics! You should export them to muttra, it really needs some more. But this is chinese stuff i guess... Chinatown anyone?
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