

Ended up making 4 LODs for this model, with LOD0 starting at over 10k tris and with the last LOD(3) ending up at 879tris. I also made the 3 common collision meshes that control how the object interacts with the game. Col0, the Decal Collision Mesh is used for detecting what parts of the model projectiles like bullets or tank shells can hit the object and where they hit. Col1, the Physics Col is used to detect if anything rams the vehicle or if it can fit though that narrow street and how it generally interacts with the environment around it when moving. Col2, the Player col is used for detecting if the player is touching the vehicle, if he is standing on it, what parts the player can stand on and even if he is getting run over by the vehicle

Anyways enough talk here they are

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